| Home Page | Recent Changes | Preferences

# Carcass

UT :: Actor (UT) >> Decoration (UT) >> Carcass (Package: Engine)

The base class for dead bodies and body parts.

## Properties

bool bPlayerCarcass
byte flies
byte rats
bool bReducedHeight
bool bDecorative
bool bSlidingCarcass
int CumulativeDamage
PlayerReplicationInfo (UT) PlayerOwner
Pawn (UT) Bugs

## Methods

CreateReplacement ( )
Initfor (Actor (UT) Other)
ChunkUp (int Damage)
bool AllowChunk (int N, name A) [static, simulated]

### State Dead

AddFliesAndRats ( )
CheckZoneCarcasses ( )

## Known Subclasses

- CreatureCarcass? (Contains whole bodies of Pawn (UT)s from Unreal. These can be mutilated into CreatureChunks?.)
- CreatureChunks? (Contains body parts such as heads, tails, arms, legs, and guts from Unreal's Pawn (UT)s.
- UTHumanCarcass?
- UTCreatureChunks?

Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In