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# Import The Texture

This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.

## Texture requirements

The texture file you are trying to import must satisfy certain requirements. These are:

### UT2003 and newer

- A power-of-two number of pixels across (64x128, 256x256, ...) up to 1024x1024.
- saved in .pcx, .bmp, targa, DXT or UPaint file format
- 8-bit indexed color (256 color indexed) for BMP or PCX; 24 bit or 32 bit TGA or DDS

### UT

- A power-of-two number of pixels across (64x128, 256x256, ...) up to 1024x1024.
- Using 8-bit color (256 color indexed)
- Saved in .pcx or .bmp format

please check I got this right

## Importing

In the Texture Browser, do Texture Browser Menu → File → Import. Find the directory containg your image file, then select it and click Open. A window will appear asking for specifics on how to import the file:

Import texture window

You'll need to supply the following details:

### Info

File
  you can't edit this, it just tells you the file currently being processed. (I'm guessing this is useful when you import a batch of files)
Package
  the name of the package to import the texture into. If you give...
  - the name of an existing file, the texture will be added to that package. But Do Not Alter Default Packages!
  - the name "MyLevel", the texture will be embedded in the current map. See MyLevel for more on this.
  - something else, a new package will be created. You'll need to save it.
Group
  textures can be organized into groups within a package (eg "Walls", "Floors"). This is just for convenience. Type the name of an existing group, or a new one.
Name
  just in case you want to change the name of the texture, you can do so with this option.
LOD

### Options

Masked
  sets the texture to be masked (how?). see Color Blending.
Alpha
Generate MipMaps
  As far as I can tell this allows for the use of textures larger than 256, I am probably wrong. If I uncheck it for 256 tex they import fine and if I don't for larger they import fine, sorry that I am not of more help in this area.
Detail Hack?

## Related Topics

- Texture Topics
- more on parts of the UnrealEd Interface
- more on Texture Import And Export, including a troubleshooting checklist

Category Mapping
Category Tutorial
Category To Do – fill in the property details and verify the image requirements

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