================================================================
Title                   :Grave of the Machine
Version                 :-=FINAL=- +EndFix
Release Date            :13/01/11
Filename                :MH-(ZM)MACHINEEndFix.unr
Author(s)               :Zachary "Zacman the Damned" Milton
Email Address           :Zac.dragonmaster@gmail.com or ZacmanUT99@MSN.com
Web Page                :www.theotaku.com/portfolio/zacmanthedamned
Description             :This Liandri Facility has fallen to ruin over the
			decades. But now Liandri have decided that they want
			to start using it again. The majority of the
			creatures that have infested it should be easy to
			clear with a LNF-12 Nuclear Flare, however, two
			massive biosigns are present. Eliminate these 2
			creatures and then proceed to the Evac Teleporter
			to await further instruction.

Where to get this map	Wherever you can dig it up =P

================================================================
--- Play Information ---
Game                    :UnrealTournament
Level Name              :Grave of the Machine
Single Player           :Well you can try, but you're gonna get pwnt :)
Cooperative             :yes
Deathmatch              :no
Dark Match              :no
Difficulty Settings     :no
New Sounds              :No
New Graphics            :level screenshots
NewUnrealScript         :Yes, from http://www.unrealroc.com/ Full credits to Dave for the awesome scripts!
External DLLs           :Nope
Known bugs              :All should be fixed :D

--- Construction ---
Editor(s) used          :Unrealed 2.0
Base                    : N/A
Construction Time       :About 2 weeks, including beta testing and fixes

Installation
------------
Copy to your UnrealTournament directory

Extended description: A short, heavy slog through Merciless enemy forces that
		     will be all over you, finished with two scripted bosses
--------------------


Author's Notes
--------------
Use as many players as you can! Thanks to the magic of distanceviewtriggers,
the mantas will frakin ZERG RUSH you XD

Special thanks to NELSONA for testing this on her server and helping me wade
through and kill off all the bugs and horrid gameplay flaws through 3 versions
and also putting up with my spontaneous bursts of inspiration
suddenly doubling the size between versions, meaning a whole
lot of extra to test :P
Also thanks to DU for the final testing phase on their Mapping server that weeded out the last little problems
And finally to Creavion for pointing out my crappy lighting in the first room. Cheers to all!

Changelog
---------
EndFix:
-Fixed lighting in Piping pit that was the wrong colour
-Lit up the area leading to the Skaarj Bridges
-SHRUNK THE HELL out of the giant coronas
-Removed Axe that would sometimes make the queen get stuck and stop fighting
-Added flames to Lava in bridge area
-Added triggered deaths on top of Bridge tunnel thing and also on the bars of the SkaarjBridge to stop players getting stuck. Now you just die :)

Final:
-Removed a stupidly placed and totally random panel
-Bumped queens health up
-Re-aligned textures on Titan Balcony
-Set Skybox in Bridge area

Gamma:
-Fixed BSP mistake where Bridge support didn't meet center area
-Completely redid queen area, creating Clockwork Paradise
-Put redeemer back in Titan area
-Reduced enemy load around second shaft
-added some lighting in slith sewers
-Removed redundant Titan Manta spawner

Beta:
-Redid queen area completely
-Massive decrease of thing factory production
-Removed Redeemer from titan area
-Built Bridge Area
-Activated Slith and Krall spawners that were untagged in alpha
-added various decorative additions to Slith area
-Reduced ammo respawn time to 0.5

Alpha:
-=First Release=-

Copyright / Permissions
-----------------------
This level is copyrighted by Zachary Milton 2010

Authors may NOT use this level as a base to build additional levels
withouy my explicit permission! Please guys, just ask, its to prevent
Mismatches and also to stop people rippin off my work.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! Actually, you can't make money off it AT ALL without EPIC GAMES
explicit permission!!!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
