CTF-Iridium2][Rev

===============================================================
Title                             : Iridium Bases II Reversion
Version		: 2.5
E-mail		: Hourences@pandora.be
Clansite		: Users.pandora.be/WE
Own Site		: Users.pandora.be/Hourences
ICQ		: 86603524
Release Date                : 6/12/00
Filename                       : CTF-Iridium][: Reversion
Author(s)                      : Sjoerd ''Hourences'' De Jong
Desciption		: Based on my previous map, CTF-Iridium, but this one is completely different, a lot of people say that CTF-Iridium was to big, so I made this one, this is a complet new map, smaller and completely differnt, only the name is the same
Improvements	: -Better light, more light, cooler light
		  -better bot support, bots now defend in right direction
		  -now has a skybox
		  -improved architecture, more detail
		  -a lot of other small faults that are corrected
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--- Play Information ---

Game                     : Unreal Tournament
Level Name            : Iridium Bases ][
Single Player           : Yes (with bots)
Cooperative            : No
Deathmatch             : No
Capture the Flag      : Yes
New Sounds             : No
New Graphics           : No
NewUnrealScript        : No
External DLLs           : No
Known bugs              : see  ''Notes'' for more information.
				
---Inventory---

Weapons		: All exept the redeemer and the pulse gun
Armor		: thigtpads and armor
Powerups                     : No big Healthpack
		
--- Construction ---

Editor(s) used               : UnrealEd 2.0
Base 		: New map
Idea                             : CTF-Iridium and Half Life
Construction Time       : A small week

---Installation---

-Put the file CTF-Iridium2][Rev.urn in your UT Map-directory and play.

---Note(s)---
-Sorry for my bad English
-I don't think there are any bugs, but if you find one pls report.
-bots don't translocate, but they play wel
!!!!!- They sad to me that the map was to dark, on nalicity I had a 4/10 because my map was to dark, but it was not my fault, on my pc I have enough light, my 3D cart his brightness is higer, so I can't really improve the lightint because I cant see the fault by myself, In this version there is more light, each light actor is 20 lightunits stronger and his radius is 5 units bigger, I hope this is enough.

---Copyright / Permissions---

You may distribute this level on a CD-ROM, a internet-side, or whatever,
 as long you leave this textfile with the map in the same Zip-file.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
