Tells you when the data was last updated. The number of "raw"
server output lines that where parsed. Total number of players
served, connects counted. Number of different player names.
Number of Level changes, e.g. number of maps played.
Furthermore the time/date of the first and last happening in
the meta log file are shown. The Up Time is simply the
time span between last and first happening (it might be negative
if the logs feed to preaes were not on chronological
order). The Map Time is the sum of the times, frags etc.
actually occurred in maps.
inventory
Summery of the Happenings on the server. The number of Frags,
Suicides and Events are shown, also as percentages. The data
presented here is a summery of all recorded happenings.
weapon related frags/deaths
For each in-game Frag/(Death) there is information about the
weapons that where involved. The frag weapon belongs to the
Fragger, the Death weapon belongs to the Fragged. The histograms
show the usage counts for each weapon. You will note that the
overall number of frags/deaths is the same.
Note: For most games/mods there is no Death Weapon information
available.
weapon frag/death correlation
This matrix shows the fragger's weapon on the x-axis
(lines), and the weapon the fragged where holding on the
y-Axis (columns). This will let you interpret the
most commonly used weapons. The numbers are color coded.
How to read the table. Let's say you want to know what commonly
the opponents (the fragged) by weapon N° 5 have. Seek the weapon
line number 5, and all the columns to the right will show the
weapons the fragged where holding while being shot down by a
N° 5 weapon. If the intensity (counts) is high in line N° 5
you will have found a weapon that the fragged where carrying
often. In most cases the fragged will only have weak weapons.
Note: Most games/mods do not provide information about the weapon
the fragged player was holding. Therefore data might not be shown.
suicides / damage types
The left part of the table shows a list of
suicide related damage types
provides.
In the right part, all in-game damage
types are counted (not mattering if they have to do with
suicides). The table splits them up and gives absolute and
percentage values.
Note: Most games/mods do not provide extra damage type
information.
events (non-frags)
In the following table you will find a list of events
supports. The table shows absolute and percentage values.
In the AEsscore.cfg the admin can assign
points to each event, these are used to
calculate the scores in the rightmost
column. these points as also used on the team stats pages.
Note: Most games/mods do not provide extra event information.
roles (player classes)
In the following table you will find a list of the player
roles (classes) this
server supports. The table gives absolute and percentage values.
In the right part of the table you will notice the columns
E, D,
F, S, these stand
for Event, Death, Frag and Suicide counts in that specific role.
The sums of F and D
are of course the same. Since each frag scores one frag for
the fragger and one death for the fragged.
Note: Most games/mods do not provide extra role information.
role frags/deaths correlation
This matrix shows the player roles (classes). Role fragger's are
on the x-axis (lines), and the role fragged are shown on
the y-axis (columns). This will let you interpret what
the most commonly used frag roles were. If both players
were of the same class, then they are shown on the
diagonal. The numbers are color coded.
Note: Most games/mods do not provide extra role information.
n° of players per map
maps & times
Table 1: For the most recently played levels
(upto a maximum of set in AEstats.cfg), the number of players that
where seen are shown in this histogram. These are absolute player
counts, meaning that they *can* be higher than the max. player
limit, since players can join/leave the map at any time.
The time-axis runs from left to right, e.g. the
right-most column is the last map played that day.
Table 2: The table below the histogram shows the
map names, when the games in those maps started, how long they
where played, the HPH (Happenings per
Hour & Map), and the Happening counts (happenings
= frags + suicides + events). The specific counts in frags,
suicides and events are also shown.
If the map times are less than
seconds (TimeBarrier set in AEstats.cfg) the per hour values
are not calculated and set to zero (this removes meaningless high values).
Note: Some games/mods do not provide map names or time/date
information.
This page was generated with Æstats (c) 1998-2001
by Æon.
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