----------------------

Title: 			CTF MX Command 

Version: 		1.0b (Fixed music problem, added SGTech1)

Release Date: 		Mar 11/2001

File: 			CTFMXCommand.zip

Author: 		Bill 'Mr.Pink' Klimke

Email: 			mrpink@firestarters.org

Website: 		http://www.warrenwood.com/mrpink/UTMaps.htm

Available: 		my website for now

Other Levels: 		One poor entry in the 5 Cubes contest.
			This is basically my first 'real' map.

----------------------

WARNING: 		THIS MAP CARRIES HIGH POLY COUNTS AND OCCLUSION TIMES!
			I run a Celeron 400, 128 Megs RAM, and a GF2MX. I usually turn
			all detail settings off, dynamic lights off etc. to 'play' the 
			level.

			You must have Epic Bonus Pack 4 installed to play this level.
			THIS VERSION OF THE MAPCONTAINS THE SGTECH1.UTX TEXTURE PACK FROM 			BONUS
			PACK 4. 

----------------------


Additional credits:

			To Ob1-Kenobi from PlanetUnreal for the great CTF scoreboard.
			I asked him to write the script for me. Thanks a lot.

Also found at:		http://www.planetunreal.com/chimeric/tutorials/tut22.html

Prefabs. 

Circular computer terminal:

			http://web.ukonline.co.uk/stuart64/UEDLib/

3 Car Train from Prefab Central:

			http://www.unreality.org/prefabs/

Nuclear related textures and info from:

			http://www.atomicarchive.com/main.shtml
			Especially the animated texture in the control room (the exploding 			house)
			And links therein.

Also to {DAM} clan for playtesting:

			www.dam3guys.com
			To OShadowO, FireSlash, Bishop, Omego303, Mr.White, CountZero for 			playtesting.
			To Nova for editing advice.

-----------------------

Game: 			Unreal Tournament
Level: 			CTF-MXCommand
Bot Support: 		Yes
New Textures: 		Yes. You also need Epic Bonus Pack 4 to play. Included SGTech1.utx
New Sounds: 		No
New Models: 		No
New Music: 		No
New Scripts: 		Yes. CTF Scoreboard. Ob1-Kenobi
Number of Players: 	6-10.
Redeemer: 		Yes
Powerups:		ShieldBelt, MegaHealth, DamageAmp
Bugs:			None.

-----------------------

Installation.

Place the *.unr in your Unreal Tournament/Maps directory

-----------------------

Notes:

I conceived of this map based on three things.

1) A map based in an abandoned missile complex
2) A map where the flags are basically back to back,  
But you are unable to get them directly. Instead you must
loop up, down, and around. I know this has been done before.
3) I am a hardcore Tribesplayer. That game has very chaotic
play and I was attempting to mimic that here. This play style is 
not for all types and some people may hate it.

I looked up missile complexes on the web. Interesting stuff. Of course what I've
made in this level is not realistic as the missile complexes were quite cramped.
Check out:
http://www.atomictourist.com/titan.htm
http://world.std.com/~bor/arizona/arizona.htm
http://www.teleport.com/~boelling/titan.html
http://fas.org/nuke/hew/index.html

And especially:
http://www.siloworld.com/
For a real life tour of an abandoned silo.

Bots: I hate bots. I hate them with a passion. Single player gaming is dead. That noted,
I have provided bot support to the best of my abilities.

I hate the limitations of the bots. There are certain things they do that makes me 
scream. No human would ever do them unless he was the sort of person who would buy
Deerhunter3D. Ah well, this map is intended more for humans.


Copyright / Permissions
-----------------------
This level is copyrighted by Bill Klimke.

Authors may not NOT use this level as a base to build additional levels.
Go build your own already.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold, distributed, retailed, or exchanged
in any way shape or form for money without my express written consent.

You MAY distribute this level through electronic means as long as all file details
are left intact, the archive is intact, and nothing has been altered or changed.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
