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# CTFBase

UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase

This is the parent class of xRealCTFBase, which is in turn the parent class of xBlueFlagBase and xRedFlagBase, which is what you'll actually place in the level for a CTF map.

Normally there is no need to change any properties of any of these except for those inherited from the GameObjective parent class, and those only for specialized bot support.

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