===============================================================
Title                   :Snowy Shootout
Version                 :1.3.4
Release Date            :04.24.2002
Filename                :DM-INF-SnowShoot.unr
Author(s)               :Coop
Email Address           :coop@atomicwienerdog.com
Web Page                :http://mywebpages.comcast.net/coop31284
Description             :This Team Deathmatch map takes place in a snowy, calm, mountain pass.  At the end of the pass, an 			old, but not so quiet base resides, defended by a few campers.  APCs mark the spawn points for Red 			Team, and Tents for the Blue team.  

Red Team		:Your starting position is inside an APC.  Exit the APC and secure the guard tower, expect light 			resistance from the guard tower.  From there, make a cautious advance deeper into the mountain pass.  			The terrain is heavily packed snow and you shouldn't require special snow gear.  Locate the base, and 			eliminate all guards in the area.  Your mission objectives will be transmitted to your PDA upon 			securing and maintaining a hold on the area.

Blue Team		:There's been some noise in the lower tunnels leading to this open mountain passage.  Tower Guards 			will be monitoring the area and reporting any further disturbances.  Base Guards are on the look out 			for any suspicious activity as well.  Continue your patrols, and report anything out of the ordinary.

			New Version 1.1: Added more cover, more spawn points, breaking wood and other small details.

			New Version 1.2: Completely redesigned Red Team's (Team A's) Spawn point, Added more terrain features, 			and made the map look even better than it has before.

			New Version 1.3: Touched up on a lot of details, cleaned any BSP problems, finalized animating intro 			screenshot.

			Final Version 1.3.4: Finalized textures, finalized bot AI.  It looks great, and runs great.


Previous Maps		:Many Many Unreleased maps.  Be Patient, they'll be coming soon :-)

			 
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--- Play Information ---
Game                    :Infiltration
Level Name              :DM-INF-SnowShoot
Single Player           :The bots actually aren't that bad.
Cooperative             :Teams?
Deathmatch              :Yes
Dark Match              :Its quite dim				
Difficulty Settings     :Bot difficulty, but it doesn't matter, they're dumb anyway
New Sounds              :none
New Graphics            :yes
New UnrealScript         :none
External DLLs           :none
Known bugs              :Sometimes the breaking wood doesn't break, no biggie, gameplay is not effected in any way, unless 			your objective is to smash all the wood.  Bots, but that's inf team's problem.
                      

--- Construction ---
Editor(s) used          :UnrealEd 2, TerraEdit, PSP
Base                    :New Map from Scratch
Poly Count		:somewhere above 1100, most not visible, Average Polys: 230, depending on where you are
Build Time		:Under 1 minute (Athlon 750, Voodoo5 5500 64megs, 128megs SDRAM)
Editing Time            :approx 20 hours over the course of 2 days
			Version 1.1: 12 hours, in a day, non stop.
			Version 1.2: 12 hours, over the course of a week.
			Version 1.3: 6 hours, over the course of a week.
			Final Version 1.3.4: 3 hours in one day

Installation
------------
place the .unr file in your  :/UnrealTournament/Maps folder.

Author's Notes
--------------
This map is a Team Deathmatch map that plays more like an assault map.  One team defending, one attacking.  The defenders (team blue) start up in tents.  It's a seemingly abandoned base, and its night, with nothing major expected to happen.  The guards pitch up their tents and call it a night.  On the other side of the valley, in the guard tower, things are also quiet, and the evening is coming to an end.  Out of nowhere, an explosion is heard, 3 APC's come pouring out of a giant hole in the tunnel door.  The Attacking team (team red) starts up in and around these apc's.  Neutralize defenses in the guard tower, before making a hasty advance toward the base.  There is something going on there, and whatever it is it must be stopped.

The bot AI is alright.  It's not the best, however, when you're bored, they can give you something to shoot at.

Reworked to concentrate more on teamwork and strategy, v1.1 is nothing like the old map.  New decorations have been added, along with a few new terrain features.  I want to thank NNY of Realmaps http://www.real-maps.com for reviewing and suggesting changes, the unreal community, for making such things as infiltration, Terra Edit, and Unreal Tournament, because without the community, its just another suck ass game.

Version 1.2:  Changed a lot, mostly around the Red team's spawn point, polys have increased there, but shouldn't cause too much slowdown.

Version 1.3:  Messed with some details, all breaking glass and breaking wood works now, everything has been finalized, skybox perfected, BSP problems resolved.

Copyright / Permissions
-----------------------
This level is copyrighted by Coop, 2002. This copyright pertains only to the
redistribution of this map for commercial purposes, either intact or altered in any way, for
sale for money.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
Intact.

Other than that, this map and all the contents in the archive are free to use.

Authors MAY NOT use this level as a base to build additional levels.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
