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# NukeRiflePickup

### NukeRifles

#### NukeRiflePickup

    //=============================================================================
    // NukeRiflePickup
    //=============================================================================
    class NukeRiflePickup extends UTWeaponPickup;

    defaultproperties
    {
        InventoryType=class'NukeRifle'

        PickupMessage="Oh my god... you got a NUKE Rifle! Go have some fun!"
        PickupSound=Sound'PickupSounds.ShockRiflePickup'
        PickupForce="ShockRiflePickup"  // jdf

        MaxDesireability=+0.65

        StaticMesh=StaticMesh'WeaponStaticMesh.ShockRiflePickup'
        DrawType=DT_StaticMesh
        DrawScale=0.75
    }

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