CTF-RazgalWarehouse

ReadMe for Unreal Tournament

----------------------------

Title: CTF-RazgalWarehouse

Filename: CTF-RazgalWarehouse.zip

Author: BurnHead

eMail Address: burnhead@web.de

Website URL:

Release Date: Monday, May 28, 2001

Last Update: Monday, May 28, 2001

Version: 1.00

Credits:

Other levels by author: DM-MirrorsofDeath 

DM-HostileWaters 

CTF-TijonWaterfalls 

DM-MirrorsofDeath][

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Play Information

----------------

Game: Unreal Tournament

Level Name: CTF-RazgalWarehouse

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: Yes

New Music: No

New Mutators: No

Mods: No

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Construction

------------

Base: Original Map

Build Time: about two months

Recommended # of Players: 4-8

Editor(s) Used: UnrealEd,

Known Bugs: None

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Inventory

---------

Weapons: Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, GES Bio Rifle, Minigun,
ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Invisibility, Health Packs, Shield Belt, Anti Grav Boots, Health
Vials, Damage Amplifier, Armor, Keg O' Health

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Mods

----

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Installation

------------

Unzip ctf-razgalwarehouse.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-RazgalWarehouse

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

Additional: 

It all began with one of the best games ever... Half-Life. As the Addon Opposing
Force 

came out, for the first time I wanted to create maps myself. In school I got an idea
of 

a Deathmatch map that looked like a Warehouse. So I started to create the map in
Worldcraft, 

and it was quite good and almost finished. But then I got bored of making maps for a
while 

and the Opposing Force Deathmatch map died. 

About two years later I started to create maps for UT... 

And about one month ago I remembered my old deathmatch map again. So I started to
build it 

in UnrealEd. At first I thought about building a deathmatch map. But then after some
friends 

told me Capture the Flag is MUCH cooler I looked at the map and thought: 

"Hey... I bet you also can make a CTF map of it!". 

And what shall I say? Now, my second Unreal Tournament CTF map is finished. And it
looks 

very cool... and it runs (almost) smoothly on my PC... and I am proud to release it! 

Additionaly I want to thank EVERYONE who downloaded my last CTF map
(CTF-TijonWaterfalls)! 

I mean, about 1500 downloads on www.fileleech.com!! THANK YOU ALL PEOPLE! 

If you discover any bugs or have suggestions for further maps, just contact me via
E-Mail or 

ICQ, my UIN is: 75239234 

or 

mailto:BurnHead@web.de 

(c) 2001 by [DcF]BurnHead

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Author's Notes

--------------

====================================================================================

Copyright / Permissions

-----------------------

This level is copyright 2001, by BurnHead

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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