| Home Page | Recent Changes | Preferences

# BaseGUIController

UT2003 :: Object >> Interactions >> Interaction >> BaseGUIController (Package: Engine)

This is just a stub class that should be subclassed to support menus.

## Properties

Material DefaultPens[3]
  Container to hold some default pens for drawing purposes. These are white, black and grey in that order.

## Methods

AutoLoadMenus ( ) [event]
  Create a bunch of menus at start up.
bool OpenMenu (string NewMenuName, optional string Param1, optional string Param2) [event]
  Opens a new menu and places it on top of the stack.
bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2) [event]
  Replaces a menu in the stack. Returns true if success.
CloseAll (bool bCancel) [event]
bool CloseMenu (optional bool bCanceled) [event]
  Close the top menu. returns true if success.
InitializeController ( ) [event]
SetControllerStatus (bool On)
SetRequiredGameResolution (string GameRes) [event]
bool NeedsMenuResolution() [event]
  Big Hack that should be subclassed.

### Delegates

OnAdminReply (string Reply) : Called by PlayerController.

## Known Subclasses

- GUIController

Category Class (UT2003)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In