Grenade Launcher mutator v1.00 by avengingangel.

Installation: Run the Umod file.


Using: Double-click Grenade Launcher in the Mutators dialog to make it go from the Not Used to the Used column. All Rocket Launchers will be replaced with Grenade Launchers and all Rocket Packs will be replaced with Grenade Packs.
	The Grenade Launcher's primary fire is the same as the Rocket Launcher's secondary fire. The Grenade Launcher's secondary fire launches a pipebomb.
	To detonate your pipebombs you can either type "mutate detbomb" into the console (minus quotation marks),or bind the command to a key, like the middle mouse button. 
	To do this 
		1- Open up user.ini (system folder) in a text editor. 
		2- Find a line like this- Aliases[25]=(Command="",Alias=None)
		3- And change it to this- Aliases[25]=(Command="Mutate detbomb",Alias=Detbomb)
		4- Find a line like this- MiddleMouse=
		5- And change it to this- MiddleMouse=Detbomb
	Middlemouse can be any key you want, ie you could have "C=Detbomb" and it would be bound to the c key
	Now when you press the key you specified, your pipebombs should blow up.
		
Configuration: Select Grenade Launcher Configuration from the Mod menu. Options are:-
		-Timed Explode (Pipebombs explode after time specified in Time To Explode text box)
		-Detonate on death (Your pipebombs explode when you die)
		-Auto-detonate (Pipebombs detonate when they touch somebody other than you)
	

Notes: Auto-detonate does work, just not very well. When the pipebombs are lying on the ground they must be stepped directly on, which is easy not to do. Not tested over network. No reason it shouldn't work though.

Known Issues: Primary fire doesn't play the grenade launching fire. Death message is that of the Rocket Launcher

Contact: Please contact me at pricey_@hotmail.com to report any comments, bugs or praise :)