New Weapons: Silenced Falcon Pistol, Falcon, HKMp5sd6 and M249 Saw by Mike Eck, based on code by Jon Bartram
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-All new models and animation by MIKE ECK
-Weapon Code Based off of Jon "Mr White" Bartram's Agent X Source code, which I tweaked
to make work without you folks needing to download all of the other agent x code first.
-Sounds are from the uncompiled agent x source code and UT. (included in eckweapons.u file)
-Known bugs:  Think of this as a taste of what can be done quickly and inexpensively.  
     -Skins of both Mp5sd6 and saw: for some reason the skins got bleached/weirded out (they 
       look kinda hippyish) possible cause pictures from web converted and resized to .pcx 
       format should work, but don't will reskin when better pictures located.
     -Pickup view of Falcon:  Looks like a big block, funny I used the same mesh as the third 
       person view, Ah maybe that's why...
     -polygons warp a little bit during idle animations in saw and mp5sd6: Don't know maybe I 
       need to weld vertices? 
    If any of you out there have any ideas as to how might fix these please email me at 
                    imaknucklehead@hotmail.com   (yes this is my email address)

To use these weapons  first place the eckpistol.u file in your Unreal Tournament system directory
summon it in game by opening the console and typing:

summon eckweapons.falconsilence
summon eckweapons.eckfalcon
summon eckweapons.saw
summon eckweapons.hkmp5sd6

then tap enter.   Or alternatively use the awesome W.O.R.M. or Stuffswapper mutators.  These are 
available at Weapons of Destruction and Modifications of Unreality respectively. Note when using 
stuffswapper the weapons show up under the items section of the .ini.  Since I know virtually nothing
about writing code yet (give me a few months) I don't know why it does this, but the items can 
easily be copied and pasted to the weapons section.

www.planetunreal.com/agentx   -go here to get agent x source code, extremely educational and useful
www.planetunreal.com/mou      -go here to get stuffswapper
www.planetunreal.com/wod      -go here to get W.O.R.M.
www.planetunreal.com/modsquad -or just go here to get links to all of them and reviews of other
                                 nifty mods and mutators


Howdy Howdy! these are my very first guns for UT.  I made them to prove that you do not need an 
expensive modelling program to construct a realistic weapon model (don't include the saw in this category 
as it is somewhat blocky).  I hope to make many more (properly skinned ones) and maybe release
a truly decent weapons pack similar to Combat Zone at some point.   For all of you out there on 
an extremely limited budget like myself I bring fantastic news!  I made this entire weapon using 
Milkshape 3D (and I legally own it so ha ha you bastards with illegal copies of 3d studio maxx) which
 only costs twenty dollars.
 The pistols are semiautomatic one is silenced, the other is not  based on the colt double eagle.   I used the
fantastic weapons code from Jon "Mr White" Bartram (creator of agent X), altered so that it would work
 properly with my new models.  If anyone else out there is interested in making there own weapons
I highly recommend downloading Mr White's agent X source code, Milkshape 3d, and wotgreal.
  Using Mr. Bartram's instructions and agent x code, UT package Tool, WOT greal uscript program, my scanner, 
Imageforge, and milkshape 3d I made these weapons over a period of about two days. Yes I know that the silencer goes into
the ground a bit when you look down but I currently don't have the time to resolve it. (However
for those of you out there who have run into this problem, I have found that by scaling the mesh
down in your modeling program you can resolve this).

   Since I always play UT with weapons mods (especially realistic ones) and either stuffswapper or WORM
I wanted to make some guns that were realistic, maybe a little overlooked, and could actually be successfully
imported and combined with weapons from other mods (unlike the big three, INF2.80 and above, 
Tac Ops, and Strike Force). So here are the first four.   If anyone out there knows how to alter the agent X
pistol code for Akimbo pistols please tell me otherwise I will have to resort to the UT enforcer
code for the akimbo pistols I plan to make.  Also send me any weapons ideas you have and useable pics if you 
got 'em(keep in mind that complex animations require a significant amount of time to make) to me.  Next up on my list
of guns to make: Silenced SR 25 Sniper rifle
                 Barrett .50 cal sniper rifle
                 desert eagle  (yes i know it has been done to death)
                 suppressed Aksmu? (silenced assault weapon in Metal gear solid 2)
                 akimbo pistols of some type (any suggestions)
                 hk g36 maybe

Questions or comments?  email me at imaknucklehead@hotmail.com  with subject 'gun ideas'