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# Wormbo

## About Me

My nick name "Wormbo" is derived from the game Worms Armageddon where I have a team of worms with names like Wormbo, Atwormizer, Worminator, Cyworm, etc. (hey, I don't spend too much time inventing names )

Home page
  http://www.koehler-homepage.de/Wormbo
E-Mail address

  Wormbo@koehler-homepage.de

  Please don't email me with coding/editing questions or recruitment requests. (This includes requests for beta testing your mods.) You will quite likely only get a pointer to the Wiki or Beyondunreal's [Unreal Development forum] and often no reply to the recruitment mails. However, I'm happy to answer questions regarding my mods, especially bug reports for my mods are appreciated.
  (Note that "It doesn't work" isn't a real bug report though and usually results in the reply "How does it 'not work'?" See A Bug's Life for more information.)

IRC channels
  I can usually be found in the following IRC channels:

  irc.enterthegame.com | #beyondunreal, #unrealed, #unrealscript, #utjb and (of course) #unrealwiki
  irc.quakenet.eu.org | #diablo2.de (you can't play only Unreal ) and #inunreal (German channels)

modDB page
  http://members.moddb.com/1255/

I code in UnrealScript for several years now and am a dedicated Wiki contributor for over a year, too.

I created the EnhancedItems package for UT. It contains some base classes for pickups, mutators, weapons, projectiles and other things probably interesting for mod authors. I also contributed some work for Chaos UT and the BuF Bonus Pack and I'm working on the Llama Hunt for Jailbreak 2003.

## My Stuff

### For The Wiki

- Fear my /Rants about "l33t" language in forums, IRC, etc. and crappy hacks in UT and UT2k3.
- I contributed some functions to the wUtils package. Blame me if they don't work. The source code of my contributions is available at /wUtils.
- The mIRC script for [[wiki-style links]] at Wiki Integration/IRC Scripts is mostly my work.
- Lots and lots of additions and changes to wiki pages, use Recent Changes if you want to find them.
- Still to do (in no special order):
  - maybe explain the weapon auras in Enhanced Items and Rockets UT
  - of course also stuff from UnrealWiki To Do

### Mods For UT2003

You can get them from my [UT2k3 download section].

#### Finished Mods

Anti TCC
  An anti cheat mutator similar to UTSecure. It detects SET command tweaks (the so-called temporary console commands or TCC), some bug exploits, modified UT2003 files and zoom cheats.
Mercury Missile InstaGib
  The Mercury InstaGib mode from Rockets UT returns. This mod has been submitted to the Make Something Unreal Contest and I received lots of good user feedback as well as a score of [8.5 points at Mod Squad]. [Mercury Missile InstaGib @ modDB topmods listing]
MultiPickupBase
  The MultiPickupBase is part of Chaos UT 2, but is available as standalone package with an example mutator for coders and a short description for mappers. It's basically the WildcardBase, but much better.
Who Pushed Me 2k3
  If you're responsible for an opponent's suicide you'll get the kill. [Who Pushed Me 2k3 @ modDB topmods listing]

#### Work In Progress

Tournament
  A mod meant for tournaments as an alternative to pakman's TTM.

#### Development Halted

These are quite unlikely to be continued and might be moved to the Spare Parts section at some point.

Automatic Turrets
  Like those in UT Assault maps.
Trickjump Tools
  Just a collection of mutators that should either bring some [Defrag] feeling to UT2k3 or at least bring even more action into the game than there already is. Currently I have Multi Dodging, the Jump Stats mutator from the Movement Metrics (UT2003) page, Player Trails and a damage and momentum scaling mutator. [Some screenshots] are available already.

#### Plans / Dreams

Arena Match 2
  I know there's an Arena mutator in UT2k3 already, but Arena Match 1 had lots of options and it came with the Arena Physics mutator.
Rockets UT 2
  I'm not sure if I ever start this, it's going to be very time-consuming.

### Mods for UT

(mostly based on EnhancedItems)

You can get them from my [UT download section].

#### Finished Mods

Arena Match
  Play any weapon you want in an arena game and change various aspects like damage scaling, movement speed, health or gravity. [Arena Match @ modDB topmods listing]
Combo InstaGib
  InstaGib with team colors and combos, even chain reactions can be enabled. [Combo InstaGib @ modDB topmods listing]
Enhanced Items Mod and Enhanced Relics
  Adds more detailed death messages and changes various other small things of UT's weapons, items and relics. (This is the origin of the EnhancedItems package.)
Flag Mutator CTF
  Two CTF games (regular CTF and One Flag CTF) which can use the Flag Effects mutator by David 'Uncommon' Catmull. (http://www.uncommonplace.com/games)
JB Transloc
  Always allows or disallows the Translocator in UT Jailbreak games.
JB WrongJail
  You think you can camp inside the enemy jail? Think again.
Long Range Target Identification
  Displays a player's name when you look him, even if he's far away.
Mod Menu Extension
  Useful when the mod menu gets too long to fit on the screen. Also provides a fix for the player setup window.
No Jail Kill
  A mutator that prevents jailed players from killing free players in Jailbreak.
Quake 3 Tournament
  Powerups from Q3A and Q3:TA.
Redeemer 2k3
  Brings the UT2k3 redeemer's visual effects to UT. (This redeemer will also be part of Rockets UT.) Redeemer 2k3 also comes with the Vengeance 2k3 mutator which replaces the Relic of Vengeance's explosion with the UT2k3 Redeemer explosion.
Relics Patch
  Tries to fix the incompatibility of the RelicHUDMutator with any other HUD mutators.
Unreal XP
  A GUI skin for UT.
Weapon Priority
  A window that allows you to change the auto-select priority of all weapons including those from mods like Chaos UT or Rockets UT.
Who Pushed Me?
  If you're responsible for an opponent's suicide you'll get the kill.

#### Development Halted

GUI Extensions
  This will combine the Mod Menu Extension, Unreal XP, Weapon Priority and some bug fixes for those GUI mods.
Rockets UT
  UT with rockets. Lots of rockets! (New version under development.)
  This one will feature stuff you might already know from UT2k3 (visual damage amplifier effect for the weapon, "better-than-UT2k3" per-projectile damage types, etc.), but the redeemer explosion actually is the only thing I took from that game. Rockets UT makes extensive use of EnhancedItems to achive those effects. [Rockets UT @ modDB topmods listing]

### Spare Parts

These little things will probably never get released, but they might be useful in other mods. Drop me a line if you want the source or visit the [Spare Parts page] on my homepage, some of them are downloadable from there. Either way, watch out for confusingly stuffed and suboptimal code.

#### UT2003

Missile Cam
  A mutator that adds a cam view to rockets (also redeemer) and Translocator target. (Think Rockets UT Missile Cam.)
  Reason for being dropped: Only works for Windows users that play in Direct 3D mode. Canvas.DrawPortal is broken in OpenGL for both Windows and Linux version.
No Shock Combo
  A mutator that disables the shock combo. A good example for minimal effort with maximum effect because it's only the mutator (Never officially released. Made by request for Nitroduck.) [Forum thread with dowload link]
Reversed CTF
  CTF the other way around.
  This version comes without bot support and it won't be added by me.

#### UT

Flamethrower
  An unfinished but basically working flame thrower.
HighGrav mutator
  Play all maps with normal gravity. (never released, it was only a test)
Hold Rockets
  Disables the automatic firing after six rockets/grenades have been loaded into the rocket launcher. (never released to the public, made by request for Nemephosis)
Marble Gun
  A spammy weapon that fires steel marbles.
Q3Announcer
  A mutator that adds announcements for events like flag drop, flag assist (requires a FlagMutator compatible game type like Uncommon's Apprehension or my One Flag CTF), player taking/loosing the lead, team taking/loosing the lead, etc.
Snowball Gun
  Well, what does it sound like? (never released to the public, made by request for Snowdog)
Teleporter Escape
  A translocator that can be linked to a teleporter. This link stays active even if the player dies and respawns. Activating the translocator is like touching the teleporter.
TeleProjectiles
  Projectiles can go through teleporters. Imagine a redeemer missile coming through the teleporter you just wanted to use... (never released, it was only a test)
Wizzard UT
  A magic based addition for UT gameplay. Spell pickups spawn on the map and have either positive effects on the player or the player's team or they have negative effects on the player's opponents.
  This mutator basically was a testing environment for the EnhancedItems package, but despite looking kinda crappy it sure was fun to curse enemies e.g. with "Dim Vision", to see them walk much slowed due to the "Holy Freeze" aura or to "redeem" their gibs to gain health.

## Guestbook

> It's a mess. You have been warned... – Wormbo

Tarquin: most Wikis seem to develop a convention that user pages act as a guestbook as well as biog / contact details. It's the same here I'll second NFG.

Wormbo: Hehe, no problem. It was way too empty here...

EntropicLqd: Guess who wrote the original spec for the "Flag Mutator" mod by David Catmull while we were discussing merging the CTF+, CTF4, and MCTF mods.

Wormbo: Whoa, really? How about porting the Flag Mutator (and also Flag Effects) to UT 2003? (Uhm... you don't happen to be the same person like Uncommon? There isn't any sign of you in the readme or the script code...)

EntropicLqd: Nope - we are definately different people (I wrote CTF+) – Still, it's all water down the toilet so to speak but it was pretty depressing that the combined CTF mod didn't work out. Colin (the MCTF author) was still up for it but work got really shitty and I didn't have the time to make it happen. I don't have the heart to do anything but a single flag CTF mod at the moment.

EntropicLqd: Thanks for the restore.

madmerse: I love this website. Unreal Wiki is my god.

GeniusDex: You wrote the UnrealWiki mIRC script? It's nice 2 questions: How did you get it uploaded to unreal wiki? And mind if i use parts of your script for a complete UnrealWiki mIRC Suite?

Wormbo: Send your final result to Mychaeel or tarquin. Only they can upload it to BeyondUnreal webspace.
I don't mind you using the script, but I'd be happy if you either include the file in your script, but keep it intact so I can update it, or make your script not collide with it if it doesn't use it.

GeniusDex: Prolly i'm going to split the code apart and throw it all through the file, but i'll try to keep it as intact as possible

Wild Enthusiasm: "I'm Really Impressed with all the UWindowWindow's technical listings" Wormbo. Damn! It makes me feel so small and insignificant. But, don't stop,... Incredible effort, really. NFG

Wormbo: It's simple to compile a list of properties or functions. All you have to do is extract them from the classes and check that the functions aren't already declared in any superclass. You can find out what they're used for by looking at the functions' code and how they are used throughout the UWindow system. Sometimes there are also some comments explaining what the code does.

Omarr: Where's the "Who pushed me?" mod? It sounds quite useful.

Wormbo: All the UT/UT2k3 mods are available on my homepage (see top of this page), however none of the UT2k3 mods is finished and the MultiPickupBase will have to wait till Chaos UT releases the first version. The only UT2k3 download so far is a beta version of Mercury Missile InstaGib.

Omarr: Dumb question... but thanks

ZxAnPhOrIaN: I can't wait until you script Rockets UT for UT2003, you should make a third fire button, for the grenades.

Kerlin: Thanks for the warm welcome.

Wormbo: You might have noticed the huge amount of messages from other Wiki contributors on my page. I thought of cleaning up a bit, but most likely I'll just leave then like they are now. Maybe I'll try formatting them a bit, though. It has become a habit around here to welcome new contributors by creating their personal pages if it doesn't yet exist and writing a short welcome line.

DJPaul: Hey, you going to ever mention the MultiPickup you did for UT2003?

Wormbo: It's already mentioned under Mods for UT2003 → Work in Progress. I just don't want to create the page without the actual package being available.

CheshireCat: Ah ha! I thought your Infogrames forum avatar looked familiar, he's from one of those little Worms intro movies, isn't he? Looks like he's getting ready to unleash a Dragon Ball or Fire Punch, heheheheh.

Wormbo: Ah no. My forum avatar (I use it in every forum that allows avatars, btw.) is the icon of a Quake 3 worm model.

CheshireCat: Didn't know there was such a model. Should have figured though, there's a model for nearly every FPS for any given character from any other game, TV, movie, etc

Wormbo: Except for Worm models in UT it seems.

CheshireCat: That's a shame... although if there were, I'd want a mod to go with it.

EntropicLqd: Wormbo .. You planning on doing a version of your Arena mutator for Devastation? If not, mind if I write one? There's some interesting "tweaks" you could do with it as there are sooo many weapons.

Wormbo: No, go ahead. I'm still wondering whether I should make a UT2k3 version, though...

EntropicLqd: Thanks . I thought you already had a 2K3 version. I thought your version of the Arena mod allowed you to select mutliple weapons to appear in the map - in which case you might as well. There again, I don't play UT2k3 so don't let my opinion sway you any.

EntropicLqd: Congrats on the release of your mod. I'll be scuttling off to download it once I've finished fixing my PC (hopefully tonight). The Devastation Area mod is progressing (but I took some time out to work on the Web Admin code).

Wormbo: Thanks and nice to hear your mod is progressing. I'm almost at the point where I start working on Arena Match 2k3 but the other stuff comes first.

Wormbo: I'm at that point now. Arena Match 2k3, here I come.

Wormbo: Or maybe not...

Burtlo: I appreciate you cleaning up after me as I work through these pages. I hope I'm not making too much work for you. And now I know what what is a Category Class Tree.

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