| M o d e l I m p o r t i n g by Windex

I n t r o d u c t i o n

| If you've been writing UnrealScript for any length of time, you've probably started to find yourself wishing you could include new models in your mods. There are, after all, only so many ways Unreal's existing models can be used. I'm not going to explain here how to make your own models, since that's an entirely different art form in itself. If you already know how to make your own models, though, or know someone who does, then the next step is to figure out how to import these models into your UnrealScript package. That's what this tutorial is for.

3 d s 2 u n r

| Those nice people at Legend Entertainment, in their infinite wisdom and glory, have written a nice little program that converts .3ds files into Unreal format. This program is called 3ds2unr, and can be downloaded for free here. This program, along with your files in .3ds format, is all you'll need to get a snazzy new model imported into your UnrealScript package. Before going on, though, it would probably help to be familiar with the things I explain in the Using Unreal -make tutorial.

T h e P r o c e s s

| Once you've got 3ds2unr, the importing process is not too difficult, although it can be a little difficult to figure out just by reading the documentation that comes with the program. Thus the need for this tutorial. Anyway, just follow these few simple steps, and you should be fine.

1: D i r e c t o r y S e t u p