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The ZM SLRB II ZarkAssaultRifle by |ZM|Snake - TEAMZM (Zark Mercenaries) - May 1/2003

ZM SLRB II is a modified SLRB (version 1) ZM_SLRB_ZarkAssaultRifle - |ZM|Snake - Aug 11/2002 

Original Zark Assault Rifle concept and implementation : Chris 'Zark' Houghton
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My thanks to Chris 'Zark' Houghton for making the Zark assault rifle, 
and to |ZM|FORMAT_C: for saying "Hey Snake, can you give the Zark more range?"
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 Welcome to the ZM SLRB II Zark Assault Rifle.   CAUTION!! SAFETY IS ONLY AN ILLUSION.
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 The ZM SLRB II Zark Assault Rifle is an extension of the Zark weapon while maintaining
 the original concept of the Zark design. The ZM SLRB II characteristics are:
 
      - (v1) a full implementation of the original Zark Assault Rifle.
      - (v1) added Super Long Range Ballistic capability
      - (v1) a new scope reticle overlay
      - (v2) mouse look is forced true by the ZM SLRB II - aiming skill required :)
  
 The range of the SLRB II ????? If you can see it, you can hit it.

 The new reticle overlay design will aid in tracking and targeting at extreme distances.
 Close attention was given to the new design so as not to hinder but rather to improve 
 the targeting of objects in all ranges. A side effect of the design is that you will 
 now be able to maintain a wider field of view during target aquisition in the medium to
 far ranges. 

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INSTALL PROCEDURE


SERVER:  (1) Put the ZM_SLRB_II_ZarkAssaultRifle.u and ZM_SLRB_II_ZarkAssaultRifle.int files into 
             the Unreal Tournament system folder.

         (2) Add the line 'ServerPackages=ZM_SLRB_II_ZarkAssaultRifle' into the
             UnrealTournament.ini file after the other ServerPackages. 

         (3) Select 'ZM SLRB II Zark Assault Rifle' from the Unreal Tournament mutator list 
             to activate the SLRB II.
	
         NOTE(a): This is a direct replacement for the Zark assault rifle, so remove 'Assault Rifle' from
                  the active mutators if present.

         NOTE(b): As with the standard Zark, if you are using the mutator for 
                  volatile ammo, place the ZM SLRB II mutator before it. Bullet ammo 
                  packs replacing shock ammo packs will not work properly on map
                  starts if this is not done.

	 NOTE(c): For server starts using a UCC batch, add the following mutator class reference.   
                  ZM_SLRB_II_ZarkAssaultRifle.ZM_SLRB_II_ZarkRifleMutator

         NOTE(d): When picking up an SLRB II you will now see the message:
                  You picked up an SLRB II Zark Assault Rifle.

SINGLE PLAYER: (skip step 2 from above)	 

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 CONTACT: zarkmercs@yahoo.ca

 WEBSITE : http://www.zarkmercs.com
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