# Learning to use the Editor

By: Dr. Slue

drslue@gamesden.net.au

Slue

This tutorial covers :

The Basics of UnrealED

Forward:

Basic movement and slightly more advanced movement
throughout the editor.

Content (or whatever):

The most basic thing you need to know about the editor,
is how to move around. Believe me this annoyed the heck out of me until I figured
it out.
To move around (forward, backward and turn around) you must use the left
mouse button (hold and move around). To look around(any direction) without moving, you must use the right mouse button (hold
and move around). And this is the most tricky one. Well for me anyway. It took me a while to
figure this one out and believe me , IT HELPS!!!! Hold down both mouse buttons at the same time to move up , down ,strafe
left and strafe right (try to make a map without out being able to look from inside
your rooms and you'll know how I felt (besides stupid!)).

Moving objects:

Objects are pretty much the same. While in the 3d view, to move your builder brush (red box) , select your brush (left click on it, it will show up bright
red) , then hold down control and use the left and right buttons (not at the same time)
to move your object forward , backward and sideways. To move up and down , once again hold both mouse buttons down.
Note: When moving an object (while holding control and whichever mouse button) the object will only move when you move the mouse to the left or right (the logic escapes me when moving something up or down).

2d Views:

The 2d views are the easiest to use when trying to position an object. These are very handy when trying to place an object right on the ground
or a wall etc. So try to use these if you get stuck (or to prevent you getting stuck).

Movement in 2d Views: Left Click + Drag.

Object movement in 2d Views: Hold control and move with left mouse button.

Advanced object movement in 2d Views: This becomes REALLY HELPFUL.
Highlight an object (click on it) and then hold down control and the right
mouse button then drag in a direction. The object will begin to rotate!!! You can position it however
you want if you use all the 2d views.
Top view: Rotates it.
Side view: Flips it.
Front View: Rolls it.

Undo <-> Redo : Very handy for mistakes and slip ups. These are the two arrows up
the top.

About this tute: I thought it would be helpful.

About the tutes: I decided to write some tutes because of the fact that nearly every tute on the net has been written for UEd1 and that really pisses me off..... sorry about that , but that's the truth. I apologize for the use of so many brackets , but that's just the way I "write".

Feel free to e-mail me with suggestions for tutorials , I'll be happy to make them
if I have enough knowledge on the subject.

My E-mail: drslue@gamesden.net.au