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Dynamic Package Loader by Cratos (cratos@gmx.at)
Release: 2006-02-02
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whats new in Release 2006-02-02?
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* Support for Arena/InstaGIB Mutators
Some Mutators have to be loaded before serveractors (most Arena mutators). You may add "DynamicPackageLoader.DynamicMutatorLoader" 
to your mutators (add it to the serverstartline) and DynamicPackageLoader will be able to ensure this early loading


How to install:
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Copy the ini settings into your unrealtournament.ini and adjust them as you like
There are some sample-entries included
To support Arena/InstaGIB-Mutator add this to your servermutators: "DynamicPackageLoader.DynamicMutatorLoader" (maybe add it to the ServerStartLine!)



ServerPackages:
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These are the main Serverpackages that are loaded on EVERY map/gametype. Put here all standard Serverpackages.
(Attention: your [Engine.GameEngine] Serverpackages will be overwritten with these Packages and the new Dynamic-Packages)

DynamicPackages:
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These Serverpackages are loaded dynamically depending on the running Map
Format: DynamicPackages[x]=MapSelection;Package1;Package2;....PackageX
e.g.: DynamicPackages[0]=DM-;UTPureRC7C;BP1Handler7C;BP4Handler7C
--> this will load the UT-Pure Serverpackages on all Deathmatch maps

DynamicActors:
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These are Serveractors or Mutators that are loaded dynamically dending on the running Map
Format: DynamicActors[x]=MapSelection;Serveractor1;Serveractor2;...ServeractorX
e.g: DynamicActors[0]=DM-;UTPureRC7C.UTPureSA
--> this will start the UTPure Serveractor on all Deathmatch maps



Hints:
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You may use the wildcard "*" to apply a setting to EVERY map
e.g: DynamicActors[0]=*;MonsterAnnouncerLA.MA_ServerActor
--> this will start the MonsterAnnouncer on every map


Have Fun
Cratos
July, 2004