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# Dynamics

This is the main topic page for information on dynamic stuff in a map. Reference pages, tutorials & anything else on this topic should get a link here. Admittedly it's a vague grouping... things like funky tricks with movers might to to get a link here as well as on the Mover Topics page.

The list of topics is quite rough at the moment, so if anyone feels like re-organizing or suggesting nice page titles....

## Scripted stuff

These replace the various special triggers UT had.

- Interaction
- ScriptedTrigger

## Emitters

There are two emitter classes: Emitter and xEmitter

## other things to cover here

- jumppads
- teleporters & warps
- Movable Lights

UT stuff below

## Triggers

- Triggers (UT): Reference page for the parent class of all triggers. Browse this branch of the class tree from here.
- Types of trigger: A list of all trigger types, explaining what each one does.
- Event: covers the basic ideas of triggers and events
- Trigger Systems: multi-actor devices that do complex event stuff
- Basic Triggers: or Using Triggers or some such page name.
- Using Triggers with Movers
- ExplodingWalls
- CodeMaster
- Dispatchers

## Teleporting

- Teleporters As In CTF-Face
- things to add: warpzones, etc.

## Sounds

- Constant ambient sounds in a level: AmbientSound (UT).
- Various methods of Triggering Sounds.
- Sounds
- Reverb
- Anatomy of a .umx file
- Music

## Special Effects

- The Effects (UT) class: parent of all effects
- Making ExplosionChains repeatable
- Airstrikes
- Lightning Storm
- Landmines
- Deadly Fan
- Floater Fan
- Rising Water (UT)
- Making Glass Break

## Fun with lights

- Dynamic Lights
- Scripted Light Shows
- TriggerLight

## Dynamic Textures

- Dynamic Texture
- TriggeredTexture class
- Variable Panning Textures

## Miscellaneous

- Pawn (UT)s
- InterpolationPoint
- ObjectPath
- PathPoint
- PatrolPoints and ScriptedPawns
- SpecialEvents (InterpolationPaths)
- Teleporters
- Explosive Decorations
- Carcasses
- Basic Decoration Use
- Containers (Barrels, Crates, etc.)
- ThingFactories (Decorations)
- Earthquakes and ThrowStuff
- RockSlides
- Explosions and Demolitions
- ThingFactories (Effects and Projectiles)

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