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# Sounds

- Importing Sounds

### Music

The music of your level is selected via the Level Properties.

You access the level Properties by doing UnrealEd Main Menu → View → Level Properties.

Expand the "Audio" Tab you'll see a "song" section. Click on it and you'll see 3 little buttons appear. Click on '...' and you'll go to the Music Browser.

Select your song by clicking on it.Close the music Browser.

Now go to the song section (in level Properties) and click 'Use'.You should see the title of the song appear in the text area.

If you want your level to have no music (to stress the nice sounds effects for instance) you can leave this tab empty.But the problem is that if you go to the UT menu or the console you'll have the UT Menu Music playing on your level.

To be sure that music will remain absolutely mute you have to create a 'blank' music,import it as a .umx file and select it as your level music.

If you wan't to know more about the music format and how to import your own music go to the FileTypes section

### Sound Actors

- AmbientSound (UT)
- DynamicAmbientSound
- TriggeredAmbientSound
- MusicEvent

See Also
  Create an immersive music environment using multiple samples of the same music, positioned in 5.1 surround sound fashion.

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