CTF-RadmanV2 ReadMe for Unreal Tournament

----------------------------

Title: CTF-RadmanV2

Filename: ctf-radmanv2.zip

Author: Steve 'Radman' Dorenkamp

eMail Address: skaarjhybrid@hotmail.com

Website URL:

Release Date: Monday, August 13, 2001

Last Update: Monday, August 13, 2001

Version: 2.00

Credits:

Other levels by author: CTF-Radman

====================================================================================

Play Information

----------------

Game: Unreal Tournament

Level Name: CTF-RadmanV2

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

====================================================================================

Construction

------------

Base: CTF-Radman by Radman

Build Time: One week for CTF-Radman then one week of editing

Recommended # of Players: 10-16

Editor(s) Used: UnrealEd2.0

Known Bugs: In the long tunnels you can see through the wall when you use SOFTWARE
RENDERING. I have no idea how to fix this. Since most UT players use D3D, Im not
gonna worry about it.

====================================================================================

Inventory

---------

Weapons: Impact Hammer, Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster,
Redeemer, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Translocator, Thigh Pads, Invisibility, Health Packs, Shield
Belt, Health Vials, Damage Amplifier, Armor, Keg O' Health

====================================================================================

Mods

----

====================================================================================

Installation

------------

Unzip ctf-radmanv2.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-RadmanV2

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

====================================================================================

Extended Description

--------------------

Ive spent about a week of editing, trying to create a better appearance. I wont be
updating this map anymore cause I have ideas for new ones and need to move on. Ive
removed the two redeemers (one is enough),modified some item locations, and made the
mountains in the skybox visible. 

====================================================================================

Author's Notes

--------------

SYSTEMS USED: 

Compaq 5002us 

AMD Duron 800 Mhz processor 

320 MB PC133 SDRAM 

Hercules Prophet 4500 64 MB video card 

Compaq 5714 

Intel Celeron 466Mhz processor 

320 MB PC100 SDRAM 

8MB On-Board video card

====================================================================================

Copyright / Permissions

-----------------------

This level is copyright 2001, by Steve 'Radman' Dorenkamp

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

====================================================================================
