Damage/hit |
max. 135h, increases linear when charging |
primary |
|
30h
|
secondary |
Range |
90uu, auto release range 60uu |
primary |
|
180uu |
secondary |
Time until charged: |
2s, auto release after 1.33s |
primary |
Rate: |
1.35/s |
secondary |
Damage/s: |
68h |
primary |
|
41h |
secondary |
This is UTīs melee weapon, meant to be the last option to defend yourself
if you are out of ammo. If charged it can do a nice amount of damage, after 1.5secs you
can already kill someone with 100h and the maximum 135 damage after 2 secs isn`t bad
either. This doesnīt make up for the vulnerability while running arround with this thing
though. Not only that itīs making very loud noises when charged, but you also have to get
very close to hit your opponent and even with dodging this is sometimes impossible,
especially in open areas.
The only places where the piston is a good choice as a weapon is in very tight corridors
(like in turbine) at the top/bottom of an elevator or behind a teleporter. In a duel I
would only use it in the last case, because you donīt take any risks behind a tele. Your
opponent doesnīt hear you through the teleporter and you can retreat through the tele if
he is coming from behind.
Although itīs not that useful as a weapon, I still wouldnīt play without it, because
itīs an essential tool to reach high places. This is done by hammer jumping, something
very similar to rocket jumping in Quake. You charge the impact hammer, point it towards
the ground and jump while releasing it in the floor. You will jump much higher than
normally, but always lose 54 health, so you should only use it if you have nothing to lose
or in very important situations, like jumping up to the shield/rl in codex or getting the
sniper rifle and heightadvantage in Liandri. To repeat it, you will ALWAYS get 54 health
self damage, no matter how long you charged, but your impulse increases linear, so if you
have enough time you should charge the full 2 seconds to jump as high as possible.
You should also be aware, that you are very vulnerable while impact jumping. After all it
takes 800ms to switch to a different weapon.
Something else you can do with the impact hammer is deflecting rockets, if you use the
secondary fire just the moment the rocket would hit you. I have never seen someone using
this in a real game though, if you have enough time to do this, you could as well dodge
the rocket. Besides that most rockets are aimed for the ground anyway.

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