CTF-Nowhere to Hide version 1.1(Bug fixes at the end)
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Recommended Player Load: 8-10

Best Played: Against other human beings.

About:  Not much to say.  Newbie mappers first map.  Bot pathing gave me a lot of grief, I think I have it down to a somewhat decent condition.  I left out the sniper on purpose as there are locations on the map from which a sniper could shoot at players in the enemy base and easily spawn snipe.  There's really no where to hide in this map and hence the name.  It's a relativley linear level, easy to navigate.    

Items:  There is a belt and a keg in each base.  If you have problems finding the keg then you don't want to hear my opinion, guaranteed:p The shield belt is well hidden and not accessible via any elevators or such.  No triggers involved either.  No more hints.

Previous Experience: This is my first CTF Map, my second and three quarters map in UT.  (ie. I've completed one DM map, and have two other DM maps that were about half done.) so please don't email me saying I sux and am a lousy mapper.  Also don't tell me I can't come up with decent names.  I know.  Do you know how long it took me to come up with OshadowO?

Shout Outs: Epic for creating this awesome game, and bundling up the level editor, even if it is buggy as hell.  Also UnrealEd.exe for putting up some awesome tutorials without which my skybox wouldv'e been crap, not to mention my movers non existent.

*Please note that I put a lot of time and effort into this map.  Be it crap, good, whatever, it is my intellectual property and if you plan on touching it up and releasing it under a different name, do me a favour and don't.  Unreal Tournament and UEd are properties of Epic and whatever else is whoever else's property.  I just own the map, literlally;)

Have fun
OshadowO|PuF
fraudia@hotmail.com
Website depends on weather or not I make another map:)
Feel free to e-mail me feed back and crits on my work. 

************************Bug Fixes in this version**********************************
-Cut down on the number of path nodes, so the map should cause less load on the CPU
-Fixed the wavy clouds in the blue courtyard area.
-Non solid ceiling in Red base too fixed:)
- I still couldn't get UEd to import my pic:( so the screenshot shall remian blank.
There I know it's not perfect but it sure as hell is a bit better now.
Happy Fragging:)

