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The ZarkAssaultRifle-II by |ZM|Snake - TEAMZM (Zark Mercenaries) - Apr 30/2003

(Jun 26/2003) Final version

Original Zark Assault Rifle concept and implementation : Chris 'Zark' Houghton
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My thanks to Chris 'Zark' Houghton for making the Zark assault rifle. 
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 Welcome to the Zark Assault Rifle II.   
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 The Zark Assault Rifle II is an extension of the Zark weapon while maintaining
 the original concept of the Zark design. The Zark Assault Rifle II characteristics are:
 
      - a full implementation of the original Zark Assault Rifle.
      - MOUSELOOK is forced true by the Zark Assault Rifle II - aiming skill required :)
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INSTALL PROCEDURE


SERVER:  (1) Put the ZarkAssaultRifle-II.u and ZarkAssaultRifle-II.int files into 
             the Unreal Tournament system folder.

         (2) Add the line 'ServerPackages=ZarkAssaultRifle-II' into the
             UnrealTournament.ini file after the other ServerPackages. 

         (3) Select 'Zark Assault Rifle-II' from the Unreal Tournament mutator list 
             to activate the weapon.
	
         NOTE(a): This is a direct replacement for the Zark assault rifle, so remove                   
                  'Assault Rifle' from the active mutators if present.

         NOTE(b): As with the standard Zark, if you are using the mutator for 
                  volatile ammo, place the ZarkAssaultRifle-II mutator before it. Bullet ammo 
                  packs replacing shock ammo packs will not work properly on map
                  starts if this is not done.

	 NOTE(c): For server starts using a UCC batch, add the following mutator class reference.   
                  ZarkAssaultRifle-II.ZarkRifleMutator

         
SINGLE PLAYER: (skip step 2 from above)	 

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 CONTACT: snakesabode@shaw.ca

 WEBSITE : http://www.zarkmercs.com
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