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# HomeBase

UT :: Actor (UT) >> NavigationPoint (UT) >> HomeBase (Package: Engine)

Works with ScriptedPawn.

Tarquin: hmmmmm on second thoughts, if this & PatrolPOint etc ONLY work with ScriptedPawn they're probably best on the same page.... darn.

Legal: I thought Homebase was necessary for bots in CTF/Assault... or at least working... Aren't they? I'm quite sure. Fill this page with info, please...

Foxpaw: This page has been neglected for a long time. Anyone know anything about these?

## Properties

### HomeBase Group

float Extend
  How far the base extends from central point. Only places in line of sight from the HomeBase actor belong to the base.

### UnrealScript-only

vector LookDir
  Direction to look while stopped. This is set to a vector of length 200 pointing in a direction corresponding to the HomeBase's rotation.

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