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Gameplay Programmer Position August 31, 2001 - by Steven Polge

My crappy mail program ate a number of submissions. If you have sent mail to gameprogrammer@epicgames.com, please resend it.

| Gameplay Programmer Position

August 22, 2001 - by Steven Polge

See this page for details.

| Updated beta OpenGL renderer May 9, 2001 - by Daniel Vogel

This is a zip with latest beta version of the OpenGL renderer which fixes the black screen at exit bug. Thanks to NVIDIA for helping me track it down. There have been no changes which could affect performance or visual quality.

For bugs please email utbugs436@epicgames.com

Updated beta OpenGL renderer March 11, 2001 - by Daniel Vogel

This is a zip with latest beta version of the OpenGL renderer. It mostly fixes a bug in parsing the ini file options. The previous released D3D driver was very buggy and as it only resulted in a performance increase on a very limited range of cards the zip doesn't contain an updated version. If you want to use D3D please use the D3D renderer from the 436 patch. To install the new OpenGL renderer simply unzip it into your UnrealTournament/System directory and modify your UnrealTournament.ini file so the OpenGLDrv.OpenGLRenderDevice section looks like below. If you want to use the compressed textures from the 2nd UT CD simply copy them over replacing existing textures and if you have problems using the textures from the 2nd CD in online games you might want to ask the server administrator to update his/her server. If you have a TNT or TNT2 you might have to set UseTNT to 1 depending on the version of the drivers you are using. If the game runs at ~ 1 frame per second it is a clear sign that UseTNT=1 is needed. Also please make sure that your desktop is set to 32 bit before starting the game.

[OpenGLDrv.OpenGLRenderDevice]
RefreshRate=75
DetailTextures=1
UseTrilinear=1
UseS3TC=1
UseTNT=0
LODBias=0
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
Translucency=1
VolumetricLighting=1
ShinySurfaces=1
Coronas=1
HighDetailActors=1
MaxAnisotropy=0
AlwaysMipmap=0
UsePrecache=0
SupportsLazyTextures=0

For bugs please email utbugs436@epicgames.com

New beta D3D and OpenGL renderers January 19, 2001 - by Daniel Vogel

This is a zip with beta versions of both a new D3D and OpenGL renderer. The new D3D renderer uses DirectX8 which should result in improved performance due to improved texture management. It also now supports the DXT1 compressed textures from the 2nd UT CD. The OpenGL renderer is now up- to date with the D3D renderer and needs some settings added to the OpenGLDrv setting of your UnrealTournament.ini file.

[OpenGLDrv.OpenGLRenderDevice]

RefreshRate=60
UseTrilinear=False
UseS3TC=True
UseTNT=False
LODBias=0
UseMultiTexture=True
UsePalette=True
UseAlphaPalette=False

For bugs please email utbugs436@epicgames.com

| Where to find the 436 "no delta" patch January 15, 2001 - by Steven Polge

If you are looking for the "no delta" version of the 436 patch (if you have the Creative Labs bundled UT version 428 or are having problems patching where the installer keeps asking you to insert the UT CD), check out 3d Gamers.

NGStats approved mods January 5, 2001 - by Steven Polge

A number of popular mods are now officially supported by NGStats. This means that results from servers using these mods will still count towards NGStats rankings. The approved mods include:

Assault Bonus Pack by Stefan Schwarz http://www.planetunreal.com/eavy/assault.html
Boden's Toys by Brent Barrett http://home.pacbell.net/brent983/
UT Reporter www.fury.co.uk/ut
CSHP2 by Dr. Sin http://www.creativecarnage.com/CSHP

UTCV by ocr|mr.frost^badct; http://www.badct.de/utc/
DE Mutators by Digital Extremes http://www.digitalextremes.com/
CCProtector by Dr. Sin www.creativecarnage.com/unreal/mutators
Spawn Protect by Stefan Schwarz http://www.planetunreal.com/eavy/

BDBMapVote by BDB http://www.planetunreal.com/BDBUnreal/mapvote.htm

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