Damage/hit: |
60h |
primary |
|
82.5h |
secondary |
|
247.5h |
combo |
Rate: |
1,4/s |
primary |
|
2,1/s |
secondary |
|
0,85/s |
combo |
Splash radius: |
70uu |
secondary |
|
250 |
combo |
Damage/s: |
84h |
primary |
|
172h |
secondary |
|
210h |
combo |
The ASMD is a great all around weapon. It doesnīt really have any decent weaknesses,
but it also isnīt specialised on anything, so the specialised weapons are usually the
better choice.
In long range fights you can use itīs primary mode just like you would use the sniper
rifle, but itīs by far not as good as the sniper rifle, because it inflicts only a bit
more damage/second than the enforcer and the rifle has twice the rate of fire. It`s big
knockback is the only advantage in long range.
In mid-range combats the ASMD is a much better choice, especially when using combos, but
in mid range RL, Flak, Pulse and the minigun are superior in most situations.
When fighting close range you can use the secondary fire, which is often even better than
rockets, especially when retreating, because of itīs fire rate, but canīt match a flak,
minigun or pulse.
When it comes to prediction though the ASMD really excells. You can make a combo anywhere
you want, no matter if your opponent is on a platform above you or about to come around a
corner. Of course a rocket sixpack does more damage, but it also takes much longer to
prepare, whereas The ASMD is always ready to fire a combo and you can fire 2 combos in
quick succession, which is something that canīt be done with multirockets. If it is close
enough to the player a combo is even sufficient to kill someone with 100 armor.
While doing combos you are often very vulnerable though, because the most easy way to do a
combo is to only move towards the secondary fire ball or away from it and that makes you
very predictable, as you usually shoot the secondary fire ball in the direction of your
opponent.
A really cool advantage of the ASMD is that you wonīt have lots of ammo problems. Because
of the 20 shock cores that come with the ASMD you just have to drop the weapon and pick it
up again if you are low on ammo. 20 ammo should last a while if you donīt combo too often
(a combo consumes 4 ammo).

|