=============================================================================
Title                : CTF-L33tabulousV2
Filename             : CTF-L33tabulousV2.zip
Based on             : CTF-W00tabulous

Description          : CTF map for Unreal Tournament v436 or higher
Author               : Kris Andrews aka (R3plicant)
Email Address        : krisandrews361@hotmail.com

                       
Credits to           : The seemingly unknown original author of CTF-W00tabulous, as you will see when
                       you play this map.
=============================================================================

-=[ Play Information ]=-

Game                    : Unreal Tournament
Maps                    : CTF-L33tabulousV2
Deathmatch              : No
Domination		: No
CTF			: Yes
Assault			: No
New Sounds              : No
New Graphics            : No
Bot Support             : No

-=[ Construction ]=-

Build Time              : 34 Hours
Editors used            : UnrealEd2 and Adobe Photoshop v6.0 for screenshot work.
 
=============================================================================

-=[ Installation ]=-

Unzip CTF-L33tabulousV2 to your UT root directory (and winzip should put the file/s
in the proper places), or extract the file/s into the following folder/s:
1.CTF-L33tabulousV2.unr in Unrealtournament\Maps folder.

=============================================================================

-=[ Description ]=-

This is my second completed map done in UnrealEd, didn't like the look and feel of CTF-W00tabulous,
it looked decidedly cheap, as though it had been severely rushed, so I decided to do something 
about it. :o)
The map is designed for fast-paced CTF action for 8-16 players or medium-paced CTF action with 2-8 players. 
THIS MAP WAS SPECIFICALLY DESIGNED TO BE FAST AND SIMPLE FOR HUMANS TO PLAY. IT DOES NOT HAVE ANY
BOT-PATHING OR INVENTORY ITEMS. IT IS DESIGNED FOR USE WITH INSTAGIB AND ONLINE PLAY ONLY.
I have deliberately made a set of Jump-pads to injure players upon landing, as I was fed up of seeing
players repeatedly land softly. Also, on the central platform, I have given the flashing neon lights
in the middle set of four Jump-pads a slight angle,  so you will see that they have a slight 'outside'
direction to them when you jump from them, they are designed so that you can land safely on top of
the high walls of the bases.

Other Notes: 
Think: Hop, skip and jump,.. when using the above mentioned jump-pads,.. you can score a flag-cap with
just two Jump-pad jumps, only a small run-up to the first jump-pad (at enemy-base), and no running/walking
to your own flag upon landing at your base. Work it out ;o)
No known bugs. If you do find any, please report them with details to: krisandrews361@hotmail.com
INSTAGIB ONLY. NO BOT-PATHING. NO INVENTORY ITEMS.

Copyright / Permissions
-----------------------
This level is copyrighted by Kris (r3plicant) Andrews, 18/March/2004.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
