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# Actor/Structs

UT2003 :: Object >> Actor (Structs)

See Built-In Structs for more (and probably more useful) structs that can be used in Actor classes.

### ActorRenderDataPtr

    struct ActorRenderDataPtr { var pointer Ptr; };

### AnimRep

Animation replication (can be used to replicate channel 0 anims for dumb proxies)

    struct AnimRep
    {
        var name AnimSequence;
        var bool bAnimLoop;
        var byte AnimRate;      // note that with compression, max replicated animrate is 4.0
        var byte AnimFrame;
        var byte TweenRate;     // note that with compression, max replicated tweentime is 4 seconds
    };

### BatchReference

    struct BatchReference
    {
        var int BatchIndex,
                ElementIndex;
    };

### KBVect

Used to avoid compression.

    struct KRBVec
    {
        var float   X, Y, Z;
    };

### KRigidBodyState

    struct KRigidBodyState
    {
        var KRBVec  Position;
        var Quat    Quaternion;
        var KRBVec  LinVel;
        var KRBVec  AngVel;
    };

### LightRenderDataPtr

    struct LightRenderDataPtr { var pointer Ptr; };

### PointRegion

Identifies a unique convex volume in the world.

    struct PointRegion
    {
        var zoneinfo Zone;       // Zone.
        var int      iLeaf;      // Bsp leaf.
        var byte     ZoneNumber; // Zone number.
    };

### ProjectorRenderInfoPtr

    struct ProjectorRenderInfoPtr { var pointer Ptr; }; // Hack to to fool C++ header generation...

### StaticMeshProjectorRenderInfoPtr

    struct StaticMeshProjectorRenderInfoPtr { var pointer Ptr; };

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