VoodooArena Readme

Author: Ted "Fighting Fool" Rice Jr. 
Email: tlrst37@yahoo.com
where to get this mod:
release date:
Version:1.0

Installation:
1.  Unzip the VoodooArena.int, this readme, and all the
    .u files to your UT system folder

2.  Unzip the 2 .utx files to your textures folder

3.  Select VoodooArena from the list of mutators.


Weapons:-->Summon names(if you want to use them singly)

FuelDuffel-->FuelDuffel.FuelDuffle
FrostTotem-->Realstinger.RealStinger
PowerSlave-->PurVoodoo.PurVoodoo
BeserkerMinion-->BeserkerMinion.BeserkerMinion
FireDoll-->FireDoll.FireDoll
AncientDoll-->AncientDoll.AncientDoll
LongDeath-->LongDeath.LongDeath
DragonSpirit-->DragonSpirit.DragonSpirit

And; Ammo summon names(in case anyone uses W.O.R.M.)

FuelDuffel-->fuelammo.fuelammo
FrostTotem-->realstingerammo.realstingerammo
PowerSlave-->purvoodooammo.purvoodooammo
BeserkerMinion-->beserkerminion.beserkerammo
FireDoll-->fireammo.fireammo
AncientDoll-->ancientdoll.ancientdollammo
LongDeath-->longdeathammo.longdeathammo
DragonSpirit-->dragonspirit.dragonspiritammo


Features:
(at least, things I did that I think are cool)

Visual stuff:
1.
All of the weapon animations are visible from 1rst
AND 3rd person perspective.  Unlike the default UT 
weapons, which only show one 3rd person animation.

2.
The weapons have drop animations.  If you toss them 
out, or are killed, the weapon you were using
will play a drop animation and crumple on the ground 
like a puppet with its strings cut.  This just seemed 
more realistic than having it stand there waiting for
its next owner to come along.  Not necessary, but it
looks cool.

3.
The weapons all have pickup animations as well.  Look 
at them as they rotate at their spawn point to see 
this.  Doesn't really affect gameplay, just something
I wanted to put in.

4.
Added some explosion pals for the standard ut explosions


Weapon tips:
1.
The BeserkerMinion's primary fire will let you rocket 
jump like you've always wanted to.  Secondary fire 
launches a razor that lasts 20 sec., or 20 wall hits.
Very usefull for CTF games

2.
The LongDeath deals explosive damage, so don't fire it at 
point blank range, or you will commit suicide.  You can't
get headshots, but if you aim at their feet...  Also, 
this gun has a long down time between shots, so snipers,
pick your shots carefully.

3.
The DragonSpirit's primary fire launches a reedeemer missile,
while the secondary fire launches a very stout rocket.  If you
are really close to someone, use the secondary fire, it has 
a much smaller blast radius.



Other mods I've done:
RocketJumpingArena

Other mods in the works:

1.
Darkmatch Armory (a weapons mod designed for darkmatch type 
games.  It's design is to make for more stealthy games.

2.
Style Arena (a weapons mod that sort-of balances the UT weapons.
For example, Rocket launcher beats enforcer right? Sooooo...
StyleArena will modify the scoring aspect of UT. A 
kill with a rocket launcher gives you 1 point.  A kill 
with an enforcer will give you say...3 points, etc., etc.)

3.
BFG Arena (think Excessive Overkill with weapon pickups 
enabled.  Except that the rocket launcher is now replaced 
with a guidance module to call for planes to cluster bomb 
your immediate area. Just think BFG's)


BackBurnerMods: (stuff I probably won't finish, but...)

1.Mixed Akimbo (Pair a Flak cannon with a sniper rifle?)


Copyright / Permissions
-----------------------
This mod is copyright (c)2001 by Ted Rice Jr..

You are NOT allowed to commercially exploit this mod, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this mod through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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