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# UnrealEd 2

This article covers the UnrealEd 2 (UT) user interface. See also:

- UnrealEd Interface for the UnrealEd 3 interface
- UnrealEd versions
- UnrealEd bug list
- UnrealEd suggestion list
- Actor Overview covers the basic of working with actors

## Main window

The areas of the UnrealEd main window are:

1. Title bar and UnrealEd Main Menu
2. Along the top: the toolbar
3. Down the left-hand side: the toolbox
4. The UnrealEd Viewport area: each viewport is one window in the main section of UnrealEd.
5. the Console bar, which includes the UnrealEd Console, grid control and a few other buttons.

## Controls

- UnrealEd Menus
- Mouse control
- Keyboard shortcuts
- Selecting Surfaces

## Floating windows

Many of UnrealEd's functions are accessed through floating windows.

- 2D Shape Editor: a powerful tool for creating brush shapes
- Actor Search: find actors in a map by name, tag or event.
- Build window: options for rebuilding the level.

### Property windows

These are called up from the View menu. In addition, the Actor and Surface properties can be summoned from the toolbar or by right-clicking actors or surfaces and selecting 'properties' from the right-click menu.

- Actor properties window (also F4 and on the toolbar)
- Surface properties window (also F5 and on the toolbar)
- Level properties: settings for the map as a whole
- UnrealEd Advanced Options: contains some deep UnrealEd mojo

### Resource browsers

These allow resources to be loaded & then selected to be placed into a map. All of these windows maybe be docked into a master browser window for convenience.

- Actor Classes browser
- Texture Browser
- Music Browser
- Sound Browser
- Mesh Browser
- Group Browser

### Tool Windows

Some of the items in the toolbox have associated windows.

- right-clicking on one of the brushbuilders in the toolbox opens a parameters window
- right-clicking on the 'Add mover' button in the toolbox pops up a list of mover types.
- the lower-right button in the brush operations group opens the Add Special window when clicked

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