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# MinigunAmmoPickup

From UT2003; Build 2225

    class MinigunAmmoPickup extends UTAmmoPickup;  // This class inherits properties from UTAmmoPickup.

    defaultproperties
    {
        InventoryType=class'MinigunAmmo'                          // This links the class to the MinigunAmmo class.

        PickupMessage="You picked up 50 bullets."                 // ...You've actually played the game right? :D
        PickupSound=Sound'PickupSounds.MinigunAmmoPickup'         // The sound you hear when you pickup the ammo pack.
        PickupForce="MinigunAmmoPickup"  // jdf

        AmmoAmount=50                                             // How many bullets are in each ammo pickup pack.
        CollisionHeight=12.750000                                 // Sets a collision value.

        StaticMesh=StaticMesh'WeaponStaticMesh.MinigunAmmoPickup' // Which static mesh the game will use for the ammo pack.
        DrawType=DT_StaticMesh                                    // If you're using a static mesh, you have to tell the engine.
    }

## Related Topics

- Code References
- Minigun
- MinigunPickup
- MinigunFire
- MinigunAltFire
- MinigunAmmo
- MinigunAttachment

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