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# Bitmap

UT :: Object (UT) >> Bitmap (Package: Engine)

The base class for Texture (UT).

This class also exists in UT2003, but only contains the comment "Deprecated". The corresponding UT2003 class is BitmapMaterial.

## Properties

### Texture Group

Palette Palette
  The palette used by this bitmap. Multiple bitmaps can share a single palette, thus saving valuable memory.
int UClamp (const)
int VClamp (const)
  Since bitmap sizes are bound to be powers of two (32, 64, 128, 256...), these two properties can be used to specify the actual size of the image on this bitmap. Some custom UnrealScript code even honors that (but textures on brush surfaces and meshes don't).

### UnrealScript-Only Propeties

int InternalTime[2] (const)
ETextureFormat Format (const)
color MaxColor (const)
color MipZero (const)
byte UBits (const)
int USize (const)
byte VBits (const)
int VSize (const)

## Enums

### ETextureFormat

TEXF_P8
  The texture uses an 8 bit palette, i.e. 256 colors.
TEXF_RGB32
TEXF_RGB64
TEXF_DXT1
  Texture is DXT1 compressed.
TEXF_RGB24

## Known subclasses

- Texture (UT)

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