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# Viewport Context Menu

This is the reference page for the context menu which appears when open space in a viewport is right-clicked. For UnrealEd Interface menus in other windows and context menus, see UnrealEd Menus.

If you right-click on an actor, brush, or surface, you'll get one of these:

- Actor Context Menu
- Brush Context Menu
- Surface Context Menu

For menus in other windows and context menus, see UnrealEd Menus.

Edit
  submenus with the usual commands
  Cut
    Cut the currently selected actor(s)
  Copy
    Copy the currently selected actor(s)
  Paste
    3 options...
add <class> here
  adds a new actor of the class currently selected in the Actor Classes Browser window.
  Tip: You can do Actor Context Menu → Make Current to quickly pick a new class based on the actor you click on.
add <static mesh>
  places a static mesh here, based on which one is currently selected in the static mesh browser
add Karma actor
add path node here
  adds a PathNode actor
add player start here
  adds a PlayerStart actor
add light here
  adds a light
grid
  select a new grid size from the submenu
pivot
  places the pivot where the mouse was right-clicked, or at the nearest grid point with the snapped command.
Level Properties
  opens floating Level Properties window

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