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          <TD height=3D40 width=3D541>
            <H1><FONT face=3DArial>Homing Missiles </FONT></H1>
            <P><FONT face=3DArial>By Postal </FONT></P>
            <P><FONT face=3DArial>Intermediate </FONT></P>
            <P><FONT face=3DArial>&nbsp; </FONT></P>
            <P><FONT face=3DArial><SPAN=20
            style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<FONT=20
            size=3D2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT></FONT><FONT=20
            size=3D2 face=3DArial>I am quite sure we all like having a =
lock on=20
            someone with the eightball, it is always fun to know you are =
going=20
            to hit someone with a little package of pain.<SPAN=20
            style=3D"mso-spacerun: yes">&nbsp; But perhaps you are sick =
of having=20
            to keep aiming at the stupid bots as they run around like =
headless=20
            chickens.<SPAN style=3D"mso-spacerun: yes">&nbsp; Well now I =
shall=20
            tell you what to do about it.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
            We are going to make a subclass or RocketMK2.<SPAN=20
            style=3D"mso-spacerun: yes">&nbsp; We are going to modify =
the code=20
            used in the seeking missiles to find a target them by=20
            themselves.<SPAN style=3D"mso-spacerun: yes">&nbsp; So to go =
over=20
            quick idea, the eightball finds the target you are looking =
at, and=20
            tell the rocket that, we are going to make the rocket find =
its own=20
            target. </FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT size=3D2 face=3DArial>So lets look at the seeking =
rocket code:=20
            </FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2 face=3DArial>simulated =
function Timer()=20
            </FONT></P>
            <P><FONT size=3D2 face=3DArial>This is timer so it is called =
upon=20
            constantly to keep updating the course of the missile =
towards the=20
            target</FONT></P>
            <P><FONT size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<FONT=20
            color=3D#00c000>&nbsp;&nbsp; { </FONT></FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            local ut_SpriteSmokePuff b; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            local vector SeekingDir; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            local float MagnitudeVel; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2 face=3DArial>&nbsp; =
</FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            if ( InitialDir =3D=3D vect(0,0,0) ) InitialDir =3D =
Normal(Velocity);=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            if ( (Seeking !=3D None) &amp;&amp; (Seeking !=3D =
Instigator) )=20
            </FONT></P>
            <P><FONT size=3D2 face=3DArial><FONT=20
            =
color=3D#00c000>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
            {</FONT> </FONT></P>
            <P><FONT size=3D2 face=3DArial>If the guy we are aiming at =
is not you or=20
            if that guys doesn=92t exist </FONT></P>
            <P><FONT size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<FONT=20
            color=3D#00c000>&nbsp;&nbsp;&nbsp;&nbsp; </FONT><FONT=20
            color=3D#00c000>SeekingDir =3D Normal(Seeking.Location - =
Location);=20
            </FONT></FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            if ( (SeekingDir Dot InitialDir) &gt; 0 ) </FONT></P>
            <P><FONT size=3D2 face=3DArial><FONT=20
            =
color=3D#00c000>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;=20
            {</FONT> </FONT></P>
            <P><FONT size=3D2 face=3DArial>This code makes it home in on =
its target=20
            </FONT></B></P>
            <P><FONT size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;<FONT=20
            color=3D#00c000> </FONT><FONT color=3D#00c000>MagnitudeVel =
=3D=20
            VSize(Velocity); </FONT></FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            SeekingDir =3D Normal(SeekingDir * 0.5 * MagnitudeVel + =
Velocity);=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            Velocity =3D<SPAN=20
            style=3D"mso-spacerun: yes; mso-bidi-font-family: Times New =
Roman">&nbsp;=20
            MagnitudeVel * SeekingDir;&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            Acceleration =3D 25 * =
SeekingDir;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            SetRotation(rotator(Velocity)); </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            } </FONT></P>
            <P><FONT size=3D2 face=3DArial><FONT=20
            =
color=3D#00c000>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
            }</FONT> </FONT></P>
            <P><FONT size=3D2 face=3DArial>And this makes the smoke =
behind the=20
            missile. </FONT></B></P>
            <P><FONT size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
<FONT=20
            color=3D#00c000>&nbsp; </FONT><FONT color=3D#00c000>if ( =
bHitWater ||=20
            (Level.NetMode =3D=3D NM_DedicatedServer) ) Return; =
</FONT></FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            if ( (Level.bHighDetailMode &amp;&amp; !Level.bDropDetail) =
||=20
            (FRand() &lt; 0.5) ) </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            { </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            b =3D Spawn(class'ut_SpriteSmokePuff'); </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            B.DrawScale =3D 0.5; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            b.RemoteRole =3D ROLE_None; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            } </FONT></P>
            <P><FONT size=3D2 face=3DArial><FONT =
color=3D#00c000>}</FONT> </FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT size=3D2 face=3DArial>So what we need to do is have =
the rocket=20
            find its own target. </FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT size=3D2 face=3DArial><FONT color=3D#00c000>foreach =

            visiblecollidingactors(class'Pawn', I, 2000,, true)</FONT>=20
            </FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT size=3D2 face=3DArial>That will find all pawns in =
the visible=20
            area for 2000 unreal units and refers to them as I for =
reference.=20
            </FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT size=3D2 face=3DArial>So I ended up with this: =
</FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2 face=3DArial>simulated =
function Timer()=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2 face=3DArial>{ </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            local ut_SpriteSmokePuff b; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            local vector SeekingDir; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            local float MagnitudeVel; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            Local Pawn i; </FONT></P>
            <P><FONT size=3D2 face=3DArial>Reference term for the pawns =
we find.=20
            </FONT></B></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            if ( InitialDir =3D=3D vect(0,0,0) ) InitialDir =3D =
Normal(Velocity);=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2 face=3DArial>&nbsp; =
</FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            If ( (Seeking =3D=3D None) || (Seeking =3D=3D Instigator) ) =
</FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            { </FONT></P>
            <P><FONT size=3D2 face=3DArial>If we havent got a target or =
if that=20
            target is you. </FONT></B></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            foreach visiblecollidingactors(class'Pawn', I, 2000,, true)=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            { </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            If (i !=3D Instigator &amp;&amp; I.Health &gt;0) </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            { </FONT></P>
            <P><FONT size=3D2 face=3DArial>If the target is not dead or =
you.=20
            </FONT></B></P>
            <P><FONT size=3D2 face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;<FONT =

            =
color=3D#00c000>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp=
;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            Seeking =3D I;</FONT> </FONT></P>
            <P><FONT size=3D2 face=3DArial>New target. </FONT></B></P>
            <P><FONT size=3D2 =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<FONT=20
            =
color=3D#00c000>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            }</FONT> </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            } </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            } </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            Else if ( (Seeking !=3D None) &amp;&amp; (Seeking !=3D =
Instigator) )=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            { </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            SeekingDir =3D Normal(Seeking.Location - Location); =
</FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            if ( (SeekingDir Dot InitialDir) &gt; 0 ) </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            { </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            MagnitudeVel =3D VSize(Velocity); </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            SeekingDir =3D Normal(SeekingDir * 0.5 * MagnitudeVel + =
Velocity);=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            Velocity =3D&nbsp; MagnitudeVel * =
SeekingDir;&nbsp;&nbsp;&nbsp;&nbsp;=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            Acceleration =3D 25 * =
SeekingDir;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;=20
            SetRotation(rotator(Velocity)); </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            } </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            } </FONT></P>
            <P><FONT color=3D#00c000 size=3D2 face=3DArial>&nbsp; =
</FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            if ( bHitWater || (Level.NetMode =3D=3D NM_DedicatedServer) =
) Return;=20
            </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            if ( (Level.bHighDetailMode &amp;&amp; !Level.bDropDetail) =
||=20
            (FRand() &lt; 0.5) ) </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            { </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            b =3D Spawn(class'ut_SpriteSmokePuff'); </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            B.DrawScale =3D 0.5; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
            b.RemoteRole =3D ROLE_None; </FONT></P>
            <P><FONT color=3D#00c000 size=3D2=20
            =
face=3DArial>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
            } </FONT></P>
            <P><FONT color=3D#00c000 size=3D2 face=3DArial>} </FONT></P>
            <P><FONT size=3D2 face=3DArial>&nbsp; </FONT></P>
            <P><FONT size=3D2 face=3DArial>And that all we need for a =
self guided=20
            missle</FONT></P>
            <HR>

            <P align=3Dcenter><FONT face=3DArial><FONT size=3D3><IMG=20
            src=3D""><BR></FONT><FONT size=3D1 face=3DArial>Visitors =
Since December=20
            26, 2000</FONT><FONT size=3D3=20
            =
face=3DArial><BR></FONT></FONT></P></SPAN></SPAN></SPAN></SPAN></SPAN></S=
PAN></SPAN></TD></TR></TBODY></TABLE></></TD></TR></TBODY></TABLE><!-- =
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by HTTrack Website Copier/3.x [XR&CO'2007], Wed, 26 Sep 2007 07:18:22 =
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//=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
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StartList("Beginner");
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Item("My First Mod (Part 1)", "1stmod.html");
Item("My First Mod (Part 2)", "1stmod2.html");
Item("My First Mod (Part 3UT)", "1stmod3.html");
Item("The Console", "console.html");
EndList();

StartList("Intermediate");
FItem("Burning Enemies", "burningpawns.html");
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StartList("IRC Logs");
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//ReviewHead();
//Item("System Altering", "../mutatorsa.html");
//Item("Weapon Replacement", "../mutatorsb.html");
//Item("Game Type Altering", "../mutatorsc.html");
//EndList();

//StartList("<a name=3D'reflist'>General Reviews</a>");
//FItem("General Review Selection", "../reviews.html");
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//Item("Total Conversions", "../reviewsb.html");
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//StartList("<a name=3D'reflist'>Spot Light</a>");
//FItem("Featured Mod", "../Featured.html");
//Item("Pic of the Week", "../POW.html");
//Item("WOD Weapon X-Clusives", "../wodx.html");
//Item("IRC Interviews", "../Chats.html");
//Item("Smashdroids Preview", "../smashdroidpreview.html");
//EndList();

//StartList("<a name=3D'reflist'>Human Contact</a>");
//FItem("Forums", =
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//Item("Chat Room", "http://network54.com/Hide/Chat/47315");
//Item("IRC Chat Room", "../IRCChat.html");
//Item("Team Biographies", "../Bios.html");
//EndList();

//StartList("<a name=3D'reflist'>Other WOD Stuff</a>");
//FItem("Unreal Weapons", "../unrealweapons.html");
//Item("Stream Some Music", "../Streams.html");
//Item("Links", "../Links.html");
//EndList();

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