# Mover Info

by Sniper3000

Sniper3000

http://www.planetunreal.com/utnewbie

This is my first tut so bear with me! Right, at the title says this is a tut movers. Movers are most section of the level that moves, e.g doors, lifts, flying platforms, etc. Movers are created by using ‘Keyframes’. These are the points that the lift/doors go through. This means to create a normal door or lift, you only need to use two. One at the start of the lift/door, and one where you want the lift/door to goto. Movers ALWAY travel directly between keyframes in a straight line. If you want to do a platform that goes round a square you need to use four points, one at each corner. Also the mover will always start at keyframe 0, known as the ‘base’ frame, and mover up the frames in numerical value i.e. 0,1,2,3,4,5,6,7, and then come back through the keyframes i.e. 7,6,5,4,3,2,1. To make a mover, create a brush, (red framed) and place a texture on it. Then press the ‘Add mover’ Button. (It’s the platform with the arrows on the button.) You should now get a purple framed brush. This is your mover. Now place it in the place you want it to start from, e.g. At the bottom of a tower.

Now right click on a line of your mover and select ‘Mover’ and then ‘Key 1’. Now move the mover to where you want it to goto. Goto ‘Mover’ and ‘Key 0’ and create your level. Now stand on/in front of the lift/door and it might move. If not try one of these: (Right click then ‘properties’)

MOVER

- bDamageTriggered- Damage is needed to get the mover to move

- BrushRaytracekey- Not quite sure ‘bout this one! I’d leave it alone!

- bTriggerOnlyOnce- If yes, you can only trigger it once.

- BumpEvent- Event to happen if mover is touched when state isBumpOpenTimed.

- BumpType- What can move the mover (I think it’s like monsters or people)

- DamageThreshold- How much damage if ‘bDamageTriggered’ is activated

- DelayTime- Time before the mover moves when triggered. (e.g. Phoboes)

- EncroachDamage- How much damage a play takes if hit by it

- KeyNum- Current keyframe at start of level

- MoverEncroachType-What happens when the mover hits someone

- MoverGlideType- If it accelerates or move at a constat speed. (I prefer the first one.)

- MoveTime- Time mover takes between keyframes

- NumKeys- The amount of keyframes the mover goes through

- OtherTime- ? Never had problems, so I leave it alone!

- PlayerBump- Event to happen if bumped by player when state is BumpOpenTimed.

- StayOpenTimed- How long the mover stays at the end keyframe

- WorldRaytraceKey- Not quite sure ‘bout this one! I’d leave it alone!

MOVER SOUNDS

- ClosedSound- Sound heard when mover has finished closing.

- ClosingSound- Sound heard when mover starts to close.

- MoveAmbientSound-Sound heard while moving, either opening or closing.

- OpenedSound- Sound heard when mover has finished opening.

- OpeningSound- Sound heard when mover starts to open.

If that doesn’t help then goto ‘object’ and to 'Initial State’:

- None -You cannot trigger this. (Bit pointless actually! Unless you loop the mover)

- StandOpenTimed- Goes through the keyframes, and back again.

- BumpButton- Have NO idea! ( maybe like BumpOpenTimed but with a button??)

- BumpOpenTimed- Goes through the keyframes, and back again.

- TriggerPound- Keeps going as long as it is triggered.

- TriggerControl- Keeps going if you are in the trigger radius.

- TriggerToggle- Toggles mover between keyframes by trigger.

- TriggerOpenTimed- When triggered it goes through the keyframes, and back again.

If that hasn’t helped then damn you! It took a long time to do that! :-) If you want to use bots in your level (If not think of other people!) Then you MUST use ‘StandOpenTimed’ and ‘BumpOpenTimed’ correctly. Bots see StandOpenTimed as lifts andBumpOpenTimed as doors. It is important you get that right!

If you wanna change the texture, and have 4.36 of UT then right click, and goto ‘Movers’ and then ‘Show polys’ and then you can edit the textures like normal.