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# BitmapMaterial

UT2003 :: Object >> Material >> RenderedMaterial >> BitmapMaterial (Package: Engine)

Abstract base class for Textures and ScriptedTextures.

## Properties

### Texture Group

int UClamp
int VClamp
ETexClampMode UClampMode
ETexClampMode VClampMode

### TextureFormat Group

ETextureFormat Format (const, editconst)

### UnrealScript-Only Properties

byte UBits
int USize
byte VBits
int VSize

## Enums

### ETextureFormat

TEXF_P8
  The texture uses an 8 bit palette, i.e. 256 colors.
TEXF_RGBA7
TEXF_RGB16
TEXF_DXT1
  Texture is DXT1 compressed.
TEXF_RGB8
TEXF_RGBA8
  Red, Green, Blue and Alpha channels each use 8 bits/pixel.
TEXF_NODATA
  No data?
TEXF_DXT3
  Texture is DXT3 compressed.
TEXF_DXT5
  Texture is DXT5 compressed
TEXF_L8
TEXF_G16
  Used for terrain heightmaps
TEXF_RRRGGGBBB

### ETexClampMode

TC_Wrap
TC_Clamp

## Known Subclasses

- ScriptedTexture
- ShadowBitmapMaterial
- Texture

Category Class (UT2003)

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