INF community DOM Mappack
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All maps converted by Jaymian     neojaymian@icqmail.com   

http://home.attbi.com/~jaymian/home.htm

INFCommunityDOMMaps includes the 9 converted maps and the readme.

INFCommunityFiles includes all the original files that were packaged with the original maps. You will only need this if you don't have all the original maps. These files were left untouched by me. 

Installation: Place the .unr in to INF map folder.
              Place the .u into the system folder.
              Place the .aux into the sound folder.
              Place the .utx into the texture folder.

About the maps: Well it appears I could not keep up with the DOM demand. So I had the great idea to turn a bunch of community/team maps to DOM. After a long hard selection process, 9 maps made the cut. I only messed with pathing, and maybe some decos, but the bsp and lighting remain the same. Thanks to the authors who actually replied and let this happen.

DOM-INF-Relics (AngelHeart): DOM points are the plane, the tomb coffin, and the nazi office. It's your job to stop the nazis from stealing the coffin. Make sure they don't escape, and check the office for intelligence items. 

DOM-INF-1940RAF (AngelHeart): DOM points are located at the hanger plane, the other plane, and the commincations on the top floor of the building. After defusing the bombs on the planes, head to the communications room, and send the signal. Make sure nothing happens to those planes.

DOM-INF-Realmanor (AngelHeart): DOM points are the secret lab in the basement, the center coffin in the basement, and the car outside. A supsect of homicide, and human experimentation owns this creepy manor. It's your job to search his car, his lab, and a supected tomb. If a tomb is found, search for evidence of mutilation, and experimentation of the bodies. This sick bastard won't get away with this any more.

DOM-INF-RealAssault (AngelHeart): DOM points are the two 50 cal bunkers, and the command bunker. The beach has been breached, but enemies are still popping up here and there. Make sure you hold the command bunker, and any working machine gun bunkers. Don't let them retake the beach.

DOM-INF-TigerHunt2 (Silver Ibex): DOM points are symbols located at the Snake Barn, the Paw Building and the Star Building. A cult has taken up residence at this farm. They believe it's location to be sacred. They won't leave without a fight. They will guard their symbol locations with there meager lives. That would be a good place to look.

DOM-INF-Installation (Clawfist): DOM point is the office chalkboard in the center building.  This installation had a small team of code-breakers working here illegally. They are now gone, but it is believed they may have left the launch code behind. Expect some company. We're not the only people who want that code. 

DOM-INF-Blackwater (PMPN8EZ-Duke): DOM points are the power supply, the fuel depot, and the launch station. With the launch code in hand, head to the blackwater facility. You'll need the power on to make the launch, and fuel to escape. It will be a long ride to the middle of no-where. Expect company.

DOM-INF-Siberia (Raekwon): DOM point is the missile storage in the lower level. If the other team fails at blackwater, we'll still need something. Head to the siberia facility, and grab as many missiles as you can. 

DOM-INF-Atoll (Alpha9): DOM points are located at the main boat landing zone, the helipad, and the computer mainframes in the tower. After making an entrance by water, head to the computer mainframe to hack it. Once you gain access to the computer, find out when our company arrives. Take him out, then make your way home. 

Hope you enjoy these maps. I also hope they make it online, seeing as how that is their main purpose. The bot-support is pretty weak on some of these maps. I did the best I could with what I had. But like I said, these are mainly for online. Thanks again to the original authors of the maps, and to the community for wanting to actually play some DOM.  
