LogoSplashV3 by [es]Rush - Testing version - almost readme :)
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ServerActors=LogoSplashV3test.SplashLogoSA
ServerPackages=LogoSplashV3test
+ your logos and sound to ServerPackages, you should know the rule already

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The below should be in UnrealTournament.ini

[LogoSplashV3test.SplashLogoSA]
LogoTexture=myclanlogos.logo
LogoDrawTime=10.0
CaptionLineOne=MAKE YOUSELVES AT HOME
CaptionLineTwo=FEEL FREE TO CAP
CaptionLineThree=
CaptionLineFour=
IntroSound=myclanintro.intro
CustomRedFlag=myclanlogos.flagred
CustomBlueFlag=myclanlogos.flagblue
LogoTranslucent=True
Position=center,center
Size=byself:1 

Position variable syntax
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It consists of two parts, the horizontal positioning and vertical.
Position=horizontal,vertical
Each part should be set.

The positioning can be done three ways:
-absolute position from the edges of the screen
-relative position represented by %*screen width/height from the edges of the screen
-centered on the screen

Examples should say more than a hundred words, let's start:
1)Position=left:10px,top:30%
It will place the image so that the left border of it will
be 10px from the left edge of the screen and the distance between
the top edge of the screen and top border of the image will be
equal to 30%*screenheight.
2)Position=right:30%,bottom:100px
Right border of the image will be 30%*screenwidth from the right
edge of the screen, and the bottom border of the image will be
100px from the bottom edge of the screen.

Simple ? I think so. So once again.

Position=left/right:XXpx/%,top/bottom:XXpx/%
where / means a choice you can make, and XX means the number

And the last but not least, center. It is the easiest to use.
To center the image on the whole screen set:
Position=center,center
To center it only vertically set:
Position=left/right:XXpx/%,center

!!! Remember, DO NOT USE SPACES, and keep the syntax right !!!

Size variable syntax:
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So you want to change the size of your logo ? It's simple.
You can even keep the logo the same size in every resolution.

If you want to just scale the image, set:
Size=byself:(yourscale)
so, to double the size, you just do:
Size=byself:2

Now, the useful part(I think) :P You can set the image size
to be relative to the screen size. Example:
Size=byscreenx:30%
It will set the image width to be 30% of the screen width. The image height will keep the ratio.
Size=byscreeny:30%
It will set the image height to be 30% of the screen height. The image width will keep the ratio.

!!! KEEP THE SYNTAX !!!

Enjoy, and rememeber, this is a test release so expect some problems :P
 