# Creating Your Second Room

By: Dr. Slue

drslue@gamesden.net.au

Slue

This tutorial covers :

This will cover creating a second room and linking the two together.

Forward:

This is the next tutorial in the beginners section and I hope it helps you out! Make sure you've read the first two before you start this one!

Content (or whatever):

Welcome back. I am writing this tutorial more than 6 months after the first two (but i just revised the First room tutorial so it will be similar), i am just telling you this because it means that it might actually make sense. O.k, lets get into it. Open up your 'first room' map if you saved it or still have it open, otherwise, just quickly make a 256x256x256 cube and subtract it. Then add some textures to it. If you don't know how to do this stuff, go back and read the first tutes.

Here is how it should look:

O.k. Going great so far. Now to start the learning. We want to make a second room of equal size, so there's no need to click on the cube, because our builder brush never disappears. See the red boarder around our room in the 3D and 2D views? That's the builder brush. Click on it in the top view (it says the Top and 'T' is highlighted [first 2D view above the 3D one]). If it wasn't already, it will now become highlighted (the builder brush). Move it across two of those square spaces.

Your screen should now look like this:

Good work. Now Subtract it and texture it how you want it. I haven't added any lights to mine yet, but you might as well do it all at once at the end anyway.

Now right click on the cube button and made it 128hx128wx256b. Click build. Now move the builder brush so that it's perfectly in the middle of the two cubes. Update shot:

Do you notice anything wrong? The builder brush (which is going to be our connecting hallway/passage) is floating in the air! Click on it in the Front view and move it down so that it's in line with the bottom of the rooms. Now press the intersect button (under Add). In this case it isn't really necessary, but it's very handy when connecting two things or deleting a section of something. If when you press it and nothing happens, that's a good thing. It means that it was evenly in line with the rooms. If not, just left click on the cube and try again (check the alignment this time).

Now subtract it. Your rooms are now linked! Congratulations! You now know how to link rooms together, which can be done an unlimited amount of times! (there is actually a limit to how big your map can be, but lets not get into that at the moment because you don't have to worry about it since its like 16000 kilometers[but dont quote me on that]).

Now add lights and playerstart(s!) to your level as well as necessary pick-ups etc., rebuild the level

(F8 or ) and then save and play!

Your final screen!

(Please ignore the green room. Yours will not look like that, i was just bored.)

About this tute: I thought it would be helpful to anyone who wanted to advance a bit from the last tutorial.

About the tutes: I decided to write some tutes because of the fact that nearly every tute on the net has been written for UEd1 and that really pisses me off..... sorry about that , but that's the truth. I apologize for the use of so many brackets , but that's just the way I "write".

Feel free to e-mail me with suggestions for tutorials , I'll be happy to make them
if I have enough knowledge on the subject.

My E-mail: drslue@gamesden.net.au