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Title                                  : Stonekeep (beta)
Filename                               : Stonekeep.unr
Date                                   : 16/3/2000
Intended for                           : Unreal Tournament
Author                                 : David Schatzmann
Author E-Mail                          : dschatzmann@gmx.at
Description                            : A big CTF map, designed for about 16 players.
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* Play Information *
Single Player                          : No
Cooperative                            : No
Deathmatch                             : No, not really
Capture The Flag                       : Yes
Domination                             : No
Assault                                : No
New Sounds                             : No
New Graphics                           : No
Suggested Max Players                  : 16
Optimized for Bots                     : Yes (Was hard work!)
Known Bugs                             : The bots don't manage to jump/translocate to the place of the Redeemer.
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* Construction *
Base                                   : New Level
Editor(s) used                         : UnrealED
Build Time                             : 5 days (around 20h)
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* This is an alpha version what will the final level look like (if I finish it)? *
- the bots will have the possibility to use the redeemer AND to go back to the lower part of the level
- the flare effects in the middle of the map will not be that  dazzling
- the sky box will look better
- rocks around the keeps (real rocks, not this cube)
- the little stream won't be that simple, and there will be some hills
- i will build some better stuff to hide between the two castles
- places of the weapons will be optimized
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* Notes from the author *
Stonekeep is a CTF map for 8-16 players. Its my first Multi-Player Map.
I built some Unreal (Single Player) levels some time ago, but I didn't finish any of
them. But I've included "David's Tower", my biggest Single-Player map in
the Zip-File, I haven't and I won't finish it, but it should nevertheless
be fun. At least I hope so, because it was hard work (MANY hours) -
so play it and comment the levels to me at dschatzmann@gmx.at. Enjoy.
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* Copyrights/Persmissions/Legal Stuff *
Authors may NOT use this level as a base to build other levels.
This map is intended to be distributed over the Internet/BBS's.
You are not allowed to sell this map without prior written consent by David Schatzmann.
This text file MUST be also distributed with the map file.