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# Animation Browser

The Animation Browser is one of several [Resource Browser]?s in the UnrealEd Interface. By default it is docked in the Master Browser.

Uses of the browser:

- displays currently loaded skeletal meshes
- allows further packages to be opened
- allows properties of the skeletal mesh resources to be edited, such as skins or animation sequences. But remember Do not alter default packages.

Animation Browser

## Opening

The Animations Browser is accessed either of two ways:

- Do UnrealEd Main Menu → View → Animations Browser
- Press the Animations Browser button in the middle of the toolbar at the top of the Editor window. It looks like an "A".

## Browser Toolbar Buttons

The Animation Browser has the following buttons (from left to right) in its toolbar:

- Dock / undock from browser window
- Open Package
- Save Package
- Load Entire Package
- Import Mesh
- Import Skeletal Animation
- Import additional animation data
- Link animation to mesh
- Info
- Edit mesh properties
- Edit animation properties
- View bounds
- View bones
- Clear groups
- View reference pose
- View influences
- Toggle raw offset display
- Redigest raw data
- Copy mesh properties
- Pase mesh properties
- Cycle through the LOD mesh levels
- Import a single LOD mesh
- Redigest LOD levels
- Forced syncronous in-level animation

## Navigation

<< Main UnrealEd Interface

< Previous Static Mesh Browser

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