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# JumpMatch

UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> JumpMatch (Package: Botpack)

This mutator provides every player within the game the ability to jump extremely high. This is a similar effect to that obtained when wearing jump boots, but does have slightly different behaviour.

## Methods

### Inherited From Actor (UT)

PostBeginPlay ( )
  If this game is a subclass of DeathMatchPlus then set the `bJumpMatch` property to `true`.
  The `bJumpMatch` property is interrogated within the function `DeathMatchPlus.PlayerJumpZScaling()`. This function returns a Z scaling of 3 if the `bJumpMatch` property if `true`.
  The `Assault.InitGame( string Options, out string Error )` function explicity sets the `bJumpMatch` property to `false`.

### Inherited From Mutator (UT)

bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
  This function returns `false` every time an object of type UT JumpBoots is encountered. This effectively removes all jump boots from the game.

Category Class (UT)

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