BrightCorners

by David Münnich

David Münnich

http://www.planetunreal.com/teamvortex/davidm/

If a texture stays black although there is a lightsource next to it, activate the 'BrightCorners' box in the Surface Properties.
Rebuild the lighting and the problem should be gone.

Same thing here, surface 2 is darker than surface 1.
Make 2 'brightcorners'. If that doesn't help do the same with 1.

2. Lamp not bright enough

Avoid stuff like that. The lamp must be as bright as the corona.

-Make the lamp texture 'brightcorners'
-Place a light close to the lamp, very bright (not more than 190) small radius (~3), maybe use it as cylinder light...

3. "Mysha Greenings"

I've already mentioned it in the main tutorial (1). Lights turn green when they are too bright.
Here a pic of one of the most awful greenings I've ever seen! That's an editor shot (darker than in game), in game it's much worse!!

All lights have a brightness of 199. They add to each other and that makes a brightness of ~400
and it starts getting green from 220 on.

I've lowered the brightness and it looks already much healthier. Ok, the orange-yellow color still sucks
but I just wanted to show the greening stuff.