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# UDamagePack

UT2003 :: Actor >> Pickup >> TournamentPickup >> UDamagePack

This is the actor that spawns damage amplifying power ups. This is different from UDamageCharger? actors in that there is no visible decoration to mark the spawn point.

## Properties

### Pickup

bool bInstantRespawn
  The UDamagePack will wait the RespawnTime before spawning a new power up unless this is set to true.
class<Pickup> InventoryType
  This is the item this Pickup will spawn. (Default set to "None".)
string PickUpBase
  Default set to "None".
string PickupForce
  Default set to "UDamagePickup".
string PickupMessage
  This is a message that will be displayed when a power up is taken.
string PickupSound
  This is the sound played when a power up is taken.
float RespawnTime
  The time interval that the UDamagePAck will wait before spawning a new power up.

Category Class (UT2003)

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