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# Engine

Object >> Subsystem >> Engine

The base class of the global application object classes.

## Properties

config class<RenderDevice> GameRenderDevice
config class<AudioSubsystem> AudioDevice
config class<Console> Console
config class<NetDriver> NetworkDevice
config class<Language> Language
config int CacheSizeMegs
config bool UseSound
float CurrentTickRate
primitive Cylinder
const client Client
const renderbase Render
const audiosubsystem Audio
int TickCycles, GameCycles, ClientCycles

## Known subclasses

- EditorEngine

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