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# Static Mesh Browser

The Static Mesh Browser is one of several [Resource Browser]?s in the UnrealEd Interface. By default it is docked in the Master Browser.

Uses of the browser:

- displays currently loaded static meshes,
- allows further packages to be opened: see Static Mesh Package for a reference listing with descriptions
- allows properties of the static mesh resources to be edited, such as collision, materials. But remember Do not alter default packages.

Static Mesh Browser

## Opening

The Static Mesh Browser is accessed either of two ways:

- Do UnrealEd Main Menu → View → Static Mesh Browser
- Press the Static Mesh Browser button in the middle of the toolbar at the top of the Editor window. It looks like an arch, to the left of the "A".

## Browser Toolbar Buttons

The Static Mesh Browser has the following buttons (from left to right) in its toolbar:

- Dock / undock from browser window
- Open Package
- Save Package
- Load Entire Package
- Create Static Mesh from Selection
- Insert Static Mesh into Level

## Links

- CollisionTutorial

## Navigation

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