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# Types Of Mover

This page is meant to give a brief summary of the different mover classes, and for what purposes they can be used. See the individual class spec pages for specific details and the Mover Topics page for all pages on movers.

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## Mover

## AssertMover

The comment in the script seems to say this does what a normal mover's TriggerControl state does, the only difference being that when UnTriggered it waits the wait time instead of returning immediately.

Beware when using this; the regular Mover → move time isn't used.

## AttachMover

Allows Attaching Actors to a mover

## ElevatorMover

Go to a specific key using an ElevatorTrigger.

## GradualMover

GradualMover allows diff times between keys

## LoopMover

Loop mover loops between its different locations.Each time it is triggered it avances to the next key frame and when reaching the last one it jumps back to the first one.It is very useful for simulating agitated water (with a sheet mover using a water texture,at different heights) or any other continuous movement (trigger it constatntly with a timed trigger).

## MixMover

## RotatingMover

## Related Topics

- The Mover Topics page
- The Mover class
- Scripting Movers: making your own mover class

See also:

- [Lode's All About Movers Tutorial]

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