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# GUILabel

UT2003 :: GUI >> GUIComponent >> GUILabel

This class is a text label. You use it to display labels or multiple lines of text. It's probably more complex than you are expecting - but at least it's easy to use.

## Properties

### Menu

localized string Caption
  The text to display.
eTextAlign TextAlign
  How the text is aligned in its bounding box (the bounding box attributes are inherited from GUIComponent).
color TextColor
  The color of the text when it doesn't have focus (labels don't normally get focus).
color FocusedTextColor
  The color of the text when the label does have focus (unusual).
EMenuRenderStyle TextStyle
  The canvas style to use to display the label.
string TextFont
  The font the text for the label should be displayed in. The string refers to a class derived from GUIFont?. Doesn't work – the fonts specified in the style selected by the inherited StyleName property are used.
bool bTransparent
  Set this to false if your label should have a background drawn for it (default is true).
bool bMultiLine
  If this is true the text will be cut so that it is displayed on multiple lines within its bounding box. (What happens if the text is too big for the bounding box? I think it gets truncated)
color BackColor
  This is the background color for the label. This is only relevant if bTransparent = false.

## Example Definition

    defaultproperties {
      Begin Object class=GUILabel Name=TestLabel
        Caption="Label text"
        WinLeft=0
        WinTop=0.2
        WinWidth=0.4
        WinHeight=20
        bBoundToParent=true
        bScaleToParent=true
      End Object
      Controls(2)=GUILabel'TestLabel'
    }

Category Class (UT2003)

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