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# UnrealScript Entry Points/Object Events

## Entry Points: Engine.Object

### event BeginState()

// Called immediately when entering a state, while within the GotoState call that caused the state change.

### event EndState()

// Called immediately before going out of the current state, while within the GotoState call that caused the state change

### event Created()

//amb: notifiction for object based classes only ()

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- UnrealScript Entry Points

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