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# Shader

UT2003 :: Object >> Material >> RenderedMaterial >> Shader (Package: Engine)

## Properties

### Editable

Material Detail (editinlineuse)
Material Diffuse (editinlineuse)
  The base texture.
Material Opacity (editinlineuse)
Material SelfIllumination (editinlineuse)
Material SelfIlluminationMask (editinlineuse)
Material Specular (editinlineuse)
Material SpecularityMask (editinlineuse)
EOutputBlending OutputBlending
float DetailScale
bool ModulateSpecular2X
bool PerformLightingOnSpecularPass
bool TwoSided
  Whether the final output should be two-sided.
bool Wireframe

#### Inherited from Material

Material FallbackMaterial
  The material to use instead if the Shader can't be rendered, e.g. because the materials used are too cpmplex.

### Hidden

bool ModulateStaticLighting2X

## Enums

### EOutputBlending

Are these similar to the ERenderStyle enum elements of the actor class? (STY_Normal, STY_Masked, STY_Translucent, etc.)

OB_Normal
OB_Masked
OB_Modulate
OB_Translucent
OB_Invisible
OB_Brighten
OB_Darken

## Methods

### Inherited From Material

Reset ( )
  Resets the materials used by this shader.
Trigger (Actor Other, Actor EventInstigator)
  Triggers the materials used by this shader.

Category Class (UT2003)

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