From: <Zapisane przez program Microsoft Internet Explorer 5>
Subject: ARTIFICIAL INSANITY
Date: Sun, 13 Apr 2003 19:29:36 +0200
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<P><FONT size=3D4>Breaking Glass that Comes Back</FONT><BR><BR><BR>
<H3>ASSUMPTIONS:</H3><BR>This tutorial assumes you know how to make a =
mover and=20
set it up with a trigger. If you don't, I suggest reading the trigger =
tutorials=20
on unrealed.net.. This is a nice thing to have in DM games for fun. I =
don't know=20
why some people I've talked think its dumb but i think it was one of the =
funnest=20
parts of DM games in GoldenEye (n64). Another note if this looks like =
the=20
Exploding wall tutorial.. well... it is :p i just used it as a base cuz =
im lazy=20
:)<BR>
<H3>TUTORIAL:</H3>
<P>&nbsp; &nbsp; &nbsp;First make your level... now make your glass you =
want to=20
have break... make it into a mover.. Now put the mover in your level.. =
set its=20
KeyFrame1 to someplace outside your level.. Now add a BreakingGlass next =
to it..=20
(its under effects)... next set your mover to the folowing=20
properties..</P><BR><BR><U>Events:<BR></U>&nbsp; &nbsp; &nbsp;Event - B1 =
(or=20
whatever name you want for the breaking glass =
event)<BR><U>Mover:<BR></U>&nbsp;=20
&nbsp; &nbsp;bDamageTriggered =3D TRUE<BR>&nbsp; &nbsp; =
&nbsp;bTriggerOnlyOnce =3D=20
FALSE (this should be false by default but ya never know.. side <I>note: =
if you=20
set this to true the glass will only break once which would be nice for =
a SP=20
level..)</I><BR>&nbsp; &nbsp; &nbsp;DamageThreshold =3D 10.00000 (put =
whatever you=20
want to stop wepons from breaking it.. this works for stopping the ctrl =
fire=20
blaster from breaking it but not the alt fire...)<BR>&nbsp; &nbsp;=20
&nbsp;MoverEncrochType =3D Ignore<BR>&nbsp; &nbsp; &nbsp;MoveTime =3D=20
0.000000<BR>&nbsp; &nbsp; &nbsp;StayOpenTime =3D 30.0000 - 60.0000 =
(figure out the=20
right time for the glass to stay gone)<BR><U>Object<BR></U>&nbsp; &nbsp; =

&nbsp;InitState =3D TriggeredOpenTimed<BR><BR>Set these properties on=20
BreakingGlass..<BR><U>Advanced<BR></U>&nbsp; &nbsp; &nbsp;bNoDelete =3D =
TRUE (if=20
you dont set this the shatter effect will only happen the first time you =
break=20
the glass.. after that the wall will just disappear.. so you wanna set =
this=20
:)<BR><U>Collision<BR></U>&nbsp; &nbsp; &nbsp;bBlockPlayers =3D =
FALSE<BR>&nbsp;=20
&nbsp; &nbsp;bProjTarget =3D FALSE<BR><U>Effects<BR></U>&nbsp; &nbsp;=20
&nbsp;bOnlyTriggerable =3D TRUE<BR><U>Events<BR></U>&nbsp; &nbsp; =
&nbsp;Tag - B1=20
(should be the same as Event on the =
mover)<BR><U>ExplodingWall<BR></U>&nbsp;=20
&nbsp; &nbsp;bTranslucentGlass =3D TRUE<BR>&nbsp; &nbsp; =
&nbsp;bUnlitGlass =3D=20
TRUE<BR><BR><BR>You should now be all set.. rebuild and test out your=20
level..Have fun.. and read the Exploding Wall tutorial for the standard =
dont=20
make particle size to large.. :)=20
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