Nuke The Whole Map

by: Matrix
atroche@yahoo.com

This tutorial will show you how to simply make an explosion chain that will basically blow up the whole map killing everybody playing. It is very fun to use especially in multiplayer because everybody wonders what happened. Sounds hard? Its actually very easy and a very fun effect to use but you can only use the effect once a game. Oh well, live with it! I won’t get to detailed because there is no reason to but I will explain the basics. I’m expecting you know how to make a pretty big level or a map from Unreal Tournament itself or maybe even a map you downloaded from the Internet. First get to the actor/classes browser then select Effects then ExplosionChain. Like This:
Now this is the more boring/hard part but once you get it over with its seams like nothing. Go back to your map and add an ExplosionChain anywhere you think would be good for your first explosion (the middle of the map works best). Then right mouse click on the ExplosionChain (it should look like a little explosion) and click on properties. Then click ExplosionChain. Like This:
Now if you want a really strong explosion you should make the damage: 9999999999 and the size: 9999999999. If you want a weak explosion you should make the damage about 100 maybe lower/higher and the size about 10/20 and so on. Now here comes the boring part you have to put a whole bunch of those ExplosionChains around the level to make the whole level explode but its worth it (maybe put one in every big room for example). When you are done with that move on. Here is the part where you actually make something that will trigger the ExplosionChain effect causing all the ExplsionChains you made to explode, killing everybody nearby. I’m going to do this with a barrel for example, but you can actually use anything that’s triggerable. First go to the actor/classes browser again and select Decoration this tome then select Barrel. Like This:
Then go back to your map and add a barrel somewhere (somewhere where it wont accidentally get shot with a gun). Then right mouse click on the barrel and select properties. Then select Decoration and go down to EffectWhenDestroyed either type in Class"UnrealShare.ExplosionChain" in the box or click the “….” Button browse to the ExplosionChain then click use. WOW! That wasn’t so hard now was it? Well have fun with your explosions and if you have any questions on how to do something just email me at atroche@yahoo.com