===============================================================================
n-labs UT Weapon Pack, "nUT"
Version 0.5.6
Another Pre-release ALPHA, for MSUC
Monday June 13, 2000

n-labs web site :  http://www.planetunreal.com/n-labs

team contacts   :  n_coDEAD    n_coDEAD@planetunreal.com    code, meshes, ani
                   big_spikes  big_spikes@planetunreal.com  web, skins
                   KhR0n0s     KhR0n0s@home.com             testing

                   ...And the folks in #UnrealED, and #UnrealScript for
                   answering all of my, (n_coDEAD), stupid questions!  ;)

                       R e a d   t h i s   o r   d i e !
===============================================================================

CONTENTS
========

    ABOUT
    WEAPONS
    KNOWN ISSUES WITH THIS RELEASE
    INSTALLATION
    UNINSTALLATION
    HOW TO PLAY
    COPYRIGHT / PERMISSION
    PARTICIPATE
    THANK YOU!

ABOUT
=====

    This is an Alpha pre-release of the n-labs UT Weapon Pack for Unreal
    Tournament.  It contains 6 weapons which can be used in a deathmatch
    environment.  Most of the weapons use the alternate-fire mode button to
    change trigger-modes, and all of the weapons need to be reloaded when they
    run out of ammuntion, (use bextra3).  Eventually, there will be a larger
    amount of weapons, and support will be added for the other game-types.

    You may be dazzled by the amount of recoil that the weapons have.  Trust
    me, it doesn't take long to get used to it -- and it makes balancing the
    weapons a lot easier.  You may find that you learn to compensate for it
    very quickly.  If you are crouched, you suffer half the recoil effects.

    All of these weapons are very high-damage, and all head-shots are
    instant-kills.

WEAPONS
=======

    1.  n100-eagle: 12.7mm pistol, you can use two at once for Johnny Woo
        action.  When you have two, use alt-fire to blast them both at once!

    2.  n200-imp: 10mm submachinegun, can be fired in full-auto, or single-shot
        mode.

    3.  n250-daemon: 10mm carbine.  A little more stable than the imp.  Uses
        three-round-burst and single-shot trigger modes.

    4.  n300-wolverine: A compact shotgun.  This thing really tears, it may
        need a little balancing *hehe*.

    5.  n500-python: High ROF 12.7mm gatling gun.  It's only drawback is that
        you'll have a hard time controlling it unless you are crouched.

    6.  n800-zeus: 12.7mm supermagnum sniper rifle.  Even body shots will kill
        with a single shot with this weapon.  It has a low magazine capacity,
        and the ammunition is bulky, limiting the amount you can carry.

KNOWN ISSUES WITH THIS RELEASE
==============================

    1.  The bots seem quite inept at reloading the weapons.  This is the next
        thing we are working on.

    2.  The recoil model is not the same for all players.  It is somewhat
        dependent on your FPS, meaning that player with slow frame-rates will
        get blown around a lot more than players who are playing with a fast
        frame-rate.  For this reason, BLOWBACK IS DISABLED until I get around
        to finding a better way to do it.  The recoil affects of your muzzle
        rising, and your muzzle twisting from side-to-side are still enabled
        because they are much more consistent from machine to machine.

    3.  The weapons when you see other players holding them are not aligned
        whatsoever.  We just figured out why this was happening, that will be
        fixed in the next release.

    4.  Reloading behaves kind of "funny" for the akimbo pistols.  It is merely
        cosmetic, you'll still be able to use them effectively in combat.  It
        doesn't fire quite as fast as it should when you have akimbo either.
        This release was rushed, I'm getting around to it.

    5.  The shots from the sniper rifle are not aligned correctly when you zoom
        in.  This is somewhat releted to #3 and will be fixed for the next
        release.

    6.  NETWORK PLAY IS UNTESTED!!!  You should have no problems playing with
        bots, but it is unlikely that network play is going to work well at
        all.  Don't get your hopes up!

    7.  The mod currently only supports one player model, the "male commando" I
        *think* it is.  :D

    8.  Stuff sucks.  Almost all of the of the sounds that you hear are
        fillers, many are still missing, and the animations were _very_ rushed.

INSTALLATION
============

    nUT.int          ->  ...\UnrealTournament\System
    nUT.u            ->  ...\UnrealTournament\System
    nUT-README.TXT   ->  ...\UnrealTournament\Help

UNINISTALLATION
===============

    Remove the files listed above in the "INSTALLATION" section.  To uninstall
    this Alpha-version of the n-labs UT Weapon Pack.

HOW TO PLAY
===========

    1.  If you haven't already, bind a key to bextra3.  This will be your
        reload key.  The console command to do this is:

        set input <key> button bextra3

    2.  Select "n-labs Deathmatch" as your game-type.
    3.  Add-in the nUT mutator.
    4.  Start a game!

    Almost any map will allow you to get a look at all six weapons, we know for
    a fact that DM-Liandri has all of them.

COPYRIGHT / PERMISSIONS
=======================

    This mod is not affiliated with Epic Megagames / GT Interactive.

    If you'd like to use some of our material, please contact us.  It's almost
    a sure thing that we'll give you permission as long as you give us credit
    and are using it for educational purposes only.

PARTICIPATE
===========

    If you are interested in contributing to our project let us know.  We are
    looking to open the project up to people who are interested in adding
    content in the very near future.  Check the web site for news regarding
    this stuff.

THANK YOU!
==========

    We are very interested in seeing what you people have to say.  Make sure to
    drop by the web site for the next version of this mod!  I'm afraid that
    this release isn't the best representation.  It's rough, real rough.  Keep
    an eye on us though, I promise we'll deliver some interesting material in
    the near future.  What else am I going to do this Summer?  :P

    The n-labs team.
