# Adding Brushes

By: Dr. Slue

drslue@gamesden.net.au

Slue

This tutorial covers:

Adding objects inside your rooms.

Forward:

This tutorial will run you through adding: a nice little building and the infamous 'crate'. *Note* This is a fairly long tutorial, but a very detailed one (i am quite proud of it. 8D [<--that was a face...]It shows that i am getting used to 'writing' these and also getting better at it).

Content:

Well you've made it this far, and that's great. By this time, i hope you've been experimenting a lot on your own with what you've learnt so far, because that is the best way to understand what is going on. Anyway, lets get down to it.

Make a room (768h, 2048w, 2048b). This is a big room, because we are going to be putting a whole bunch of stuff in it. Open up texture package UTTech2. Its rather boring, because it's been used so many times, but it has everything we need for this tutorial. For now, just choose a nice base texture and subtract our room.

Its looking very dull at the moment isn't it? Well, thats what we're going to change.

Now make a cube (384h, 768w, 384b). In the 2d front or side views, move it down so that the bottom is exactly in line with the bottom of the room. Now, go to the top view, hold down the right mouse button and control, then rotate it untill its at a nice angle.

Here is how it should look:

Now, select a nice texture for a little house thing and then press the

ADD button (). Now, right click on the new cube in the 3D view, and select: Select surfaces> Matching Brush. All sides of the cube should now be selected. Now, right click on it again and this time select: Surface Properties. Click on the alignment tab (if nothing happens, click on flags and then alignment). Where it says scaling, enter 1.5 in the first box, then hit apply. This will just make the textures look neater. Your screen should now look something like this:

At the moment, the box serves no purpose, but we're getting to that part. Now we're going to hollow out the box so that it is useful. We want all of the walls to have thickness, so we will now make a cube (352h, 704w, 320b), this way, all of the walls will be 32 units thick...well, they will be soon. Now, move the builder brush down in the front or side 2D view, so that the floor is in line with the other floor. You should see in the top view that it is exactly in the center of the added cube. Now press Subtract (you should know where it is by now, without me having to tell you...). It looks like it has done absolutely nothing, don't worry, you will see soon enough.

Now make a cube (320h, 192w, 32b). Move the builder brush to the front of the cube (side not facing the back walls) and position it off center, since it is going to be our door. Do this in the top view and then in the front or side view, move it to ground level. It should look like this:

Now press the subtract button and if you hadn't figured it out before, you can now see what we have done. We have made a small house/room with a doorway. This is how it should look now (after texturing [use a scale of about 1.25-1.5 for the walls]):

Great work so far! You have learnt quite a lot. Now to some easier things...

Lets make some (ever popular) crates. They are very simple and [can] add a bit of atmosphere to a level. Make a 128³ cube and move it to the ground and away from the house/building thing. Add it (the subtract button is used to add whole rooms to the world and to hollow out other things, you can walk inside a subtracted brush, add is used to build things inside a subtracted room or object, you cannot walk inside an added object, but you can walk on top of it etc, just keep all of this in mind if you are ever not sure which you should be using). Anyway, back to it, add the box and then select surfaces>matching brush on the box. Go to the 'deco' section of UTTech2 and select a box texture. Now go to surface properties and apply a scale of .5. There you have it, a simple crate!

Now, with a combination of some know-how (i used something that i haven't yet taught [2Deditor] woopsie!) and just a little bit of imagination, you can create something to this effect:

About this tute: I was asked to do this and i think it is quite a good subject, because it can explain quite a lot to the UnEDucated. I hope you've learnt a lot from this tutorial, because i've certainly learnt a lot about writing them. I think this is a very important subject to learn and i hope you've had fun doing it!

About the tutes: I decided to write some tutes because of the fact that nearly every tute on the net has been written for UEd1 and that really pisses me off..... sorry about that , but that's the truth. I apologize for the use of so many brackets , but that's just the way I "write".

Feel free to e-mail me with suggestions for tutorials , I'll be happy to make them
if I have enough knowledge on the subject.

My E-mail: drslue@gamesden.net.au