CTF-Radman

ReadMe for Unreal Tournament

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Title: CTF-Radman

Filename: ctf-radman.zip

Author: Steve'Radman'Dorenkamp

eMail Address: skaarjhybrid@hotmail.com

Website URL:

Release Date: Friday, July 06, 2001

Last Update: Friday, July 06, 2001

Version: 1.00

Credits: Id like to thank Edhelp who I met at #uthelp. He helped me work out some
bugs.

Other levels by author: None

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Radman

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: One Week

Recommended # of Players: 10-16

Editor(s) Used: UnrealEd, Paint Shop Pro 3, Paint Shop Pro7

Known Bugs: None

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Pulse Blaster, Redeemer, GES Bio Rifle,
Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Thigh Pads, Invisibility, Health Packs, Shield Belt, Health
Vials, Damage Amplifier, Armor, Keg O' Health

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Mods

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Installation

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Unzip ctf-radman.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Radman

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

When I started this map, I was just messing around connecting tunnels etc. then, I
learned how to build the really cool stuff like teleporters, lifts, lava, water and
slime. There is no real theme, I just wanted to make it interesting. I must say the
bots play very well considering the water. None of the textures are mine, I just
gathered them from various places and changed the colors to match my preferences.
Also if you look closely you will notice that I used the skybox from Hydro Bases. I
tried making my own but I couldnt get it to look right. I also wanted to spend more
time on the pathnodes.

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Author's Notes

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SYSTEM: 

Compaq 5002us 

AMD Duron 800 Mhz processor 

320 MB PC133 SDRAM 

Hercules Prophet 4500 64 MB video card 

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Steve'Radman'Dorenkamp

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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