| Home Page | Recent Changes | Preferences

# Custom Mover

UT has several subclasses of Mover that did various things. UT2003 has just the Mover class.

It's possible to script custom movers in UnrealEd 3, just as it was in UnrealEd 2. Whether they are actually required or not – that's another question: watch this space!

## Creating

You need to write a script yourself, compile it and put it in the ini file as an EditPackage (same as custom brushbuilders).

To add a mover of a custom class:

1. select a static mesh resource in the browser
2. right-click the mover toolbox button
3. select the class

## Scripts

this would be a good place to post scripts...

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In