Tarquin's Cylinder Builder

By: Tarquin

tarquin@planetunreal.com

Tarquin's UT

This makes a cylinder just like the native builder, but adds support for partial revolutions. People who remember the advertising campaign on UK telly in the 80s may, like me think it looks like a piece of Edam cheese, hence the Edam version of the icon above.

## Options

Height

  Height of the cylinder.

OuterRadius, InnerRadius

  These are the same as the native builder.

Sides

  Number of sides of the cylinder. Note that the Unreal engine splits polys with more than 16 sides.

SidesUsed

  Works like the 2D editor's revolve tool, with an added extra: leaving this at zero signifies 'full circle', so the number of sides of a full cylinder can be specified without having to enter two values.

Hollow

  Same as the native builder.

TriangulateCaps

  If the cylinder isn't hollow, this will split the two caps into triangles.
  Note: A partial cylinder that makes more than half a circle will have triangulated caps no matter what this is set to.

AlignType

  Plain and Side work the same as the False and True values in the Epic cylinder builder's AlignToSide property respectively; Caps is a special case of Side which cuts the first section of a partial cylinder to the x-axis.
  This shows the possible cases:

GroupName

  Works the same as in the native brush builders.

## Known issues

None.
Contact me if you find any bugs.

## Future development

Flexible metrics, minimal triangulation, silly height settings, sides settings. See the development page.