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# UnrealEd Bug List

A page to list bugs in UnrealEd. Please add to this page, comment on bugs, etc. Unreal Mapping FAQ has some more solutions to a few common problems. See also Crashing UnrealEd for a list of things to avoid.

### Terrain

Highlander: It seems if you try and smooth terrain beyond the boundarys of the terrain itself it tends to crash the editor. (This is with a 512x512 Terrain map in a very large cube.)

Possible workaround: Scale your terrain up a little so it overlaps past the map edge.

Legal: Painting the terrain in UED will, sooner or later crash. After this you have to reboot...

### UnrealEd and Nvidia Settings

UnrealEd can clash with certain Nvidia settings. If you are having problems with selecting, or with adding textures, go to this thread:

http://www.ina-community.com/forums/showthread.php?s=&threadid=306583&highlight=Unreal+Editor

### Static Meshes Editor

Trying to 'Refresh Karma Primitives' when the mesh has no collision hull causes a crash.

### Tools and Tool Configs

You can no longer type in things like =512-64 in the input fields for the brush tools (like cube, cylinder etc). Hard to know whether it's a bug or a feature that's been deliberately removed.

Fix: don't use the "=" any more. Note that UnrealEd also no longer displays the result of the calculation when you tab out of the field.

### Console Commands

dumpint
  This command crashes UnrealEd. Use the DumpIntCommandlet for UCC instead.

### Other?

## Old Unreal 2 buglist

UnrealEd 2 buglist below. Obsolete.

### Vertices coming together

One thing to look out for while vertex editing is that you don't move and drop a vertex at the same position of another. It'll crash UED.

### Filenames & paths

UnrealEd doesn't like file paths of over a certain length; nor does it like spaces in filenames.

For example, when you import a texture with a long pathname and/or filename, it will get cut off. This will result in UED being unable to import and use the texture.

The same goes for levels. Opening a level which is nested deep in the directory structure, will result in the pathname + filename getting cut off and UED won't load the level cos it cannot find it. (see Texture Import and Export for more)

### (De)intersecting sheets

When intersecting or deintersecting a sheet, the sheet brush's form will break up, creating a distorted brush which will not work when added. So don't do this. It is perfectly safe to have the whole sheet function as a zone portal/decoration even if it doesn't exactly fit in its place.

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