Ghost created by [CD]Icedude
Script by Timmypowergamer
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Description:

This was originally posted on the unreal wiki by [CD]Icedude as description on how to make a ghost. I made it as its own class and saved it to MyLevel.


Installation:

To use the ghost in your map, simply open the MH-Script-Ghost.unr file in unrealed, then open your map. Then add it to your map and save. It is a subclass of IceSkaarj.

Once the ghost has been added to your map, it will stay there as long as there is at least 1 ghost in your map.

In order for the fog effects of the ghost to work properly, you must set any zone that you place it in to a fag zone. To do this, simply place a regular ZoneInfo actor in the zone containing the ghost, and in its properties>ZoneInfo set bFogZone to "true".

