# COLORED LIGHTING...

By: Silencer

utcity@planetunreal.com

FOREWORD:

In this tutorial, you will learn how to make colored lights such as that in CTF-Dreadlock and AS-Pyramid.

DIRECTIONS:

First go ahead and start up UnrealED. Now open up the Crypt2.utx texture set in the menubar. Scroll down a bit until you find a texture called 'Awall'. See below to view it:

Select the texture and then right click on the cube button and click on Cube Properties. Enter the following numbers: 512 height, 1024 width, and 1024 breadth like so:

Then select on 'Build'. Now add the brush to your world. You should then see something similiar to this:

Ok, now right click on the top of the cube (on the inside and in the center) and select, 'Add Light Here'. Now you should see a small torch-like thing. Right-click on that light and go into its properties. Under the 'LightColor' properties, plug in the following attributes:

- LightBrightness - 120
- LightHue - 250
- LightSaturation - 75

See below for an illustrated view:

Now close the property menu and press the F8 key. Click on 'Rebuild Geometry'. You should notice your cube turn a red color. See below:

Now you have successfully created a colored light. For more information, such as changing to different colors, continue reading. Now, you're probably wondering how I knew that those three numbers above came out to be red. Well, what I use to find out certain colors is the color wheel thing or whatever it's called. Anyways, to find out different hue numbers for different colors, create a ZoneInfo in your level. Go into its properties and into the ZoneLight property. Now near the FogColor attribute you should see a black line with a little button on the right with three dots, click on it. The thing that pops up is the color menu.

Right now all your paying attention to is the colors and the little box on the bottom called Hue and a number next to it. I have decided that I want to change my color to blue. So I move my mouse onto a blue looking color and see that the hue number says 162. See below:

Now that I know what my hue is going to be I close the Color box and the zoneinfo properties. Then I again go into the Light properties and this time set the LightHue attribute to 162. Then I close the properties box and press F8 and rebuild geometry, and this is my result:

There, now you know how to change colors.

CONCLUSION:

Once again, I have started what I think an easy to make tutorial and have found it more difficult to explain, so if you have any questions email utcity@planetunreal.com. You should now know how to create colored lights and change them. Try experimenting a bit with different colors to see how they look. Also, you can do this same technique with coloring fog. If you would like to see and example of colored lighting in a level, download CTF-Dreadlock and take a look at the bases inside.

OTHER:

For comments/questions email me at utcity@planetunreal.com

-=[ Copyright / Permissions ]=-

This tutorial is copyright (c) 1999 Matt Murphy.
This tutorial is not supported by Legend Entertainment or Epic Games.