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# Dma/Developer Journal

During school assignments, I have been working on several projects.

- dma/JetPack - This will someday be a jet pack that works flawlessly in network play.
- dma/MutMultiJump - This lets the server admin set the number of multijumps to allow.
- More to come if I get the time.

If you want to find the superclass of a class at runtime, you can try this:

    static final function class FindSuperClass(class C) {
        local State obj;
        local Class X;
        local array< class > SuperClasses;
        local Class BestClass;
        local int i;

        foreach C.AllObjects(class'State', obj) {
            X = Class(obj);
            if ((X != None) && (X != C) && ClassIsChildOf(C, X)) {
                SuperClasses[SuperClasses.Length] = X;
            }
        }
        BestClass = class'Object';

        for (i=0; i<SuperClasses.Length; i++) {
            if (ClassIsChildOf(SuperClasses[i], BestClass)) {
                BestClass = SuperClasses[i];
            }
        }

        return BestClass;
    }

Foxpaw: I'm curious, why does the first loop only look for things that are subclasses of "state?"

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