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# Add An Inline Object

This is a Basic Procedure tutorial page. It explains how to perform a single procedure which is required in many different contexts.

When dealing with dynamic arrays, like the Emitters array of the Emitter class, extend the dynamic array to make room for a new inline object first.

This is how you usually start out. You have an object reference that doesn't hold anything: the box says 'None'.
You could:

- type in a reference for an existing object or
- use the widgets.

Using the New widget: select a class and click the New button. (Note: in some older builds of UnrealEd, the drop-down list is broken and won't display. Make it active and use the arrow keys to select from the list.

The object reference now holds an object. Note the darker grey background for the inline object and its property groups.

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