CTF-StoneForts

ReadMe for Unreal Tournament

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Title: CTF-StoneForts

Filename: ctf-stoneforts.zip

Author: Michael 'Bot_40' Rippon

eMail Address: rip@facechange.co.uk

Website URL: http://bot40.topcities.com

Release Date: Thursday, July 05, 2001

Last Update: Thursday, July 05, 2001

Version: 1.00

Credits: The Darkmagic team (Erdrik, Mister Cope, Scorpio911 any others I forgot
that helped!)

Other levels by author: DM-Cryptic, DM-UMenu 

CTF-Crusade, CTF-Gravija, CTF-DMUT-StoneForts (And a load of other crappy CTFs :) 

SH-Urban, SH-Crusade, SH-Fusion, SH-Hydrophobia, SH-Velocity 

LemmingsKomedyMapPack

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Play Information

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Game: Unreal Tournament

Level Name: CTF-StoneForts

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: CTF-DMUT-StoneForts, Michael 'Bot_40' Rippon (ME!)

Build Time: 4-5 days for the origional, half an hour for conversion.

Recommended # of Players: 14+

Editor(s) Used: UnrealEd

Known Bugs: Your teams' bots will camp for a few seconds just as the match starts,
giving them orders will stop this.

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Inventory

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Weapons: Flak Cannon, Sniper Rifle, Pulse Blaster, Redeemer, ASMD Shock Rifle,
Rocket Launcher

Armor and PowerUps: Thigh Pads, Health Packs, Shield Belt, Health Vials, Armor

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Mods

----

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Installation

------------

Unzip ctf-stoneforts.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-StoneForts

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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Two grand castles constructed by the Nali were invaded by the skaarj and left
abandoned until Liandri discovered them and converted the surrounding area into a
giant CTF arena. 

Tip: He who controls the central bridge shall dominate the map! 

Tip: Telling all the bots to attack will not win you the level. I tried this with 15
adept bots and lost 3-0! Get some to defend and some to cover you on your flag runs
:-)

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Author's Notes

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This was the best level I had made so I did a conversion so it will work with noraml
UT weapons. You will find the bots are better than in the darkmagic version. This is
only because they can use the translocator ;-) 

Make sure you have fog turned on, otherwise the dungeons will look ugly. To do this:
Open up 'C:\UnrealTournament\System\UnrealTournament' in notepad. Make sure you know
whether you are running in Software Mode, D3D, OpenGL etc. Scroll down till you see
[SoftDrv.SoftwareRenderDevice] and the under the type you are using (eg.
[D3DDrv.D3DRenderDevice] for D3D, [OpenGLDrv.OpenGLRenderDevice] for OpenGL) set
Volumetric Lighing to True. If you don't know what mode you run UT in you can always
set all the volumetric lighting fields to true and it should work. Then save and run
UT. If you run in software mode and the fog is too dark then you might want to turn
it off, it works fine in D3D though. 

IMPORTANT-The map is low poly and is VERY large so it can cope with up to 24 players
with minimal slowdown. Type 'addbots #' (minus the quotes) into the console where #
is the number of bots to spice up play :) 

Rough guide: tested on a P3 @ 500Mhz & 128Mb RAM & TNT2 32Mb with 23 bots and screen
res. at 800x600 16 bit colour with average frame rate at 32 frames/sec. 

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Michael 'Bot_40' Rippon

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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