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# Types Of Pathnode

This page gives a quick summary of the types of Pathnode and what they are used for. These are all children of the NavigationPoint class.

## Bot Navigation

### Pathnode

The basic pathnode actor.

### LiftCenter & LiftExits

Used to add bot support to lifts. See Pathnoding Lifts for details.

### JumpSpot & LiftExits

A variant of the LiftCenter/LiftExit combination. Tells bots where they can jump with boots, and how to use kickers. (Kickers are a pain. Theories on how to actually make them work on Pathnoding Kickers)

### TranslocDest & LiftExits

A Variant of the LiftCenter/LiftExit combination. Tells bots where they can trasnlocate to/from providing the translocator is in use. See Pathnoding translocators for details

## Bot Tactics

### AmbushPoint

Mainly for Singleplayer missions. With the pawns orders set to Ambushing and their ordertag set to the tag of one or more ambushpoint-ags they may randomly spawn there. Ambushpoints can also tell the pawn that this is a good place to lay out an ambush for the player rather so rather than persueing the player he may go to this point and wait the player out (however I use alarmpoints for this:)

### DefensePoint

Tells bots that its a good place to defend a base or control point in a team game.

## Monster Tactics

### PatrolPoint, HomeBase, AlarmPoint

These work with ScriptedPawns (ie monsters) to script complex behaviour.

## Spawning points

### PlayerStart

### Teleporter, VisibleTeleporter, YawTeleporter

Category Mapping
Category To Do – add missing information

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