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# WetTexture

UT :: Object (UT) >> Bitmap >> Texture (UT) >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)
UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> WaterTexture >> WetTexture (Package: Fire)

Water amplitude used as displacement for another texture.

## Properties

### WaterPaint Group

Texture SourceTexture
  The texture that should get distorted by the water effect.

### UnrealScript-Only Properties

Texture OldSourceTex (transient)
int LocalSourceBitmap (transient)

Category Class (UT)

Category Class (UT2003)

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