CTF-Ruins        
released: 26 February 2001
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Author: LLorenz (Lyndon Lorenz)
Web:    www.llorenzhomepage.com
E-mail: llorenz@hudsonet.com
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INFO
Zip content:
CTF-Ruins.unr
Ruins.txt

Description
We hope you like to get blown up a lot. This fast-paced CTF map, 
   set in a Roman-ruins-type environment, is perfect to blow off 
   some quick steam, whether it's against bots or humans. Between 
   2 and 6 players is recommended, but go crazy with that 
   playercount if you like...you won't know what hit you.

This is a first-map effort, so there may be minor errors but nothing 
   completely disastrous. This map has been tested on both platforms
   (Toshiba Tecra8000 running Win95 out of a Pentium2, and an 
   iMac DVD-SE running OS9), and should churn you repeatedly into a 
   puddle of bloody goo all afternoon.

Many thanks to already-established mapmakers and their efforts and 
   inspiration. Maybe you would like to get creamed with some of 
   their maps too. Be sure to look for them on your favorite 
   Unreal map site:
   -- "Thorns" by [XA]PsychoP@t & [XA]Defiance, a masterpiece of simplicity
   -- "Locust Wind Containment Facility" by Gareth 'Ulukai' Spring. Totally carnageous!
   -- "Erida" by Brett "freakscene" Walker...outstanding indoor/outdoor action with convenient public transport too.

Authoring/testing music:
   -- "Keys To Ascension" (Volumes 1 and 2) from Yes
   -- Van Halen's "Best Of"
   -- "Counterparts" by Rush

Play Information
Game			Unreal Tournament
Level Name		CTF-Ruins
Single Player		N
Cooperative		Yes
Deathmatch		N
Assault			N
Domination		N
Last Man Standing	N

Construction
Editor(s) used		UnrealEd
Construction Time	about 1 day, start to finish, after learning 
   UnrealEd...not counting all the previous versions and mistakes!

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