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# FlakAltFire

Tarquin: What is this page for?

GRAF1K: Dunno. Delete Me – useless, whatever it's for.

MythOpus: Found it, Code References

HSDanClark: A while back me and Dragonmaw put together the minigun classes and a few others, then he posted this a few days ago... I'm not sure why, unless it's going to be part of another series like the minigun

##### UT2003 Build 2225

    class FlakAltFire extends ProjectileFire; //Class and the parent class

    function InitEffects() //Initiates the firing effect
    {
        Super.InitEffects();
        if ( FlashEmitter == None )
            FlashEmitter = Weapon.FireMode[0].FlashEmitter;
    }

    defaultproperties //Normal Properties for each variable
    {
         ProjSpawnOffset=(X=25.000000,Y=9.000000,Z=-12.000000)
         FireAnim="AltFire" //Animation file
         FireEndAnim="None"
         FireSound=SoundGroup'WeaponSounds.FlakCannon.FlakCannonAltFire' //Sound you get when firing
         FireForce="FlakCannonAltFire"
         FireRate=1.000000
         AmmoClass=Class'XWeapons.FlakAmmo'
         AmmoPerFire=1
         ShakeRotTime=2.000000
         ShakeOffsetMag=(X=-20.000000)
         ShakeOffsetRate=(X=-1000.000000)
         ShakeOffsetTime=2.000000
         ProjectileClass=Class'XWeapons.FlakShell'
         BotRefireRate=0.500000
         WarnTargetPct=0.900000
         bSplashDamage=True //Uses Splash Damage
         bRecommendSplashDamage=True
         bTossed=True
    }

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