================================================================
Title                   : Fin
Version                 : Lost track (version 4.4?)
Release Date            : Sometime after the Y2k bug
Filename                : CTF-Fin.unr
Author(s)               : Hanh "Wanderer" Court
Email Address           : wanderer@gamedesign.net
Web Page                : None that I'm willing to admit to.
Description             : Capture The Flag (intended for INF)
Other levels by author  : None that I'm willing to admit to.
Additional Credits to   : The neighbors letting me toss the dog poop in their yard :)

			  CoffeyCan for practically stamping his name on it :)
			  And for giving me a final shot before he reviewed it. Damn do
			  I need to imcrease my quality assurance department.

			  Waxx since I think it was his idea to begin with (see people will
			  make maps if you post your ideas on the forums)

			  Corin for saying the first version of the map sucked.
			  
			  Wolfn2it for saying it wasn't as good as Ctf-Them but then later
			  saying it kicked ass

			  RegularX for a couple of suggestions (Cs-Desert till sucks :P )

			  Everyone at Rust's Unreal forum, PlanetUnreal's Editing forum, and
			  Unrealized's Forum for giving me something to do in between 
			  brainfarts and mappers block.

			  Every RoadRunner Records band out there for giving me the inspiration
			  and raw stupidity to take the time to help out beginning mappers who
			  will hopefully make kick-ass maps, get jobs for it and provide me with
			  entertaining maps and games for years to come... wow that was a hell
			  of a run-on sentence :)
================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : CTF-Fin
Single Player           : No
Cooperative             : No
Deathmatch              : 8-32 (preferably real people... hello LanParty!)
Dark Match              : No (but why not, just use real people)
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : N/A
NewUnrealScript         : N/A
External DLLs           : N/A
Known bugs              : There a couple of spots where bots will hitch at. They'll get out of it though.
			  At a certain distance parts of the terrain, bunkers, and practically everything else
			  will begin to flicker in and out. This is a hardware limitation of 3d accelerators and
			  is normal. If you own a TNT1/2 card then I suggest bumping up the color depth to 32bit
			  since the TNT1/2 have a hardware bug where the color depth and z-buffer depth must be
			  the same bit (32bit color can't be used without the 32bit z-buffer). Other cards may not
			  do the same. Remember that's a hardware glitch in the TNT1/2 (probally the GeForce to)
			  and 3d accelerators *are not* supposed to do that.
			  Ok, that's my little techy spiel for today :)

--- Construction ---
Editor(s) used          : UnrealED Beta
Base                    : New Level
Construction Time       : The taxi meter's still running I'll get back to you when it stops.

--- Beta Testers ---
CoffeyCan, RegularX, Corin, Wolfn2it, whoever else bothered to look at it.

Installation
------------
Manual's, read'em.

Author's Notes
--------------
If it feels a little like Delta Force then I've done my job :)

Realizing early on that this could be a sniper fast so the ammo is limited at best and it's only located way in the back.
If you don't like sniper-fest, change the shock rifle's reference from the PSG to a different gun.

The M16 is a typical weapon here, MP5 is kind of out of place but could be useful for distance shooting (since nobody
knows where it's coming from). M3 is in there for entertainment value only :)
Could be useful as a fire support weapon since it just hits a big area real quick.

Try to avoid being on top of the rocks please. I know it's possible but you not only leave yourself open but the
framerate up there is probally worse then it is on the ground.

Make use of the bunkers. Bots don't see you that well when you're in there but humans might. It's a good amount of cover
and the supplies inside could be handy. Could be good when using the MP5 since it's silenced and you don't really stand out
that much.

I haven't tried this map on a faster PC but there could be the possibility that people with faster PC's could see you better
at longer distances. Watch out for them and look for small moving dots in the distance cause that's what you'll be shooting
at most of the time.

Currently with the INF bots (ver 2.7), their accuracy is very high. That's something out of my control.

When INF 3.0 comes out I'll see which weapons make sense for it then and do some replacing.

Whoops, forgot the ambient sounds and the music, got it now :)

Copyright / Permissions
-----------------------
This level is copyright Hanh Court (c) 2000.

Authors may use this level as a base to build additional levels (as long as I get initial credit).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
