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# ShockBeamFire

UT2003 :: Actor >> WeaponFire >> InstantFire >> ShockBeamFire (Package: xWeapons)

## Properties

class<ShockBeamEffect> BeamEffectClass
  The (final blend?) visual effect itself

## Methods

### Inherited From WeaponFire

rotator AdjustAim (Vector Start, float InAimError)
  Add bot AI to execute combos

### Other Functions

InitEffects ( )
  ??? Set the flash location ???
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)
  This one creates the effect actor and sets its destiny (hit) location.

## Known Subclasses

- SuperShockBeamFire?

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