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# Teleportation Basics

It's not that hard to set up a Teleporter right, as long as you know how. Some useful reading before you start:

- Actor Overview

Is this valid for UT2003?

The basic thing to bear in mind is the following properties of the Teleporter actor:

- Events → Tag sets the "address" of this teleporter
- Teleporter → URL sets the place this teleporter will send things to

Set up some space for two teleporters; maybe two room connected by a corridor or a single long room. Then,

1. Add an Actor >> NavigationPoint >> Teleporter >> VisibleTeleporter to each room.
2. Match these tags:
   - First teleporter: Teleporter → URL
   - Second teleporter: Events → Tag
3. The first teleporter will now teleport to the second: we have a one-way system set up. To make the system work both ways, match these tags too:
   - First teleporter: Events → Tag
   - Second teleporter: Teleporter → URL

Teleporters can be confusing, because they act as destinations and departures. The Tag property of a teleporter sets its name. The URL property gives the name of the destination this teleporter will send things to.

> Tip To check you haven't got the tags the wrong way round, select BOTH teleporters and look at their properties. Both the URL and the Tag boxes should be empty – because the properties are different. If they're not empty, it's because they match, which is wrong.

Add a PlayerStart and test your map. If it doesn't work, I've really messed up or you haven't followed this tutorial.

/LegalAssassin

## Related Topics

Other things that can teleport:

- WarpZoneInfo
- TeleporterZone
- TransbeaconTeleporter

Reference pages:

- Right-click menu

Taking Teleporters further:

- Teleporters As In CTF-Face

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