=============================================================================

DM-INF-Blackout.unr 

Team DM for Unreal Tournament - Infiltration

(C)2002 Excelsiore

=============================================================================
Title                   	: Blackout
Map type			: Infiltration UT Team DM 8-24 
Build				: Final
Test Builds			: Several
Date                    	: April 15, 2002
Filename                	: DM-INF-Blackout.unr
botsupport			: yes

Author                  	: Excelsiore
Email Address           	: excelsiore@hotmail.com
Home Page               	: http://www.geocities.com/xcelsiore/
PQ Homepage			: http://www.planetquake.com/quakesphere/

MODmakers Homepage		: http://www.planetunreal.com/infiltration

Mapping/Layout		: Excelsiore
Mapping/Lightning		: Excelsiore
Design				: Excelsiore
Additional Ideas/Remarks  : See special thanks below.
Main Gameplay Testing	: {Merc}Excelsiore
Beta Testing			: {Merc}Excelsiore

Compile Machine           : Athlon 1200, 512 MB goatcheese, Geforce 2 MX-400


=============================================================================
* About *
=============================================================================

This, my fourth infiltration map, (third if you don't count Vladivostok Night),
takes place in a military office building/storage area/barracks (take your pick)
that has recently been moved into. An enemy force has landed on the roof and 
taken out the generator. Lighting your way are floodlights in the stairwells 
and the flashlights you bring along. The defending team starts in the basement 
and must work their way upwards through 3 floors of CQB ambushing fun. Although 
you can go outside, the main thinking in making this map was that the majority 
of the fighting would take place indoors. 

With 59 window movers and many, many door movers I tried keeping the poly count 
as low as possible(maxes out at 350 outside, 500 if flying around outside) by not 
adding too much detail. The rooms may seem a bit underdecorated but I'm no 
Angelheart so give me a break. As always I have (somewhat)sacrificed realism for 
gameplay. Still there should be enough detail so that players don't get lost
(though they're bound to get disoriented as they would in a real house with the 
lights out).

Botpathing this map was a real pain. I spent a loooooong tim trying to get them to 
move their asses. The roofbots usually find their way into the basement while the 
basement bots seldom even go up the stairs to the first floor. Still the bots usually
find each other and end the rounds in a somewhat timely fashion. My recommendation
for offline players is to start on red(basement) if you wan't to try ambush tactics and
start on blue(roof) if you want a small taste of teamwork.

Special thanks to Jaymian, DredDamo,Yezariael, mat69, FiringAimlessly, reaper,
Futureprobe, Wildheart and anybody else who helped in someway that I forgot to 
mention.

Feedback is greatly appreciated: excelsiore@hotmail.com

=============================================================================
* Weapons / Items *
=============================================================================

Spawnpoints        : 2x12 = 24

Known Bugs		: Bots seem to find the layout confusing. Bots suck IMHO.

=============================================================================
* Copyright / Permissions / Mumbo Jumbo *
=============================================================================
Copyright (c) 2002 Excelsiore.  All rights reserved.
This level may be electronically distributed only at no charge to
the recipient, and may not be modified in any way.  This text file
must be included with the level.
This level may not be distributed on any CD-ROM without the prior,
explicit consent of Excelsiore.
You may run this level on your server as long as no money is charged to players
for playing on your server.

=============================================================================

=============================================================================
site  : http://www.geocities.com/xcelsiore/
PQ Homepage	: http://www.planetquake.com/quakesphere/
email : excelsiore@hotmail.com

Infiltration by Sentry Studios
http://www.planetunreal.com/infiltration

Special Thanx		: To Epic, thanks for a cool game.