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# InventorySpot

UT :: Actor (UT) >> NavigationPoint (UT) >> InventorySpot (Package: Engine)
UT2003 :: Actor >> NavigationPoint >> SmallNavigationPoint? >> InventorySpot (Package: Engine)

InventorySpots are automatically created by the editor for every Inventory (UT) item in UT or Pickup/xPickUpBase in UT2003. They are invisible in the editor and in the game.

Important: Don't place these in your maps, UnrealEd will handle it for you.

## Properties (UT)

Inventory (UT) markedItem
  The item this InventorySpot was created for.

## Properties (UT2003)

Pickup markedItem
  The pickup this InventorySpot was created for.
xPickUpBase myPickupBase
  The pickup base this InventorySpot was created for.

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