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# LevelGameRules

UT2003 :: Actor >> Info >> LevelGameRules (Package: Engine)

This class can be extended and then placed in a map so that mappers can control variables in the GameType for that map.

To use this actor in your map create a subclass of LevelGameRules, add some code to UpdateGame() and add an actor of this new subclass somewhere in your map.

## Methods

UpdateGame (GameInfo G)
  Called from DeathMatch.InitGame() before any other InitGame() code is executed. This allowes mappers to modify any property of the GameInfo, but keep in mind that there is no base mutator yet, so all actors spawned from here must have `bGameRelevant=True` set in their default properties.

Category Class (UT2003)

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