UED2 Main

UED2 Tutorial - Brush handling
When UED2 starts up you always face north, along the X axis. In top view, the X axis run from left to right (-X to +X). The Y axis goes from top to bottom (-Y to +Y). The Z axis runs from the "depth" towards you (-Z to +Z) In the front and side view Z axis run from bottom
to top (-Z to +Z)
In the properties under "Movement" you have "Location".
This is the precise location of your objects.
Move:
Hold down either shift or ctrl and the left mousebutton.
(Shift locks the view to the object).
To move object in 3D view you hold eihter shift and ctrl.
Left mousebutton to move it on the X axis.
Right mouse button to move it on the Y axis and both
mousebuttons for the Z axis.
Rotate:
Hold down either shift or ctrl and the right mousebutton.
(Shift locks the view to the object).
The angle you rotate depends on the view, unless you change to rotate mode.
To rotate objects more than one angle or in 3D view you need to change
mode to rotate (More info. on buttons in the interface guide).
Hold ctrl and the left mouse button to rotate on XZ.
Right mousebutton for XY and both buttons for YZ.
Size:
To modify the size of objects you need to change to scale mode.
(More info. on buttons in the interface guide).
The direction you resize the object depends on the view.
Hold ctrl and the Left mousebutton to resize in one direction
and the right mousebutton for the other direction.
Both mousebuttons for a dynamic resize (both directions).
In 3D view resize is a bit different.
Hold ctrl and left mousebutton to change size on the X axis.
Ctrl and right mousebutton to change size on the Y axis and
both mousebuttons for the Z axis.
Vertex editing:
A vertex is one of the corners in a brush.
To move them around, mark one of them, hold the ALT and left mouse button
and move the mouse around.
You do not need to change to "Vertex editing" mode to do this so just
ignore this button.
I strongly suggest you do vertex editing in one of the 2D views.
The 3D view is very difficult to use.
Just make sure that two points doesn't merge because you are
unable to split them again.
Also make sure that one poly/side of the brush isn't lost or
the editor will crash.
It is important that your poly/side of the brush is flat and not
bent or the texture will look weird, almost as if it move around.
(UT does not support bent textures/walls).
To change vertex snap on/off, toggle the button left of the grid setting.
Important note:
When you have rotated and/or scaled a brush it will stay that size.
This means that if you rescaled a 256x256x256 brush/builder tool it
will not return to it's original size if you recreate a builder brush.
To do that, you need to reset the brush.
Press the right mouse button on the brush and select "Reset".
Brush select / view:
If you hold down CTRL, ALT and the left mousebutton
you can drag-select multiple brushes.
Use this to hide or delete lots of objects at once.
Right mouse button options:
If you press the right mouse button on a brush you are able to
select different options.
Movers, this option lets you change current keyframe and
show the mover polys if you have patch 4.36.
(Only work on mover brushes).
Reset, will reset the brush to its original state in
selected option or all of them.
Transform, sets the brush to fixed shape.
Mirror [any] will flip the brush while transform permanently
will set the current scaling/rotation to the bush.
Order, set the order of the brush to either first or last.
Polygons, will change or create the brush from the selected
option.
Polygons to brush will take the current slected brush and duplicate
it to the builder brush.
Polygons from brush will move the current brush and force it
to the shape, size and location of the builder brush.
Solidity, changes the current state of any added brush to
solid, semi-solid or non-solid.
CSG, will change the brush to additiv or subtractive.
Select all Brush, will highlight all brushes.
Select all, will highlight brushes and actors.
Select none, deselect all selected objects.
select brushes, select more specific types of brushes.
Duplicate, creates an identical object of the selected object.