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# UT2ArenaConfig

My feeble attempt at explaining the UT2003 Arena Mutator config menu script:

    class UT2ArenaConfig extends GUIPage;

    var array<class<Weapon> >   WeaponClass;
    var array<String>           WeaponDesc;

    var moComboBox              WeaponCombo;

    function InitComponent(GUIController MyController, GUIComponent MyOwner)
    {
        Super.InitComponent(MyController, MyOwner);

        WeaponCombo = moComboBox(Controls[4]);

        // Spawn 'please wait' screen while we DLO the weapons
        if ( Controller.OpenMenu("xinterface.UT2LoadingWeaponsArena") )
            UT2LoadingWeaponsArena(Controller.TopPage()).StartLoad(self);
    }

    function bool InternalOnClick(GUIComponent Sender)
    {
        class'MutArena'.default.ArenaWeaponClassName = WeaponCombo.GetExtra();
        class'MutArena'.static.StaticSaveConfig();

        Controller.CloseMenu(false);

        return true;
    }

    defaultproperties
    {
         Controls(0)=GUIButton'XInterface.UT2ArenaConfig.DialogBackground'
         Controls(1)=GUIButton'XInterface.UT2ArenaConfig.OkButton'
         Controls(2)=GUILabel'XInterface.UT2ArenaConfig.DialogText'
         Controls(3)=GUILabel'XInterface.UT2ArenaConfig.DialogText2'
         Controls(4)=moComboBox'XInterface.UT2ArenaConfig.WeaponSelect'
         WinTop=0.300000     // Define where the top of the window is on screen
         WinHeight=0.400000  // Define the size of the window
    }

Well I told you it was feeble ;-P

But now at least the code's here.

El Muerte TDS: you may want to use the real source code (from the source code release) rather than the exported code, you are missing the GUI Object declarations.

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