//==============================================================================
//SPAWN EFFECTS
var	config	bool	bTranslucentSpawn,	//Spawn in translucent state
			bFat,			//Enable fat/thin spawn effect
			bSpawnSound;		//Enable ambient spawn sound
var	config	int	Glow;			//Glow in translucent spawns
var	config	byte	Fat;			//Fatness in fat/thin spawns

//	HEADSHOT BONUS
var	config	bool	bHeadshotBonus,	//Enable headshot bonuses
			bHeadshotSound;	//Enable headshot sound
var	config	int	HeadshotSound,	//Static headshot sound 1 through 4, 0=rand
			HeadshotFrag,	//Frag bonus for headshot
			HeadshotHealth,	//Health bonus for headshot
			HeadshotAmmo,	//Ammo bonus for headshot
			HeadshotDeath;	//Death bonus for headshot (subtracted)

//TEAM FUNCTIONALITY
var	config	bool	bNoTeamMomentum,	//remove momentum when shooting teammate
			bTeamScoring;		//Apply bonus/penalty to team score

//PROTECTION TIME AND PENALTY WINDOWS
var	config	int	MinProtectTime,	//Min spawn protect time, after player moves
			MaxProtectTime,	//Max spawn protect time, if player doesn't move
			aPenaltyTime,	//Penalty window for players shooting spawners
			bPenaltyTime;	//Penalty window for spawners shooting players

//PENALTIES FOR SHOOTING A SPAWNER
var	config	int	aHealth,		//Health penalty.
			aHealthShot,		//How many spawn shots before ^ is activated
			aAmmo,			//Ammo penalty
			aAmmoShot,		//How many spawn shots before ^ is activated
			aFrag,			//Frag penalty
			aFragShot,		//How many spawn shots before ^ is activated
			aDeath,			//Death penalty (i.e. added deaths)
			aDeathShot,		//How many spawn shots before ^ is activated
			aInstantDeathShot;	//Shot count to instantly kill the offender

//PENALTIES FOR SPAWNERS SHOOTING OTHERS
var	config	int	bHealth,		//Health penalty.
			bHealthShot,		//How many spawn shots before ^ is activated
			bAmmo,			//Ammo penalty
			bAmmoShot,		//How many spawn shots before ^ is activated
			bFrag,			//Frag penalty
			bFragShot,		//How many spawn shots before ^ is activated
			bDeath,			//Death penalty (i.e. added deaths)
			bDeathShot,		//How many spawn shots before ^ is activated
			bInstantDeathShot;	//Shot count to instantly kill the offender
//	MESSAGES
var	config	string	SameTeamMsg,	//Message when shooting a teammate
			aSpawnMsg,	//Message when players shoot spawner
			bSpawnMsg,	//Message when spawner shoots a player
			HeadshotMsg;	//Message when headshot is made
//==============================================================================