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# Texture Properties

Shows properties for a Texture (UT). Multiple instances of this window can be opened by right-clicking a texture in the Texture Browser.

See also http://unreal.epicgames.com/Fire/AnimatingTextures.htm

Note: This page contains the properties of UT textures. See Texture for the list of properties available for UT2003 textures.

## Properties

### Animation

AnimNext
  Next texture in an animated texture sequence.
PrimeCount
  Number of frames that are pre-rendered before the texture is displayed the first time; that's useful for dynamic textures that need to "build up" at startup (FireTextures, for instance).
MinFrameRate, MaxFrameRate
  Frame rate for animated textures. These two properties specify the range of possible frame rates the engine can choose from; it attempts to automatically select an animation frame rate to minimize aliasing artefacts which lead to the effect of a texture animation not looking smooth. (If you want to enforce a particular frame rate, set both properties to the same value.) If set to zero, the animation is played with the user's game frame rate.

### Quality

bHighColorQuality
  High color quality hint.
bHighTextureQuality
  High color quality hint.
LODSet

### Surface

Note: the class script says "out of date" here.

### Texture

#### Subtextures

BumpMap
  Bump map to illuminate this texture with.
DetailTexture
  Detail texture to apply.
MacroTexture
  Macrotexture to apply, not currently used.

#### Sounds

FootstepSound
  Footstep sound.
HitSound
  Sound when the texture is hit with a projectile.

#### Surface properties

Diffuse
  Diffuse lighting coefficient.
Specular
  Specular lighting coefficient.
Alpha
  Alpha.
DrawScale
  Scaling relative to parent.
Friction
  Surface friction coefficient, 1.0=none, 0.95=some.
MipMult
  Mipmap multiplier.

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