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# TeamGamePlus

UT :: Actor (UT) >> Info (UT) >> GameInfo (UT) >> TournamentGameInfo >> DeathMatchPlus >> TeamGamePlus (Package: BotPack)

UT's Team DeathMatch game type and the base class of all team-based UT game types.

## Properties

### Configurable properties

config bool bNoTeamChanges
  No team changes are allowed.
globalconfig bool bBalanceTeams
  Bots change teams to maintain team balance.
globalconfig bool bPlayersBalanceTeams
  Players are forced to change teams to maintain team balance.
config float FriendlyFireScale
  Scale friendly fire damage by this value.
config int MaxTeams
  Maximum number of teams allowed in the game. (up to MaxAllowedTeams)
config float GoalTeamScore
  Like FragLimit, but team-based.
config int MaxTeamSize
  Maximum number of players allowed in each team.

### Other Properties

localized string TeamChangeMessage, TeamPrefix
localized string TeamColor[4]
  A string
localized string StartUpTeamMessage, StartupTeamTralier
  Used to display the "You are on <color>." message. (I wonder why they didn't use Message Placeholder here...)
bool bSpawnInTeamArea
  Players are respawned in their team's base
bool bScoreTeamKills
int NumSupportingPlayer
bool bBalancing
int MaxAllowedTeams
  Maximum number of teams allowed in this game type. (the maximum number technically possible)
TeamInfo (UT) Teams[4]
  The TeamInfo (UT) objects used to store team-specific information.
int NextBotTeam
byte TEAM_Red, TEAM_Blue, TEAM_Green, TEAM_Gold
name CurrentOrders[4]
int PlayerTeamNum

## Known subclasses

- Assault
- CTFGame (UT)
- Domination

Category Class (UT)

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