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Title                : Damien's Lair	
Filename             : CTF-GothicZen
Version              : Version 1.0  01/05/00

Description          : CTF map for Unreal Tournament, Inspired by q3ctf1
Author               : Jason "JaeR" Rakosik
Email Address        : jaer@buckeye-express.com
Misc. Author Info    : http://www.planetunreal.com/n20
                       http://www.mp3.com/soulfed (music site)
                       
Credits to           : Epic and GT int. for UT, ID int. for q3A., Various level designers for inspiration.
			   : Maddog for suggestions and help when needed, Viper[BR] for helping me run through it when it was being constructed.
			   : Everyone and Anyone else I missed.
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-=[ Play Information ]=-

Game                    : Unreal Tournament
Maps                    : CTF-GothicZen
Deathmatch              : No
Domination		: No
CTF			: Yes
Assault			: nope
New Sounds              : no
New Graphics            : Yes
Recommended Players:	: 6 - 10

-=[ Construction ]=-

Base                    : new map from scratch (inspired by Q3CTF1)
Build Time              : 1-2 weeks actual, 3-4 weeks extended (with breaks included)
Editors used            : UnrealEd
 
Known Bugs              : Some line breakage in the upper enterances of both 'bases', graphical, and doesn't affect gameplay. Possible pathnoding hitches (see below)

NOTICE: This map contains over 7500 polygons (total map). I have tested it with 10 players (bots) and it ran smooth for me (PII 400 128 mb ram, Viper 550 (TNT 16mb)). Just beware, I wanted to emulate q3's architecture the best I could, without it being a total rip off, you will notice a similar layout between ctf-gothiczen and q3ctf1. 

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-=[ Installation ]=-

Unzip the .zip file.  Look in your UnrealTournament directory.
The .unr file goes in your MAPS folder, and the .utx file goes in your TEXTURES folder.  

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-=[ Description ]=-

CTF level with 2 bases linked by a common 'courtyard'. One side is lighted by fire and brimstone, the other by water to form the contrast of the level. 


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Notes On bot pathnoding:
   I did the pathnnoding with the 'pathbuild' (automatic path noding program by epic) command, rather than doing it manually. Why? Well, I suck at pathnoding, so I read about the program, and tried it. I've tested it, and from what I saw, it worked pretty well. There are a few hitches that I've noticed, so I moved some of the nodes around to accomadate the problem area's, It helped, but they still seem to want to get stuck (not to the point of unmoving, but to the point where they'll run in circles for a few seconds, then get their head straight). If you have any errors (major ones mind you) notify me and I'll look into it.
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-=[ Copyright / Permissions / Distribution Information ]=-

This level is copyright (c) 1999 Damon Psarris.
This level is not supported by Legend Entertainment or Epic Games.

Any reproduction or commercial distribution of the map file is prohibited
without the prior permission of Damon Psarris.  Ask me, I'll probably say yes.
(altho I'd have to modify something first...)

You are allowed to distribute this level on a non-commercial basis, for example
over the internet and any other medium that is free of charge. You must distri-
bute the whole ZIP with .unr and .txt file, though.


-=[ Where to get this level ]=-

-Nali City-
www.planetunreal.com/nalicity

-UTCP-
www.planetunreal.com/utcp

-N20 Design-(my site)
www.planetunreal.com/n20
