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# Actor/Movement

UT2003 :: Object >> Actor (Property Group: Movement)

(also see Actor (UT)/Movement)

EPhysics Physics (const)
  Actor's current physics mode. (see PhysicsType) Use SetPhysics method to change.
bool bIgnoreEncroachers
  Ignore collisions with movers.
vector Location (const)
  a vector giving the position of the actor in the world. Remember when setting this that the engine uses a left-handed coordinate system (see Handedness for definition & pictures). Use Move or SetLocation methods to change.
rotator Rotation (const)
  Actor's rotation. Use SetRotation or SetRelativeRotation methods to change. In UnrealEd, set Advanced → bDirectional to make the actor display an arrow that represents this value.
vector Velocity
  Actor's velocity.
name AttachTag
  The Mover, or KActor to attach this actor to. AttachTag is the Tag of the mover. This replaces the Attach Mover in UT.
bool bHardAttach (const)
  Uses 'hard' attachment code. bBlockActor and bBlockPlayer must also be false. This actor cannot then move relative to base (SetLocation etc.). Dont set while currently based on something!
bool bBounce
  Bounces when hits ground fast.
bool bFixedRotationDir
  Fixed direction of rotation.
bool bRotateToDesired
  Rotate to DesiredRotation.
float Mass
  Mass of this actor.
float Buoyancy
  Water buoyancy.
rotator RotationRate
  Change in rotation per second.
rotator DesiredRotation
  Physics will smoothly rotate actor to this rotation if bRotateToDesired.

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