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# Actor/Properties

UT2003 :: Object >> Actor (Property Group: None)

These are the so-called hidden variables. They can't be accessed in the Actor Properties Window (but see that page for ways to work around this).

bStatic
  When set to True, the actor will not be ticked, can't be spawned or destroyed in the game and will be excluded from the DynamicActors() iterator. In particular this means the actor can't use Tick, Timer, Trigger (in UT2003) or states.

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