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# Custom Brushbuilder

Note that UnrealEd 2 brushbuilder packages don't work with UnrealEd 3: they need to be recompiled.

The interface with all the custom builders | UnrealEd accepts plug-in scripts for custom brushbuilders.

### Framebuilder

Created by JohnMcL. Builds an open, four-sided frame with an optional sheet inside.

http://www.unrealediting.de/files/index.php3?view=buttons

### Landscape builder

Created by Rahnem.

http://www.ozunreal.com/rahnem/brushbuilders

(broken link?)
Download: http://unrealed.gamesweb.com/index.php?P=info&D=1438

### Platonic Solids builder

Created by Darendah, at the Unreal Realm Of Concepts

http://darendash.home.comcast.net/index2.html

### Tarquin's brushbuilder

- Tarquin's brushbuilders, available from :
  - the Tarquin Brushbuilders pack: partial cylinder, spiral stairs, panorama, torus.
  - the Extruder Brushbuilder.

### UnrealEdEx

- UnrealEdEx by Daid at http://jiggaman.250free.com/unrealex.zip includes:
  - Random terrain
  - Random Tunnel
  - Cylinder sheet

## Installing

### File placement

- .U files go in {UT}/System
- .BMP files go in {UT}/System/Editores
- .txt (readme's) go in {UT}/Help

### Config

Each .U file needs a reference in Game Ini File, for example:

     EditPackages=TarquinBrushBuilders

In UT, this is under the Editor.EditorEngine section, in UT2003, in the UnrealEd.UnrealEdEngine section.

## Related Topics

- Brushbuilders, the built-in set
- BrushBuilder, the parent class
- Scripting Custom Brushbuilders for details on how to create them.
- Custom Brushbuilder Ideas

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