================================================================
Title                   : Tanker
Version                 : 1.0
Release Date            : June 18th 2000
Filename                : CTF-Tanker.unr
Author(s)               : Peter 'Rahnem' Respondek
Email Address           : rahnem@iprimus.com.au
Web Page                : http://www.rahnem.ozunreal.com/
Description             : Capture the Flag
Other levels by author  : DM-Hectate
Additional Credits to   : All the people over at Ozureal and beta-
                          testers (see below)

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Tanker
Single Player           : Botmatch
Cooperative             : Hell yes!
Deathmatch              : 8 - 12 players suggested
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : A fair few BSP errors. No HOM effects or Holes.

                          Blue base freight elevator has a few issues with the botpathing.
                          Bots will run against the elevator doors to get down the shaft
                         
                          You can pressurise yourself.

--- Construction ---
Editor(s) used          : UnrealED Beta and UnrealED 2.0 Beta
Base                    : Built from scratch
Construction Time       : A bloody long time

Installation
------------
Unzip the .unr file into your Unreal/maps/ directory, start unreal tournament and enjoy.

Author's Notes
--------------
This map has turned out noting like I originally wanted it to. This is my own fault for 
trying to push the bot AI beyond it's limits (seems to be turning into a bad habit). I
was going to have the team triggers (the ones that open the oil covers) trigger a whole
heap of other doors around the level to help, or hamper, team-mates and enemies. Now the 
triggers are virtually useless. Due to this the map feels very short in terms of getting 
from one end to the other.

Bots are quite smart. They will snipe you while running across the deck and expand your 
ass if you go through the pressure chamber (if you don't do it to yourself :). Because the 
map is not exatly the same at both bases I have tried to even it out as much as possible.
Although it may seem that the red team has the advantage this is not the case. The
blue base is much easier to defend. Because of the shortness of this map a good defence 
is the best offence.

Some people might not like this level because it is a bit tight. You can't please
everyone I guess.

Thanks to all the beta-testers SSHAD, Sannibal, Ratlord, Pink_Bits,  
Gomi, Garf, excsm, Caliburx_dn and Plutonic. Special thanks to Kraiye whose email
helped me find most of the bugs around the level. I would also like to thank Shane
Claude and Juan Pancho Eekels whos levels inspired this one.


Copyright / Permissions
-----------------------
This level is copyright Peter Respondek 2000.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.