             _____     __      __   __  __
            / ___/__ _/ /_____/ /  / / / /__
           / /__/ _ `/ __/ __/ _ \/ /_/ / _ \
           \___/\_,_/\__/\__/_//_/\____/ .__/
                                      /_/     v1.01
                          Unreal Tournament Mutator

Author: Ben Coleman (Joyrex-J9)
Email:  ben.coleman@capgemini.co.uk
Date:   01/01/2000 (This is the sort of thing I do on New Years Day!)

Installation Instructions:
I am packaging this mutator in the 'standard' umod format. Double clicking on the 'CatchUp.umod'
file should install all the files in the correct places under your Unreal Tournament folder and place
this readme in the Help folder. For the curious here are the files and their intended locations:
	File:-			Folder:-	What is it?:-
	CatchUp.u		System		Compiled code for the mutator.
	CatchUp.int		System		Meta-class declaration thingy.
	CatchUp.ini		System		Settings file for the mutator (see below).
	CatchUp-Readme.txt	Help		This file!

Mutator Description:
This mutator will give players who are losing the match bonus weapons and a chance to 'catch up'.
When a player re-spawns they will be given extra weapons depending on how far they trail behind the 
current leader of the match. This is what the Spread value displayed in the bottom left of your HUD 
tells you, a positive number means you are winning, but a negative number is the number of frags you 
are currently behind. This mutator uses a 'step' value which is the number of frags you need to be 
losing by to earn each extra weapon.

This is the sort of thing best explained by an example:
If the 'step' was set to 2 (which is the default) then...
  If you were losing by 2 frags (Spread = -2) you would re-spawn with the Shock Rifle
  If you were losing by 4 frags (Spread = -4) you would re-spawn with the Bio Rifle
  If you were losing by 6 frags (Spread = -6) you would re-spawn with the PulseGun
  and so on... you get the idea :)
The bonus weapons can be cumulative i.e. losing by 6 frags would give all 3 of the above weapons, or
not depending on the 'Cumlative=' setting in the CatchUp.ini

This 'step' value can be changed by editing the 'CatchUp.ini' file in the Unreal Tournament System 
folder.
The bonus weapons at each 'step' are:
  1) Shock Rifle 
  2) Bio Rifle
  3) Pulse Gun
  4) Sniper Rifle
  5) Ripper
  6) Minigun                        Note. This order is based on the default weapon priority
  7) Flak Cannon                        - this seemed a good yardstick to which weapons were 
  8) Rocket Launcher                    - 'better' than others. 

Notes:
This mutator works with all of Unreal Tournament's game types, but it only makes 'sense' in Death
Match. With other game types you receive the bonus weapons for trailing behind, but as you can not
see your spread it seems a little odd. But hell it works so try it out!

Credits/Thanks:
Tim Sweeny's tutorial docs, which are an indispensable aid.
Mike Fox the author of the NIUT mutator from which I pinched a little bit of code. 
(Which saved a log file full of 'Accessed Nones' from driving me insane!)
Any soul who A) bothered to download this Mutator & B) bothered to read the readme!

Disclaimer/Legal stuff:
This is my first ever mutator, I've tested it and I happy with it, but use it at your 
own risk. Basically coz I don't want to get into any s**t and computers can do some funny 
ol' things :)
This Mutator is Copyright 2000 by Ben Coleman
Please do not try to make money with this, or distribute it under a different name, etc.
If you do use my code in someway (bloody unlikely!) I would be grateful of some kind of
acknowledgement.

Any comments, bug reports, general whaffle etc. whould be gratefully received 
email me at - ben.coleman@capgemini.co.uk or ben@blue-calx.freeserve.co.uk

Release History:
v1.01 - This Initial Release

Improvements/Next version:
Use UWindows instead of the horrible little ini file.
Allow what bonus weapons are awarded to be customised.
Write another, better Mutator :)

------[ Joyrex - J9 ]------
(C) Ben Coleman, 01/01/2000
---------------------------
