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# NoPowerups

UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> NoPowerups (Package: Botpack)

The no powerups mutator does exactly what you would expect. It removes all powerups from the game. The objects removed from the map are:

- Super health pack
- Sheild belt
- Invisibility
- Ultra damage
- Health vials

## Methods Inherited From Mutator (UT)

bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
  This function returns `false` when the class types HealthPack, UT ShieldBelt, UT Invisibility, UDamage or HealthVial? actors are encountered. This effectively removes them from the game.
  For all other objects this function returns `true`.

Category Class (UT)

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