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# MutNukeRifles

### NukeRifles

#### MutNukeRifles

    //=============================================================================
    // Nuke Rifles
    //=============================================================================
    class MutNukeRifles extends Mutator;

    var name WeaponName, AmmoName;
    var string WeaponString, AmmoString;
    var bool bAllowTranslocator;

    function string RecommendCombo(string ComboName)
    {
        if ( (ComboName != "xGame.ComboSpeed") && (ComboName != "xGame.ComboInvis") )
        {
            if ( FRand() < 0.65 )
                ComboName = "xGame.ComboInvis";
            else
                ComboName = "xGame.ComboSpeed";
        }
        if ( NextMutator != None )
            return NextMutator.RecommendCombo(ComboName);
        return ComboName;
    }

    function bool AlwaysKeep(Actor Other)
    {
        if ( Other.IsA(WeaponName) || Other.IsA(AmmoName) )
            return true;

        if ( NextMutator != None )
            return ( NextMutator.AlwaysKeep(Other) );
        return false;
    }

    function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
    {
        if ( Other.IsA('Weapon') )
        {
            if ( Other.IsA('BallLauncher') )
            {
                bSuperRelevant = 0;
                return true;
            }

            if ( Other.IsA('TransLauncher') && bAllowTranslocator )
            {
                bSuperRelevant = 0;
                return true;
            }

            if ( !Other.IsA(WeaponName) )
            {
                Level.Game.bWeaponStay = false;
                return false;
            }
        }

        if ( Other.IsA('SniperRifle') )
            return false;

    //  if ( Other.IsA('xPickupBase') )
    //      Other.bHidden = true;

        bSuperRelevant = 0;
        return true;
    }

    defaultproperties
    {
        AmmoName=ShockAmmo
        AmmoString="xWeapons.ShockAmmo"
        WeaponName=NukeRifle
        WeaponString="my_mod2.ZoomNukeRifle"
        DefaultWeaponName="my_mod2.ZoomNukeRifle"

        IconMaterialName="MutatorArt.nosym"
        ConfigMenuClassName=""
        GroupName="Arena"
        FriendlyName="Zoom NukeRifles!"
        Description="Very dangerous long-range combat using zoom rifles that fire nuclear projectiles! he he he"
    }

## ..

I tried it,but it din't work.please help,this is a brilliant idea,and right now i'm trying to make enforcers which fire ripper blades in primary fire and sniper rifle guided bullets in secondary fire.Any suggestions?

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