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# UTClassicGameRules

UT2003 :: Actor >> Info >> GameRules >> UTClassicGameRules (Package: XGame)

The UTClassicGameRules augments the damage dealing process in the game by increasing the damage by 20%.

## Properties

None

## Methods

int NetDamage( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )
  Augments the damage dealing process by increasing the damage by 20%.

## Known Subclases

None

## Code Walkthrough.

I thought that these would be useful examples to further demonstrate writing a GameRules for your game.

    class UTClassicGameRules extends GameRules;

    function int NetDamage( int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, out vector Momentum, class<DamageType> DamageType )
    {
        Damage = Damage * 1.2;
        if ( NextGameRules != None )
            return NextGameRules.NetDamage( OriginalDamage,Damage,injured,instigatedBy,HitLocation,Momentum,DamageType );
        return Damage;
    }

The block of code handles two things: Increases the NetDamage done by 20% and then allows the other GameRules modifiers to go first.

> This GameRules allows all other GameRules to affect the NetDamage before it augments the damage in play. If you neglect giving the other GameRules a chance to augment NetDamage, then all other GameRules loaded after this GameRules will not have a chance to augment play.

Category Class (UT2003)

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