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# TournamentWeapon

UT :: Actor (UT) >> Inventory (UT) >> Weapon (UT) >> TournamentWeapon (Package: BotPack)

Abstraction for weapon classes specific to Unreal Tournament. Includes network-optimized code not present in Weapon (UT).

## Properties

TournamentPickup Affector
  An item that receives a FireEffect call when the weapon is fired. The damage amplifier and the Relic of Strength use this to play their special firing sounds.
string WeaponDescription [localized]
  This is a localized string variable containing the weapon's description displayed in the weapon priority window.
float InstFlash, InstFog
  Values used for instant flash when firing.
bool bCanClientFire
  Whether the client should allow the player to fire or not.
bool bForceFire, bForceAltFire
float FireTime, AltFireTime, FireStartTime
  Not used.

## Known Subclasses

- ChainSaw?
- enforcer
- ImpactHammer
- minigun2?
- PulseGun?
- ripper?
- [ShockRifle (UT)]?
- SniperRifle (UT)
- Translocator?
- ut_biorifle?
- UT Eightball
- UT_FlakCannon?
- WarheadLauncher
- EnhancedWeapon (EnhancedItems)

## Related Topics

- How UT Weapons Work

Category Class (UT)

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