| Home Page | Recent Changes | Preferences

# WaterVolume

UT2003 :: Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume (Package: Gameplay)

WaterVolumes are special PhysicsVolumes with EntrySound and ExitSound. They also have their default properties set up with some distance fog, fluid friction and the location name "under water".

## Properties

WaterVolumes don't have new editable properties, but they have three new UnrealScript variables for the fixed sounds and EntryActor.

string EntryActorName
  The name of the class used to override EntryActor.
string EntrySoundName
  The name of the sound used to override EntrySound.
string ExitSoundName
  The name of the sound used to override ExitSound.

## Methods

### Inherited From Actor

PostBeginPlay ( )
  Overrides the EntryActor, EntrySound and ExitSound with the classes specified in EntryActorName, EntrySoundName and ExitSoundName respectively if those strings aren't empty.

Category Class (UT2003)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In