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Title             : CTF-Pax  
Version           : 1.00
Release Date      : 15.08.2003    ...  Friday  ...
Filename          : CTF-Pax.zip
Author            : Jurica Matesic ~Sonic~
Email Address     : lock8@globalnet.hr
Web Page          : www.lock8.co.nr
Description       : This is my first level ;)
Location          : Europe, Croatia, Zagreb
===============================================================
Construction

Editor used       :  UnrealEd2    <G.O.T.Y.> EDITION

Build Time        :  2 sleepless weeks...
===============================================================
Installation instructions:

Unzip "CTF-Pax.unr" into your Unreal Tournament/Maps 
folder.
Unzip "MyPackage.utx" into your Unreal Tournament/Textures folder.   

This is my first (finished) CTF level, I almost gave up 
because	I had problems with the Bot Pathing, but patience has finally paid off... 
However, I redesigned and changed a lot of original ideas
for this map, and all this just for to put bots on the right way...
(Small Tip: Never use "Create New Path Network" option in Build options, special if you have deep water zones).
Ok, map is here now and all you must to do is play it.

Known problem is to make bots run up the bridge, but they
have other ways to find and cap. the Flag.
;))))

Special thanks to Wolf & Lode for really good tutorials.
      -    (Pax on Latin = Peace on English)
---------------------------------------------------------------

COPYRIGHTS/PERMISSIONS


You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
===============================================================
UNREAL TOURNAMENT (c) 2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
