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# Probe Function

Probe functions are functions that can be enabled, disabled or ignored in states.

## Probe function list

### Object subclasses (all classes)

- BeginState
- EndState

### Actor subclasses

- AnimEnd
- Attach
- BaseChange
- Bump
- Destroyed
- Detach
- EncroachedBy
- EncroachingOn
- EndedRotation
- Expired
- Falling
- GainedChild
- HitWall
- InterpolateEnd
- KillCredit
- Landed
- LostChild
- Spawned
- SpecialHandling
- Tick
- Timer
- Touch
- Trigger
- UnTouch
- UnTrigger
- ZoneChange

### ZoneInfo subclasses

- ActorEntered
- ActorLeaving

### Pawn (UT) subclasses

- FootZoneChange
- HeadZoneChange
- PainTimer
- SpeechTimer
- MayFall
- Die
- SeePlayer
- EnemyNotVisible
- HearNoise
- UpdateEyeHeight
- SeeMonster
- SeeFriend

### PlayerPawn subclasses

- PlayerTick

### Inventory (UT) subclasses

- BotDesireability

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