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# DMMutator

UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> DMMutator (Package: Botpack)

and

UT2003 :: Actor >> Info >> Mutator >> DMMutator (Package: UnrealGame)

This is used as the BaseMutator in most game types.

## Properties in UT

DeathMatchPlus MyGame
  A link to the GameInfo (UT) (`Level.Game`). This variable is set in PostBeginPlay and is used in CheckReplacement.

## Properties in UT2003

float AirControl (globalconfig)
bool bBrightSkins (globalconfig)
  (not in earlier patches)
bool bMegaSpeed (globalconfig)

## Functionality in UT

DMMutator replaces Unreal items, weapons and ammo with UT versions. The bAutoActivate property of all Inventory (UT) items is set to True.

The mutator also prevents other mutators from changing StationaryPawns (through AlwaysKeep), sets the NetUpdateFrequency of TorchFlames to 0.5 and raises the speed of players by 40% in Turbo game mode.

## Functionality in UT2003

DMMutator handles the air control setting and Epic's bright skins as well as a turbo mode like in UT. This mega speed mode can't be activated through the in-game GUI, though.

## Known Subclasses (UT)

- EIDMMutator (EnhancedItems)
- JBMutator (Jailbreak)
- RABaseMutator (Rocket Arena)
- ScramBaseMutator (Slave Master)

## Known Subclasses (UT2003)

- InvasionMutator? (Epic Bonuspack 1)
- MutLastManStanding? (Epic Bonuspack 1)
- DB_Mutator? (Deathball)

Category Class (UT)

Category Class (UT2003)

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