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# Mover Topics

This is the main page for anything about movers.

## Reference

- The Mover class and its properties
- Custom Movers – making these for UT2003
- Types of Mover – Summary of the types of mover in UT and what they are used for

## Topics

There's a ton of stuff to cover here. Here's a rough list of things to cover. Feel free to add to it, or start a topic, or re-arrange stuff here.

### Basic Tutorial

This tutorial should be able to guide a beginner through the steps involved in making a mover. If it doesn't, please improve it.

1. Create A Mover – Making the mover shape and adding it
2. Keyframe – Setting keyframes for a mover
3. Activating a mover – Triggering, movement types and move times

### Moving On

- Making Doors
- Rotating And Swinging Doors
- Doors and Gates, Lifts and Elevators
- Special Effects
- How to make Mover interpolate through an ObjectPath
- Using movers that move instantly to make stuff appear or disappear
- ExplodingWall and glass
- Glass and masked textures in movers

Specifics like using the ElevatorMover? can maybe go under the class definition?

### Multi-Component Stuff

- Making Complex Doors – Multi-part doors with the 2D editor
- Attaching Actors to movers
- Compound Movers – Using slave movers and attaching movers to movers
- Movers with more than 8 keys
- Fancy stuff like locks and keys
- Making Multi-Story Elevators

### Custom Movers

- Scripting Movers – Making your own mover

### Bots and movers

- Pathnoding Lifts
- Other bot-related mover topics

## Related Topics

- Triggering Sounds – Using hidden movers to trigger sounds
- Dynamics topic page

## Links

I seriously doubt that we can significantly improve on: [Lode's All About Movers Tutorial]

Tarquin: Beg to differ. I've just added info on BumpButton state to Mover

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