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# Texture Browser

The Texture Browser is one of several [Resource Browser]?s in the UnrealEd Interface. By default it is docked in the Master Browser.

Uses of the browser:

- displays currently loaded Materials
- allows further packages to be opened
- Texture Import And Export
- inspect or set Texture Properties
- select textures to:
  - apply them to surfaces
  - Set The Resource Property of an actor.

Texture Browser

## Opening

The Texture Browser is accessed either of two ways:

- Do UnrealEd Main Menu → View → Texture Browser
- Press the texture browser button in the middle of the toolbar at the top of the Editor window. It looks like a little scenic display, to the left of the eye.

## The Interface

In the screenshot above, from top to bottom:

- highlighted: the texture browser toolbar button
- the Texture Browser Menu
- Texture browser toolbar
- Three tabs: Full, In Use, MRU
- right-clicking on a material pops up the Material Context Menu

## Browser Toolbar Buttons

- Dock / undock from browser window
- Open Package
- Save Package
- Texture Properties
- Load Entire Package
- Previous Group
- Next Group

### Full Tab

- List of loaded (or partially-loaded) packages: select one
- Second row:
  - The exclamation mark animates textures
  - Either push the "All" button to show the textures from all groups in this package, or pick one group from the drop-down box

### Textures

The browser doesn't list only textures (big change from UnrealEd 2). The text below each item shows:

     Type Name(*) [format and black magic codes] (dimensions)

#### Type

Type is one of:

- CubeMap
- Shader, marked with a red box
- TexEnvMap, blue
- Texture
- [Final Blend]?, yellow
- ... and others

Texture Browser Menu → Filter determines which are shown.

#### Formats

DXT1
  DXT1 compressed texture
DXT3
  DXT3 compressed texture
DXT5
  DXT5 compressed texture
G16
  16 bit grayscale texture (for heightmaps)
L8
  ?
NODATA
  no data (?)
P8
  8 bit palettized texture
RGB16
  three channels (red, green, blue) with 16 bits per channel (?)
RGB8
  three channels (red, green, blue) with 8 bits per channel
RGBA7
  four channels (red, green, blue, alpha) with 7 bits per channel
RGBA8
  four channels (red, green, blue, alpha) with 8 bits per channel
RRRGGGBBB
  ?

## Packages

Textures are stored in files called packages. The Texture Package gives a full list & a summary of their contents.

Because loaded packages use up system memory, it's advisable to use UTX-Viewer. This is an external package browser, which allows you to quickly look for textures without loading them into UnrealEd.

## Related Topics

- Right-click a texture to open the Texture Properties.
- Texture Browser Menu
- Tutorials:
  - Import The Texture
  - [Create a texture]?

## External Links

For an excellent introductory tour of the Texture Browser, see [Blacksway's UEd2 Texture Browser Tutorial]

## Navigation

<< Main UnrealEd Interface

< Previous Sound Browser | Mesh Browser Next >

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