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# Brush Context Menu

<class> properties
  opens the floating actor properties window for this actor or group of actors.
Movers
  commands to show mover polys in the BSP and change the keyframe. See mover.
reset
  reset rotation, pivot, scaling or all. Use the reset rotation command as frequently as possible to avoid gimbal lock errors
transform
  Apply Brush Transformation. See Transform Permanently.
order
  brings selection to front or back of the Brush Order.
polygons
  opens polygons submenu

To Brush: use on a world brush to make the red builder brush take on its shape.

From Brush: use on a world brush to make it take the current shape of the red builder brush.

Merge: merges coplanar faces of a brush. See Merge Polygons.

Seperate: seperates faces that have been previously merged. See Merge Polygons.

Solidity
  changes Solidity.
CSG
Select all <class>
  selects all of the same of the selected actor.
select all
  selects everything in the world, such as brushes, actors, lights, etc...

- Note: If used on an actor/brush that is part of a group, it will select all in the particular group.

select none
  deselects everything that is currently selected.
select brushes
  allows selection of ALL brushes that are Additive, Subtractive, Semi-Solid, or Non-Solid.
duplicate
  creates a copy of a selected actor/brush. The characteristics and values of the selected actor/brush are carried over to the duplicate.
delete
  deletes selected actors.
edit script
  opens the script of the selected object's class in the script editor window.
make current
  when used on an actor, it makes it the currently selected actor in the add <class> here option in the right click menu.

## Related Topics

- Something here

## Comments

(needs tidying)

IS this now identical to Actor Context Menu in UEd3?

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