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U4e package: new U./UT. weapons and other classes designed for both MP and SP action
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*** Code by Holger Huck, all new models by MaxSMoke, many skins by Martin Davies ***
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***Thanks to everyone who helped us win the EarlyBird-MakeSomethingUnrealContest!*** 
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The Millenium Party Eightball Version (needs UT v.400 or 402)
---------------------------------------------------------------
(read the Installation section on how to get it working)

Features of the new 8ball:

->you can stop the rocket-loading sequence by hitting the altfire key
	(same works for grenades the other way round)
->rockets are never launched before you release the fire key
	(same works for grenades the other way round)
->between loading and firing you are still able to get target locks
->multirockets are launched in a smooth circle instead of that $%* line

!SPECIAL MOVES:!

->While one of your rockets is flying, altfire will shoot a Shock Ray.
  Hit your rocket with the Shock Ray to earn special firework awards:

1. Normally you will win a simple Sylvester Rocket exploding into
   funny sparks and a couple of GoldGrenades.
2. Score two consecutive hits to win the Monster Rocket - this will
   release blue or red christmas balls hunting down your enemies.
3. Score three consecutive hits to win the Millenium Rocket:
   more & faster tracking balls plus an additional nuclear explosion
4. Four consecutive hits will invoke the Hand Of God which releases
   seeking ghost bombs.
5. Try it:)


Installation:
-------------------------
1. Install WinZip (if not already done)
2. Doubleclick on U4e8ball2000.zip, the WinZip window should pop up
3. Extract U4e2000.u & .int into your TournamentDemo\system directory. When the
   "Use Foldernames"-option is checked, simply extract everything to your
   directory containing your TournamentDemo directory.
4. Start UnrealTournament as always.
4. Use the "U4e 8ball 2000" Mutator when starting a new practice or MP game!

----------------------------------------------------------------
================================================================
Title                   : Unreal4ever's Millenium Eightball
Version                 : (needs UT v.400 or 402)
Release Date            : 23.12.1999
Filename                : U4e2000.u/.int
Author(s)               : Holger Huck
Email Address           : official: maxsmoke@planetunreal.com (use this for anything
                            directly concerning U4e)
                          Holger Huck: su002488@access.uni-dortmund.de
Web Page                : http://www.planetunreal.com/u4e
Description             : new Eightball for UT v400/402
Where to get this map   :
Other levels by author  : Vigil99_220 (HH), TempleOfMe (WS),...
Additional Credits to   :
================================================================

--- Play Information ---
Game                    : UnrealTournament
Level Name              :
Single Player           : YES
Cooperative             : YES
Deathmatch              : YES
Dark Match              : YES
Difficulty Settings     : YES
New Sounds              : YES
New Graphics            : YES
NewUnrealScript         : YES
External DLLs           : ...
Known bugs              : Report everything

--- Construction ---
Editor(s) used          :
Base                    : UnrealTournament/Unreal
Construction Time       : Milleniums +/- a couple of aeons

==============================================================
Copyright / Permissions
-----------------------
Everything contained in this zipfile is copyrighted by Holger Huck and Walter Sharrow 1999.

You are NOT allowed to commercially exploit anything contained in this zipfile, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit written
permission!

You MAY distribute this zipfile through any electronic network (internet,FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

You may use U4e in any map without asking permission, but you MUST give us credit.
You may use U4e in any Unreal Multiplayer game.
You may NOT modify this stuff without asking permission.

You may contact us if you want to use parts of U4e in commercial applications,
but don't even think of using U4e code or graphic fragments in commercial
software without a proper contract with us - I'll take a look at every suspicious
function of every UScript based game... 

I'm sure I've forgotten some situation, but whatever you do... just
GIVE US CREDIT.  :)

----------------------
UNREALTOURNAMENT (c)1999 Epic Megagames, Inc.
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. 
All other trademarks and tradenames are properties of their respective owners.


