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# Actor/Sound

UT2003 :: Object >> Actor (Property group: Sound)

(see also Actor (UT)/Sound)

sound AmbientSound
  The single ambient sound effect that is associated with this actor. Assigning a Sound instance to this property will automagically begin looped playback. Assign it to None to stop playback.
float SoundRadius
  The radius of ambient sound.
byte SoundVolume
  The volume of ambient sound as a value between 0 and 255 with 255 being the maximum volume.
byte SoundPitch
  Sound pitch shift, 64.0=none.
ESoundOcclusion SoundOcclusion
  One of the Actor/Enums which controls sound occlusion approach.
bool bFullVolume
  Whether to apply ambient attenuation.
float TransientSoundVolume
  Default sound volume used in the PlaySound method (see Actor/Methods).
float TransientSoundRadius
  Default sound radius used in the PlaySound method (see Actor/Methods).

## Related Topics

- Actor Overview
- Sound

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