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# Jumper

UT :: Actor (UT) >> Triggers (UT) >> Jumper (Package: UnrealShare)

Jumpers will trigger a ScriptedPawn to jump when it collides with the Jumper actor.

Possible uses could include making bots perform wall slides. !

## Properties

These are the properties and their default values:

bOnceOnly = True/False
  Determines whether the Jumper can be triggered more than once.
JumpZ = Float
  This is the height in UU the Pawn will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
LimitedToClass = Class
  The Actor Class that is affected by the Jumper. Should be a SubClass of ScriptedPawn and preferably something that jumps. (Usually not Slith or those weird squid things.) (This doesn't actually appear to work)

## Extending

Since the Class Selection (LimitedToClass) doesn't appear to work, I've had a go at making a new class of Jumper that affects bots in UT.

See UT Jumper

Category Class (UT)

Category Custom Class

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