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# Data Import And Export

This is a reference page for all menu commands which export / imort data. Simple instructions are elsewhere on:

- Brush Exporting And Importing
- Texture Import And Export
- Importing Sounds

## Importing commands

### File → Open

reads:

- UNR map file format

### File → Import...

reads:

- T3D Unreal Text format

### Brush → Open Brush

reads:

- U3D Unreal brush binary format

This sometimes works, sometimes doesn't. I suspect it has something to do with the way brush stores a reference to a model object which holds the shape information.

### Brush → Import...

reads:

- T3D Unreal Text format
- DXF
- ASC

## Exporting commands

### Brush → Export...

saves the red builder brush, no matter what is currently selected

writes:

- T3D Unreal Text format

### File → Export...

Saves the whole map as a T3D File. Useful for using MapScale, for example.

## Related Topics

- UnrealEd Main Menu
- File Format

## Comments

- would these be better grouped by method first, then by direction?
- good old fashioned copy / paste needs mentioning here too

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