CTF-Serenity (A UT CTF Map) - v1.05 - Readme
================================================================
Title                   :Serenity
Version                 :1.05
Release Date            :March 16th, 2004
Filename                :CTF-Serenity105.unr
Author(s)               :Malcolm Smith
Email Address           :TRgenius@yahoo.com
Web Page                :http://www.malcolm-s.net
Thanks to               :All of the great UnrealEd tutorials around
                        :All of the UTGods clan, for playtesting
                        :Cobra at NaliCity for pointing out the
                        : major bot problems

Author info
================================================================
E-mail: TRgenius@yahoo.com
AIM: TRgenius

REQUIREMENTS:
=============
Unreal Tournament and Bonus Packs

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--- Play Information ---
Game                    :Unreal Tournament
Level Name              :CTF-Serenity105
Recommended Players     :16-24 (8-12 on each team)
Single Player           :no
Cooperative             :no
Deathmatch              :If you want, I guess
Capture the Flag 	:Yes
New Sounds              :no
New Music               :Yes (MSAmbientTech.umx)
New Graphics            :Yes (Broken grate texture, in MyLevel package only)
New UnrealScript        :no
External DLLs           :no
Known bugs              :None (known)- send bug reports to TRgenius@yahoo.com

--- Construction ---
Editor(s) used          :UnrealEd 2.0, TerraEdit, Photoshop,
                        :Noteworthy Composer, ModPlug Tracker, MID2XM,
                        :PathLogic, Mind Reader
Construction Time       :Several weeks (20 hours, maybe)
                        :Additional time for v1.05 - about 2 hours total


Installation
------------
1. Put CTF-Serenity105.unr in your Unreal Tournament /Maps/ directory.
2. Put MSAmbientTech.umx in your Unreal Tournament /Music/ directory.
NOTE: This ZIP file should handle that automatically. Just unzip to your
Unreal Tournament directory, and "Use Paths" in your ZIP program.

Extended description:
--------------------
This is my first major Unreal Tournament map. It is a quite large CTF level, with
large symmetrical bases, and two outside regions. The two main areas in the "middle
ground" are a low, grassy area with pool and trees (and the shield belt), and a
high, rocky area with boulders (and the redeemer suspended above lava, accessible
by dodge ramps). The bases are also quite large, with many entrances/ exits. Some
include: a vent, rocks jutting out of the base side walls to jump up to the top,
ramps from the cliffs, a breakable glass pane to fall right onto the flag from,
and two main entry ways (one includes stairs from the roof).

In short, this is a massive indoor/ outdoor level. I recommend 16-24 players for
the best experience.

NOTE: Of course, gameplay on this map will be the best if you play with all humans, or
a majority of the players as humans. However, I tweaked bot support extensively in this
edition. The bots shouldn't get stuck, they know how to reach the defense post in each
base (I widened the ramp to it also), more DefensePoints were added, and pathnodes were
tweaked overall. The bots now recognize the air vent as a way to each base/ out of the
base. Also, the best improvement IMHO is that the bots even travel up to the roof to
take the high cliff paths.


Copyright / Permissions
-----------------------
Just email me or IM me if you want to use this level for anything other than playing.
This level can be freely redistributed in unaltered form.
It cannot be placed on a compilation disc (or any medium) for sale without my prior
 express consent.
You can freely take screenshots of this map and distribute them, for whatever purpose
 (for reviews, etc).

----------------------
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL, UNREAL TOURNAMENT, and the
UNREAL logo are registered trademarks of Epic Megagames, Inc. All other trademarks and
trade names are properties of their respective owners.
