| Home Page | Recent Changes | Preferences

# UnrealScript Entry Points/Controller Events

## Entry Points: Engine.Controller

### event MayFall()

//return true if allowed to fall - called by engine when pawn is about to fall

### event AIHearSound ()

### event SoakStop()

### event LongFall()

// called when latent function WaitForLanding() doesn't return after 4 seconds

### event bool NotifyPhysicsVolumeChange()

// notifications of pawn events (from C++). if return true, then pawn won't get notified

### event bool NotifyHeadVolumeChange()

// notifications of pawn events (from C++). if return true, then pawn won't get notified

### event bool NotifyLanded()

// notifications of pawn events (from C++). if return true, then pawn won't get notified

### event bool NotifyHitWall()

// notifications of pawn events (from C++). if return true, then pawn won't get notified

### event bool NotifyBump()

// notifications of pawn events (from C++). if return true, then pawn won't get notified

### event NotifyHitMover()

### event NotifyJumpApex()

### event NotifyMissedJump()

### event bool AllowDetourTo()

### simulated event RenderOverlays()

### event PrepareForMove()

### event float Desireability()

### event SetupSpecialPathAbilities()

// called before start of navigation network traversal to allow setup of transient navigation flags

### event HearNoise()

### event SeePlayer()

// called when a player (bIsPlayer==true) pawn is seen

### event SeeMonster()

// called when a non-player (bIsPlayer==false) pawn is seen

### event EnemyNotVisible()

### event MonitoredPawnAlert()

## Back to Parent

- UnrealScript Entry Points

## Comments?

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In