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# Player

UT2003 :: Object >> Player (Package: Engine)

Corresponds to a real player (a local camera or remote net player).

See Player (UT) for the UT version of this class.

## Properties

pointer vfOut (native const)
pointer vfExec (native const)
PlayerController Actor (transient const)
  The PlayerPawn actor controlled by this player.
Console Console (transient const)
  The console of that player.
bool bWindowsMouseAvailable (transient const)
bool bShowWindowsMouse
float WindowsMouseX (transient const)
float WindowsMouseY (transient const)
int CurrentNetSpeed (const)
int ConfiguredInternetSpeed, ConfiguredLanSpeed (globalconfig)
byte SelectedCursor
InteractionMaster InteractionMaster (transient)
  Callback to the InteractionMaster.
array<Interaction> LocalInteractions (transient)
  Holds a listing of all local Interactions.
BaseGUIController GUIController (transient)
  Callback to the Menu Controller

## Constants

These constants are represent the available cursor styles.

- IDC_ARROW = 0
- IDC_SIZEALL = 1
- IDC_SIZENESW = 2
- IDC_SIZENS = 3
- IDC_SIZENWSE = 4
- IDC_SIZEWE = 5
- IDC_WAIT = 6

## Known Native Subclasses

- NetConnection
- Viewport

Category Class (UT2003)

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