Basic Cannons

By Trevelyan

Presumptions:

None, other than that you want to put those irritating cannons that you see in assault and CTF maps. (Irritating unless it's your cannon J)
Please do note that I intended to include the picture and made the quality of it a bare minimum so you can view it quicker. Thanks for not thinking poorly of me J

Directions:

Okay. You have made your CTF map and players are spawn killing away at the starting location for the opponent's base while the other players are grabbing the flag. What's the easiest solution? I think you know.
Bring up your classes menu and select this actor:
Pawn
>>>>Stationary Pawn
>>>>>>>>>>>>>>>Team Cannon (or Minigun Cannon)
And place the cannon in a strategic location. You will need to adjust the direction of the cannon as well.

All of the advanced properties for the TeamCannon are self-explanatory. The default shots that are fired out of the cannon are the AMSD blasts. To change this, highlight Projectile type and then clear the field. Go to your classes and select Projectile on the list; from there click on what kind of shot you would like (such as the WarHeadShell… Give that one a shot!), and click on Use in the Projectile Type box. You will want to change the Fire Sound to accommodate this as well. All you do is clear the fields like above and go to your Sound FX class and select whatever you feel like. (Most sounds that you need are under Botpack.)

Conclusion:

I believe that covers all that you need to know on cannons as far as how to create them. The strategic value of them is something that you need to come up with however. Experimentation is the most enjoyable element of UnrealED! As usual, please give me an E-mail if you have any comments or questions at connors@nnex.net.