================================================================
Title                   : Scrimmage
Version                 : 1.04
Release Date            : March 20, 2001
Filename                : CTF-Scrimmage104.unr
Author(s):
Level Layout/Items	: NeuralizR
Lights/Textures/Sound	: Ineffectual
Email Address           : ineffectual@winning.com
Web Page                : http://www.consolegaming.net/maps
Description             : Capture the Flag
Other levels by author  : None
Additional Credits to   : Redbeard, Hunter(Clanless), #planetunreal

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Scrimmage
Single Player           : Botmatch
Cooperative             : Yes
Deathmatch              : 6 - 8 players suggested
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Remake of some Coret textures, credits to epic
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : See author's notes below.
Hints			: Secrets? ;)

--- Construction ---
Editor(s) used          : UnrealED 2.0
Base                    : None
Construction Time       : Three months (on and off)

Fixes
-----

1.04 has some glitches with the sounds fixed and some lighting problems fixed.

Installation
------------
Unzip CTF-Scrimmage.unr file into your UnrealTournament/maps/ directory
Unzip nftex.utx file into your UnrealTournament/textures/ directory

Extended Description
--------------------

This map was designed to provide close quarters fighting for small teams.  There are close fighting areas as well as the open arena in the center filled with powerups.  Bases and central area contain z-axis opportunities to engage your opponents.  

Bots play this map well; they will use the lifts, jump from the ledges and grab armor, keg and damage amp, however they will not voluntarily get the shock rifle despite path existence.

Author's Notes
--------------
When completeing this map I learned that long line of sight is a bad thing.  FPS in the entryways sometimes drops due to increased poly count.  I'd like to thank Redbeard, Hunter, Wanderer, |AoC|Arkive, and the people in #planetunreal for help and suggestions.

Copyright / Permissions
-----------------------
This level is copyright Denise Abbott and David Mauldin 2000.

Please contact us if you wish to modify the map.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.