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# UnrealEd Main Menu

This is the reference page for the main menu bar in UnrealEd. For menus in other windows and context menus, see UnrealEd Menus.

### File

None or fewer of these should need explaining.

- New...
- Open ...
- Save
- Save As...
- Import... see Data Import And Export
- Export... see Data Import And Export
- <recent files list>
- Exit

### Edit

- Undo
- Redo
- Search for Actors... – Opens the Actor Search window.
- Cut
- Copy
- Paste
- Duplicate - be careful when duplicating brushes smaller than grid size. See Crashing UnrealEd
- Delete
- Select None
- Select All Actors
- Select All Surfaces
- Select Surfaces – See Selecting Surfaces

### View

- Log
- <all the browsers, same as on the Toolbar
- Actor properties – opens the Actor properties window
- Surface properties – opens the Surface properties window
- Level properties
- Advanced Options – Opens the UnrealEd Advanced Options window
- Viewports .....
- Background Image ....

### Brush

- Brush Clip – see Brush Clipping
- Reset – Resets the selects properties of the current brush.
- Scale – Scale the selected brush.
- Add – Add the shape defined (described?) by the Red Builder Brush to the level.
- Subtract – Remove the shape defined (described?) by the Red Builder Brush from the level.
- Intersect – "Captures" the outside of an area of solid geometry enclosed by the red builder brush. See Intersect for more information.
- De-Insersect – "Captures" the inside of an area of solid geometry enclosed by the red builder brush.
- Add Mover – Adds a mover to the level. See Mover Topics for more information.
- Add Antiportal – Adds an Antiportal to a level.
- Add Zone Antiportal – DevEd only (Maybe adds an antiportal that occludes zones only - just a theory)
- Add Special – Can be used to add zone portals and special surfaces and bruishes to the level. See the Add Special page for more information.
- Open Brush – Allows a brush to be read from a file. See Data Import And Export for more information.
- Save Brush As – Saves the currently selected brush to a file. See Data Import And Export for more information.
- Import – Imports a brush. See Data Import And Export for more information.
- Export – Exports a brush. See Data Import And Export for more information.
- Batch Import – Imports a set of brushes in one go. See Data Import And Export for more information.

### Build

same as the toolbar

### Tools

- 2D Shape Editor
- Scale Lights
- Replace Textures – see Texture Replacement Tool

The other options in this menu are greyed out. Post information on how to make them accessible here.

## Related Topics

- UnrealEd Interface

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