Unreal Tournament Map

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Title                   : Magma Chamber
Version                 : 1
Release Date            : 7th March 2000
Filename                : CTF-Magma.unr
Author                  : Adrian "Joe_Pineapples" Barnett
Email Address (feedback): adrian@abarnett.demon.co.uk
Web Page                : www.abarnett.demon.co.uk


Description             :
This is my first attempt at an UT map. The red and blue flag rooms are
in underground caves. The caves
are connected by a large room with an *extremely* hot lava pool
in the center, and by a rickety bridge above ground which overlooks
the magma chamber.
Don't stay near the lava for too long, or you'll get roasted alive
- I wanted to make a level with more realistic lava that hurts you
if you even get close to it. Also, all the best goodies are near
the lava, so you'll have to earn them. Bwah ha ha!
It can get a bit gruesome in the magma room if people/bots are fighting
on the bridge above, as the gibs will rain down on you.


Other levels by author    : - none yet.			  
Other UT files by author  : - Male soldier skin "Magma"  
		
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--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : Magma Chamber           

Game Type               : Capture the Flag
Single Player           : Yes - the bots play extremely well, both
defending and attacking, and will give you a good kicking, puny human.

Multiplayer             : Yes
Weapons/pickups         : All are available.
New Sounds              : No - all standard sounds.
New Graphics            : No - all standard textures.
Number of players		: 8-16
Known bugs/issues       : None. However, the bots can be a bit stupid
when it comes to the lava room, and will sometimes stand around waiting
for the shield-belt or damage amp. to respawn while they're slowly
roasting to death. Some bots "rebound" when they try to enter the
pain zone, and keep trying until something changes their mind (like
an enemy coming into view) in which case their priorities must
change and they just run straight through it.
Also, the bots will not go for the invisibility. They kept getting
stuck so I removed the paths to it.
They occasionally get stuck under
lifts instead of waiting for it to return, while the lift bounces up
and down on their head. If anyone knows how to make them wait properly
for the lift please let me know.

--- Construction ---
Editor(s) used          : UnrealEd 
Base                    : New level
Construction time       : About four days. More time was spent learning
and tweaking the pathnoding than building the level.


Installation
------------
Unzip the file CTF-Magma.unr into your UnrealTournament\maps directory.

Copyright / Permissions
-----------------------
This level is copyrighted by Adrian Barnett 2000.
Authors MAY NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
