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Unreal Tournament  Level -- CTF - Sky Damage 3
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Title                   : CTF - Sky Damage 3
Version                 :  3.46 (Final)
Release Date            :May 13, 2000
Filename                : CTF-SkyDamage3.unr
		K_Vision.umx
Author                  : Terry "Mumbo Jumbo" Owers and Jake "Kid Ying" Byrd
Author System	: P3 450 MHz 96 MB RAM w/ GeForce 2 ULTRA 64 MB 
Country of birth	: USA
Age		: 21			15
Email Address           : Linkoftime@aol.com
Home Page	:http:// kidying.cjb.net
Description             : A large aircraft designed by Terry Owers and made playable by Jake.
Easter Eggs	: One.
Shouts		:Terry, WET, the entire COME in or get OUT team, and Joe "Slasher" Conti
================================================================
--- Play Information ---
Game                    : Unreal Tournament Capture the Flag
Level Name              : CTF - Sky Damage 3

Single Player           : Botmatch
Cooperative             : Well it is CTF... try using a little strategy!
Deathmatch              :Pretty good (rename to DM-SkyDamage3)
CTF		: Yes
Domination	: No
Assault		: No
Dark Match              : No
Difficulty Settings     : No
Recommended Weapon(s): All weapons are pretty balanced.
New Sounds              : No
New UScript	: Nope
New Graphics            : Yeah, a few.
Known bugs              : Don't mind the stupid looking wing-type-thing by the jump pad. It was only put there so bots would work with the pad (and they do it just barely). Bots are a bit unstable when it comes to the jump pads.

--- Construction ---
Editor(s) used          : UnrealEd 2 From UT version 436
Base                    : New
Construction Time       : Long, endless hours approaching but not quite reaching infinity.
Inspiration	: The first two Sky Damage levels,
                          the ship "Epoch" from Chrono Trigger.
Installation
------------
Unzip CTF-SkyDamage3.unr into your UnrealTournament/maps directory.
Then place K_Vision.umx into your UnrealTournament/music directory.


Author's Notes
--------------
Terry "Mumbo Jumbo" Owers:
   I was inspired by the first two Sky Damage levels and decided to join Jake to make a
third one.  I had originally planned it with no wings, but decided it would look better
and more closely resemble the previous Sky Damages with them.  The elevator idea for the upper and lower engines was a freak accident, I was going to just use teleporters.  It
was a huge pain getting those damn things to work.
   Thanks to Jake for letting me design a third level in his series, and for the tips and tweaking he helped me with.

Jake "Kid Ying" Byrd:
   I like this map. I like the way it turned out. I have to say that, while I did a good job on the bots, they still do not use the jump pads 100%.  Took me two days to get them working, and it's more a UT problem than a problem with the map. I learned a lot during the course of this map, so I think it turned out pretty well. But the most important thing... is it fun? I think so.
Enjoy!

Copyright / Permissions
-----------------------
Copyrighted 2001 to Jake Byrd and Terry Owers

Authors may NOT use this level as a base to build additional levels (without my permission).

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL TOURNAMENT (c)1999 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL TOURNAMENTand the "UT" symbol are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
