# Creating Your First Room

By: Dr. Slue

drslue@gamesden.net.au

Slue

This tutorial covers :

Creating Your First Room

Forward:

This is the second tutorial in the beginners section and I hope it helps you out!

Content (or whatever):

OK so you've decided that you want to create a map for
Unreal Tournament. Well you've taken the first step, ARRRGGHHH, I'm making this
sound like you want to quit smoking or something. Sorry.
The first thing you need to do is make sure you have UnrealEd 2.0, to get it just download the latest patch for Unreal Tournament(436), because it's provided in there. Anyway, open up the editor (it'll be in your UT/System folder) and get familiar with the moving around process
(I suggest that you read the first tutorial on the Basics of Movement first).
I also suggest that you run the Editor on 1024* by 768* screen resolution.

Starting:

When you are ready to start , right click on the build cube button:

and you will then see the properties of the cube you're going to build. For this tute lets leave it at: 256H , 256W and 256B (length is also known as breadth) because that's just a good small room.
Now you will see a red box on your screen. This box is your "Builder Brush". The Builder brush is always there, but doesn't actually do anything until you add or subtract it to/from your world. Now we want make our room, so : Click on the Subtract button :

Note: This is the way i see it : Lets say you are God and you get a big dob of crap, to build your world with. When you are putting a shape into nothing ( straight into the world (empty space)) you must press subtract ; it's like your are taking some of that crap away from the pile , so that you can add it to your world. Then when you want to put walls etc. into your Room (Room=hollowed out crap) you must press the Add button, because you're putting some of the crap back (it's just like a sculptor , he puts back all the clay he doesn't use).So in the end , you'll probably end up with just as much crap as you started with , and that is why people just keep on creating maps, ( they're just trying to get rid of all their crap.)

Now you have your first room!!!
"But the walls have a shoddy paint job" , I hear you say. Not to worry. This is where
it is your turn to make the room look how you want them to. We need to change the textures in your room. Textures determine what the walls, floor and ceiling look like, they are like Paint or Wallpaper.
Click on the Texture browser icon (the second last one - looks like a landscape painting).

Click on open package (above where it says "Botpack") and select : UTtech2 (this is just an example, you can select another one if you want, but this one is good for this tutorial).
Now click where it says base, scroll down and select walls. Pick out a nice wall from here and click on it
(only once so it is kinda highlighted). Then right click your walls that you want to
put it on (if you hold control and then left click, you can select more than one wall at a time), and select "apply texture".Tada! Now your wall looks different!
Do the same with the Floor and Ceiling (but not with wall textures!).
Now press F8 and press the confirmation button when then window shows up (but if the window doesn't show up, just click on this: ). This button is the Rebuild button. You must press it after every major thing you do, such as moving a room or adding/moving lights. To make the changes show up properly. "ARRGGGHHHH" , I here you say! My room is gone! Well actually , you just cant see it because it has no lights in it.
Well lets change that. Just above your 3dView you will see a little green cube , with
other cubes next to it. Click on the one on the left (textured) of the green one.

This will now become green. Ahhhh, I here you say as your room re-appears.
The cube on the right of the now green one is "Dynamic Lighting". We will use this after we put some lights in. Anyway , right click any where in your room and select "Add Light Here". You should
only put about two in this room since it's not very big (but space them out, and make sure they
aren't going through the floor or something, make sure that they are in the room).
Now rebuild again ( F8 or ) .Then click on "dynamic lighting" (on the right of the green
Cube). Ahhhhh , oooooh .It's pretty isn't it? Now we are finished with our room!

But how are you going to play it I here you say. You have to put in player-starts :
Click on the "Actor classes Browser" it looks like a pawn. Now in the browser ,
expand "Navigation Point", then left click on "PlayerStart". Now go back to your map and Right click any where on the ground and select "Add PlayerStart Here" (leave it where it is created, if you want to move it, use the 2d Top view, just make sure it's not going through the floor or a wall).
If you want a gun in your level , go back to the actor classes browser and select:
Inventory, Weapon, Tournament Weapon and then whichever one you want. Add
it to your level just like you did the playerstart (right-click then select add "xx" here).
Then go to Inventory, Pickup, Ammo, Tournament ammo and select the appropriate
One if you want any of them. Add it the same way.

Note before you play: DO NOT USE BOTS IN THIS LEVEL. Because you only have
one playerstart , everyone will try to spawn in the same spot , and it will cause everyone to be telefragged.

You are now ready to play your level! Just rebuild , and press on the little Joystick up the top (or press Ctrl P ). If you want to keep it , Save it as " DM- xxxxx" or whatever you want to call it. Just dont forget the "DM" part. This also applies for CTF, DOM and AS, but we wont go into those in the beginners section.

P.S : I am sorry if any of this was complete crap and yes that's including the "Crap Theory".

About this tute: I thought it would be helpful. This is the 2nd edition of this tutorial (it has been revised around 6 months after it was originally made).

About the tutes: I decided to write some tutes because of the fact that nearly every tute on the net has been written for UEd1 and that really pisses me off..... sorry about that , but that's the truth. I apologize for the use of so many brackets , but that's just the way I "write".

Feel free to e-mail me with suggestions for tutorials , I'll be happy to make them
if I have enough knowledge on the subject.

My E-mail: drslue@gamesden.net.au