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# Viewport

Object >> Player >> ViewPort

See UnrealEd Viewport for the viewports in the UnrealEd interface.

This class represents a real Player playing on this (where unreal is running that is) computer. Useful if you wish to detect if a playerpawn is controlled locally.

    if (Viewport(SomePlayerPawn.Player)!=none)
      //This player is controlled locally.
    else if (NetConnection(SomePlayerPawn.Player)!=none)
      // This player is controlled remotely.
    else
      // This player is not controlled by anybody yet...

Foxpaw: As far as I can tell this is not a class, but simply a reference to a specific player. I could not find any class file for it, even one defined simply as native.

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