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<P><FONT size=3D4>Exploding Walls</FONT><BR><BR><BR>
<H3>ASSUMPTIONS:</H3><BR>This tutorial assumes you know how to make a =
mover and=20
set it up with a trigger. If you don't, I suggest reading the trigger =
tutorials=20
on unrealed.net<BR>
<H3>TUTORIAL:</H3>&nbsp; &nbsp; &nbsp;First make your level... now make =
your=20
wall you want to have explode... make it into a mover.. Now put the =
mover in=20
your level.. set its KeyFrame1 to someplace outside your level.. Now add =
an=20
ExplodingWall next to it.. (its under effects)... next set your mover to =
the=20
folowing properties..<BR><BR><U>Events<BR></U>&nbsp; &nbsp; &nbsp;Event =
- B1 (or=20
whatever you name your ExplodingWall)<BR><U>Mover<BR></U>&nbsp; &nbsp;=20
&nbsp;bDamageTriggered =3D TRUE<BR>&nbsp; &nbsp; &nbsp;bTriggerOnceOnly =
=3D=20
TRUE<BR>&nbsp; &nbsp; &nbsp;bDamageThreshold =3D 20.0000 (make it higher =
if you=20
dont want the alt fire blaster to break it...)<BR>&nbsp; &nbsp;=20
&nbsp;MoverEncroachType =3D ME_IgnoreWhenEncroach<BR>&nbsp; &nbsp; =
&nbsp;MoveTime=20
=3D 0.0000<BR><U>Object<BR></U>&nbsp; &nbsp; &nbsp;InitState =3D=20
TriggerOpenTimed<BR><BR>Now change the folowing properties on the =
Exploding=20
Wall<BR><BR><U>Events<BR></U>&nbsp; &nbsp; &nbsp;Tag - B1 (same as Event =
on the=20
mover..)<BR><U>ExplodingWall<BR></U>&nbsp; &nbsp; =
&nbsp;GlassParticleSize - Play=20
around with the size until you get what you want for the =
effect....<BR>&nbsp;=20
&nbsp; &nbsp;WallTexture - Set it to your walls =
texture...<BR><BR><BR>&nbsp;=20
&nbsp; &nbsp;You should now be all set.. rebuild and test out your =
level..Have=20
fun.. word of advice tho.. try not to make the particles to big or they =
will=20
look dumb also play around with the number of Wall Pieces... but again =
try to=20
keep it low as it will slow down that part of your level if you have =
like 200=20
pieces :)=20
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