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Title                   : CTF-K-Lined
Version                 : 103
Release Date            : May 2001
Filename                : ctf-k-lined103.zip
Author(s)               : eko
Email Address           : eko@planetunreal.com
Web Page                : http://planetunreal.com/osx
Description             : A level inspired by STV: Elite Force.  A small CTF arena.
Where to get this map   : http://planetunreal.com/osx
Other levels by author  : CTF-DarkCity][ (Conversion)
                          DM-DarkCity][ (Conversion)
                          CTF-Boxy102
                          CTF-DeepSpacePhor
                          CTF-WaldoWorld103
Additional Credits to   : 

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : CTF-K-Lined
Single Player           : Yes, with bots
Cooperative             : It better be...
Deathmatch              : It might work.
Dark Match              : Turn the lights down in your room
Difficulty Settings     : I recommend Masterful and higher
New Sounds              : NA
New Graphics            : NA
NewUnrealScript         : NA
External DLLs           : NA
Known bugs              : None.

--- Construction ---
Editor(s) used          : UnrealEd2
Base                    : All new, from scratch...
Construction Time       : Four days


Installation
------------
   Unzip the package and place the .unr file in your maps directory. Select the map from your CTF list of maps.  You must have the bonus pack 4 installed, as it uses the new texture set from it.  If you don't have it, get it here:  http://planetunreal.com/files/

Extended description:
--------------------
This is my fourth map for UT.  It is loosely based on a level from STV: Elite Force.. but I only took the concept of making the level L-Shaped, really.  It is a dark and mysterious small CTF fragfest.

Author's Notes
--------------
V103 NOTES:
Due to persistent whining, I lightened up the entire map once again.  I think it's lost some of it's "feel", but it is much easier to see your way around and overall makes gameplay better.  I also redid the lighting in the bases so they are more distinct, and I added light actors and lights in the middle area ledges.  Looks much more authentic.  I also added some ammo and health per requests.  

V102 NOTES:
Lightened up the middle area.  Not as dark anymore.  

V100 NOTES:
The bots aren't bad.  They attack and take different routes, and they don't get stuck anywhere.  A good player should have no problem beating them.  Set them to inhuman or godlike.  The side halls are a dead end for FC, unless you know how to flag drop.  The opening allows it.  Ammo and health are scarce, this is by design.  It's a small arena... don't want folks with 5 guns running around.  If it's too dark, turn up the brightness a bit... I really wanted the level to be dark and mysterious.  Like a dark antechanmber.  

Copyright / Permissions
-----------------------
This level is copyrighted by eko 2001.

Authors may use this level as a base to build additional levels.  Just send me an e-mail.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL TOURNAMENT (c)1999-2001 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
