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# Rockslide

UT :: Actor (UT) >> Keypoint (UT) >> Rockslide

This actor is supposed to cause rocks to spawn when triggered.

## Properties

### Rockslide Group

CubeDimensions
  A vector specifying the dimensions of the cube in which rocks will spawn.
InitialDirection
  A rotational vector specifying the initial direction.
MaxBetweenTime
MaxInitialSpeed
MaxScaleFactor
MinBetweenTime
MinInitialSpeed
TimeLength
TimeLimit
  True or False

### Script Only Properties

NextRockTime
TotalTimePassed

## Comments

Ike Bart: I don't know how to get this to work exactly. I'm doing some testing on it now.

SabbathCat: Going by something said in the mapping forum at BeyondUnreal Forums it simply crashes UT and Unreal when triggered.

You can achieve a similar effect using an Earthquake, a Trigger, an ExplodingWall and a SpecialEvent for sound.

I think maybe it was something left over when developing the first Unreal maybe, something that was never used in the final version of the game or subsequently fixed in UT.

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