MapVoteX Readme

Install:
ServerPackages=MapVoteX101a

Startup: ?Mutator=MapVoteX101a.MapVoteX


bUseMapList=False
If set to True, the Maplist in the UT.ini file will be used provided bMapList=False in the CustomGameConfigs.

bAutoOpen=True
The MapMenu auto opens at game end for each player to vote.

bReloadCorrectGameAtStartup=False
If set to True, then regardless what your server's commandline is, the game in MVGameName will start.

VoteTimeLimit=50
Time allowed to vote once menu opens.

ScoreBoardDelay=10

RepeatLimit=5
The number of games that go by before the map becomes available again to vote.

bSortCustomGameList=False
If set to True, the GameNames in the Mapmenu will be sorted in alphabetical order.

MVGameName=Rocket Arena DeathMatch
Used internally by MapVoteX

DefaultSettings=
Commandline settings that will be loaded with all games.

CustomGameConfigs[0]=(
bEnabled=False
False MapVoteX will ignore this game, and accept it if True.

bMapList=False
If set to True, MapVoteX will use the CustomGameMapList corresponding to this game number.

DefaultMap=""
This is the default map the game will start with after a successful vote.

MapPrefix=""
The map prefix, like "DM"

GameClass=""
The Class of the game, ie: Botpack.DeathMatchPlus

GameName=""
Any name you want to call this game, make sure all games have different names.

bGameName=False
If set to True, then the game will be used by UT in the Scoreboard.

Mutators=""
A list of mutators you wish to use with this custom game separated with commas ','

Settings=""
Commandline settings for this game, ie: MinPlayers=10,InitialBots=7,Maxplayers=16 etc...

CustomGameMapList[0]=(Maps="")
Here you enter all the maps you want the corresponding Custom Game to use separated with commas ','
NB: Remove the prefix and suffix ie:
If the map is called DM-whatever.unr DM-Liandri.unr DM-Bridge.unr enter them as such:
Maps="whatever,Liandri,Bridge" and so on.
A maximum of 100 maps per game per maplist can be used.
