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# Sound Browser

The Sound Browser is one of several [Resource Browser]?s in the UnrealEd Interface. By default it is docked in the Master Browser.

Uses of the browser:

- displays currently loaded sounds,
- allows further packages to be opened
- allows properties of the sound resources to be edited, such as base radius and velocity scale. But remember Do not alter default packages.

Sound Browser

## Opening

The Sound Browser is accessed either of two ways:

- Do UnrealEd Main Menu → View → Sound Browser
- Press the Sound Browser button in the middle of the toolbar at the top of the Editor window. It looks like speaker.

## Browser Toolbar Buttons

The Sound Browser has the following buttons (from left to right) in its toolbar:

- Dock / undock from browser window
- Open Package
- Save Package
- Sound Properties
- Load Entire Package
- Play sounds automatically
- Loop sounds
- Stop sounds

### Packages

Sounds, like everything else, are organized into groups, which are organized into packages. Using the sound browser window, you may open a package and view all the sounds contained in it. Package files for sounds are saved in UAX format.

- Use the top combo box to choose different packages that have been loaded.
- Use the bottom combo box to list different groups in the current package.
- To view all the sounds in a single package, press the All button.
- Use the open and save buttons to open and save your packages.

## Navigation

<< Main UnrealEd Interface

< Previous Music Browser | Texture Browser Next >

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