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# UnrealScript Entry Points/PlayerController Events

## Entry Points: Engine.PlayerController

### native event ClientTravel()

### private native event ClientValidate()

### private native event ServerValidationResponse()

### native event ClientHearSound()

### event ClientSetViewTarget()

### event InitInputSystem()

### simulated event ReceiveLocalizedMessage()

### event ClientMessage()

### event TeamMessage()

### event PreClientTravel()

### event function ProgressCommand()

### exec event SetProgressMessage()

### exec event SetProgressTime()

### event TravelPostAccept()

### event PlayerTick()

### event AddCameraEffect()

### event RemoveCameraEffect()

### event PlayerCalcView()

### event ClientOpenMenu ()

### event ClientReplaceMenu()

### event ClientCloseMenu()

### event ServerChangeVoiceChatter()

### event ServerGetVoiceChatters()

### simulated event StartClientDemoRec()

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- UnrealScript Entry Points

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