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# Sound

UT2003 :: Object >> Sound (Package: Engine)

A reference to a sound within a sound package. A list of sound packages and the sound effects within them can be found in UnrealEd's Sound Browser. A common use of the Sound class is:

    class MyActor extends Actor;

    var Sound TheSound;

    function SomeFunction()
    {
      PlaySound( TheSound );
    }

    defaultproperties
    {
      TheSound = Sound 'MySoundPackage.MySoundGroup.MySound'
    }

For this class in UT see Sound (UT).

## Properties

### Sound Group

float Likelihood (native)
float BaseRadius
float VelocityScale

### Hidden

byte Data[48] (native, const)
  Script comment: "sizeof (FSoundData) "
Name FileType (native, const)
String FileName (native, const)
int OriginalSize (native, const)
float Duration (native, const)
int Handle (native, const)
int Flags (native, const)

## Known Subclasses

- ProceduralSound
- SoundGroup

## Related Topics

- Sounds

Category Class (UT2003)

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