| Home Page | Recent Changes | Preferences

# UnrealScriptedSequence

UT2003 :: Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> UnrealScriptedSequence

The UnrealScriptedSequence is an sequence of actions that either are performed by a ScriptedController (such asBot?) or affect the map environment or human players.

- By default an UnrealScriptedSequence actor is set up for use as a DefensePoint. You can assign it to a GameObjective by setting the GameObjective's DefenseScriptTags property to match the UnrealScriptedSequence actors' Tag.
- UnrealScriptedSequence actors that aren't assigned to a GameObjective are used by bots sent on freelance.
- See ScriptedTrigger to put stand-alone scripts in your maps.

## Related Topics

- AIScript
- Creating a Defense Point in UT2003
- Creating And Using ScriptedActions

Category Class (UT2003)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In