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# TeamGame

UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame

## Known subclasses

     TeamGame
       +-CTFGame?
       |     +-xCTFGame?
       +-xBombingRun?
       +-xDoubleDom?
       +-xTeamGame?

## Properties

ADR_Goal (float)
ADR_Return (float)
ADR_Control (float)

Sets how adrenaline is awarded for team actions

### Non-editable

Teams[2] (UnrealTeamInfo)
BlueTeamName (string)
  when specific pre-designed teams are specified on the URL*/
RedTeamName (string)
  when specific pre-designed teams are specified on the URL*/
bool bScoreTeamKills ()
globalconfig bool bBalanceTeams ()
  bots balance teams*/
globalconfig bool bPlayersBalanceTeams ()
  players balance teams*/
bSpawnInTeamArea (bool)
  players spawn in marked team playerstarts*/
bool bScoreVictimsTarget ()
  Should we check a victims target for bonuses*/
int MaxTeamSize (config)
float FriendlyFireScale (config)
  scale friendly fire damage by this value*/
TeamAIType[2] (class<TeamAI>)
NearString (string)
CaptureSound[2] (sound)
TakeLead[2] (sound)
IncreaseLead[2] (sound)
HatTrickSound (sound)
TGPropsDisplayText[4] (string)
TempSymbols[2] (texture)

Category Class (UT2003)

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