DM-Project_Storm

ReadMe for Unreal Tournament

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Title: CTF-Project_Storm

Filename: ctf-project_storm.zip

Author: Jason 'Fleshwater' Tucker

eMail Address: raretobe@msn.com

Website URL:

Release Date: Saturday, July 07, 2001

Last Update: Saturday, July 07, 2001

Version: 1.00

Credits: Inoxx..I used his infamous Facing Worlds backdrop for this.

Other levels by author: DM-Complex, DM-Aztec, DM-Asylum, DM-RedemptionExtreme,
DM-Nanisol, DM-Project: Sea Storm, DM-Bunker][, DM-Project: Storm

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Play Information

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Game: Unreal Tournament

Level Name: DM-Project_Storm

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map- Used Facing Worlds Backdrop

Build Time: 2 short days for design, one day to translate to CTF

Recommended # of Players: 4-14

Editor(s) Used: UnrealEd V. 2.0

Known Bugs: None- tell me if you find anything.

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Inventory

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Weapons: Impact Hammer, Sniper Rifle, Enforcer, Pulse Blaster, Minigun, ASMD Shock
Rifle

Armor and PowerUps: Thigh Pads, Health Packs, Shield Belt, Damage Amplifier

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Mods

----

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Installation

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Unzip ctf-project_storm.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open ctf-Project_Storm

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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Due to the immense success of 'DM- Project: Sea Storm' a new sniper based enviroment
was created out in open space. Wanna use the mini-gun? Go for, but watch your head. This is the CTF versionof 'Project: Storm' and is therefore requiring a new set of skills.

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Author's Notes

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WARNING: KILLER POLY COUNT ALERT! Seriously. Polys peak at around 670, which will
bury most low to mid range systems (including my own), and run an average of
400-450. Although a lot, that isn't near as bad as this maps predeccesor,
DM-Project: Sea Storm...which peaked polys consistantly over 1200. Ouch. Obviously,
this map is designed for high-end systems, and gives many of them a run for their
money. Bots are so-so and although cool to play with, add in one human and its a
blast- more people= better time. This is my first attempt at a CTF map, so I havn't got it down completely, but the bots do defend/attack well and it is well worth playing. If you have the system, and like this map than I'd reccomend 'Project: Sea Storm'...just do a search for-- Jason 'Fleshwater' Tucker -- at Nali City. Thanks, and Have Fun!

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Copyright / Permissions

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This level is copyright 2001, by Jason 'Fleshwater' Tucker

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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