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Title			: Wrath Complex
Version			: 1.00
Final build date	: 28th may 2001
Author			: Emil 'HypErioN' Attlid
Email Address		: HypErioN@Planetunreal.com
Web Page		: Http://www.Planetunreal.com/Hyperion

Description: 
Fast CTF map with lots of open space to fight in. Sorry, no cramped corridors for Flak spamming. Originally intented to be a small test map for 512x512 textures, and how they affect performance. But as i continued to build on it, it evolved into a fullsize, fully playable CTF map. And so i thought "Ah, what the heck, I'll release it"...

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--- Map information ---

Level Name		: CTF-Wrath
Gametype		: Capture the flag
New sounds		: No
New Art			: Some UT textures were resized to 512x512, with some detail added.
New scripts		: No
Bugs			: Hmm...

--- Construction ---

Editor(s) used		: UnrealEd 2.0 436, PaintShopPro 7
Rig used		: Thunderbird 900/128mb RAM/GeForce2 GTS 32mb
UT Renderer		: Latest OpenGL .dll
Construction Time	: A few days

--- Credits ---

Thanks too David Mnnich for giving me some really good lighting suggestions. I know i didnt do exactly what you told me too, but some of it got to me atleast... ;)
And thanks to Henrik Brandt, for saying "It looks OK" after seeing a couple of Screenshots... Err...

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Notes:
This map both runs and looks (washed out lighting, pale colors etc.) terrible in D3d, but thats just natural. D3d is the Devil's work, and by using it you are only making more and more games use it, and that my friend, is a bad thing... OpenGL is the way to go. The polycounts hover around 200-250, but peaks at 400... but thats only at some weird angles/spots... you won't notice it when you play. Also, this map uses mostly 512x512 textures, which means it uses up more Video memory than any normal UT map. Anyone with 16mb or more shouldnt notice any performance loss, though.

Installation:
Unzip the .unr file to your UT\maps directory. For me it is 'C:\games\Unrealtournament\maps'
Leave the readme file in this archive after you read it.

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This level is copyrighted by Emil Attlid 2000.

Authors may NOT use this level as a base to build additional levels. 
You are NOT allowed to commercially exploit any part or parts of this level, i.e. put it 
on a CD or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1999 EpicGames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
