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# MinigunAmmo

UT2003, Build 2225

    class MinigunAmmo extends Ammunition; //Shows that minigun ammo is derived from the ammunition class

    //The minigun HUD display icon lives in this texture package.
    #EXEC OBJ LOAD FILE=InterfaceContent.utx

    defaultproperties //Normal variable properties
    {
         MaxAmmo=350                                       //Maximum ammo allowed for the minigun
         InitialAmount=150                                 //This sets the amount of ammo you get when you pickup the minigun.
         PickupClass=Class'XWeapons.MinigunAmmoPickup'     //Pickup class for the ammo
         IconMaterial=Texture'InterfaceContent.HUD.SkinA'  //This says package to get the HUD icon from. This line would not be
                                                           //  valid if we hadn't loaded the InterfaceContent package above.
         IconCoords=(X1=445,Y1=75,X2=544,Y2=149)           //This says which HUD icon in the InterfaceContent package to use.
         ItemName="Bullets"                                //Name of the ingame pickup, i.e. "You got Bullets!"
    }

    // "But wait, I thought you only got 50 bullets from each Ammo pickup?"
    // "You do... check out the MinigunAmmoPickup class :)"

As always corrections and additions are welcome

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