Unreal Tournament Map

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Title                   : The Fast and the Furious (StealthDP Edition)
Version                 : StealthDP Edition
Release Date            : 18-01-2002
Filenames               : CTF-FastandFuriousStealthDP.unr
			  CTF-FastandFuriousStealthDP.txt
Author                  : Patrick 'K!llRoy' Buijs
Email Address           : bouie13@icqmail.com
Other maps by author    : DM-GibArena
			  DM-Cellarage
			  DM-1on1-Frenzy
			  DM-1on1-Frenzy][
			  CTF-MadusasMaze
			  DM-1on1-CoolBlue
			  DM-MorbidPleasures           
Description             : The idea for this map comes from the CTF-Thorns. there are two flag
			  flag bases set in a gothic/castle kinda setting. The  flagbases are 
			  near to to eachother and there are three ways to go to the other flag
			  base. Because of the distance between the two flag bases there is no
			  option for players to camp or to stand still.
			  You can use this level in a 'Shoot everything around you and be
			  lucky you have the flag' kinda game, or you can use it in a good
			  'team play' kinda game. The choice is yours. The level can be 
			  very quick depending on the team balance, but it also can be a long
			  struggle to get your captures...
Additional Credits to   : Epic games (for bringing out UT) 
                          Ezkeel (for his tutorials that helped me allot!)
			  Nalicity (for even looking at the map :)
			  NaliCity Forum			  
			  [XA]PsychoP@t
			  [XA]Defiance
Comments		: First of all, this edition of the map is exacly the same as
			  CTF-FastandFurious. The difference  is that I cut out the 
			  Cloudzone Actor in the map. The bug that UT has makes it 
			  possible to let spectators kill them selfs in the cloudzone
			  and then respawn as an invinsible player and grab all items
			  (including the flag) in the map without beeing seen. If the 
			  socalled spectator killes himself again in the cloudzone with
			  the flag, the flag will not return in the game leaving it worth-
			  less.... This is very bad if you play on a public server and some
			  idiot does that kind of stuff. Thats why I made this edition of the
			  map... (Special thanx to HortonsWho and IHopeToGodThatsMilk 
			  (http://www.stealthdp.com/ a great UT-CTF community BTW :-) for
			  explaning the problem to me...))
 
			  This map needs a high-end rig to support high player counts!!
			  I tested the map on a AMD Athlon 550 Mhz, 128 ram, Hercules
			  Prophet II GTS 32 MB, and for this system a player count of 8
			  in total is playable.
			  Anything lower would be a slide show I'm afraid. :-p (Yes I 
			  know I need to up-grade my rig too :-)) Some guys at NalyCity
			  Forum (see 'special thanx to' section) tested the map for me on 
			  their High-end rigs and came up with an average FPS of 45 and
			  sometimes higher.
Date: 18-01-2002
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--- Play Information ---
Game                    : Unreal Tournament
                                 
Level Name              : CTF-FastandFurious
Game Type               : Capture The Flag
Single Player           : yes (Agains bots)
Multiplayer             : yes (4 to 8)
New Sounds              : No
New Graphics            : No
Secrets			: Yes (2, if you know Thorns V2, you know these 2...;P)
Known bugs              : The blue flag base alarm tend to sound funny at times
			  But this can be the cause of my UT config...
			  If you find any bugs, please E-mail me at the Email address
			  mentioned above. Thnx :-)
--- Construction ---
Editor(s) used          : UnrealEd 2
Base                    : New level (Idea comes from the map CTF-ThornsV2)

--- Weapons/Pick-ups ---
Weapons			: Impact Hammer
			: Enforcer
			: Shock Rifle
			: Flak Cannon
			: Rocket Launcher
			: Redeemer
Pick-ups		: Keg 'O Health
			: U-Damage
			: Health-packs
			: Shield belt
			: Rocket-ammo
			: Flak-ammo
			: Shock-ammo

--- Installation ---
-If you are lazy use UT map-manager, this proggie will install all things
 in the right place.. But is you are a control freak use the following instructions:

	-Unzip CTF-fastandfurious.zip
	-Put the UNR file in your UnrealTournament/Maps folder.
	-The TXT file is not used for the map itself, so you can put it in the
 	 UnrealTournament/Help folder, or you can delete it for all I care...

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--- Special Thanx To ---

-[XA]PsychoP@t
-[XA]Defiance
-Rukee
-Hourences
-@kuma
-Djazauz
-faderide

And all other ppl I forgot to mention at the BeyondUnreal Forum: 

			http://www.beyondunreal.com/

For testing the map and giving me the advice I needed to finish this project...

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Copyright / Permissions
-----------------------
This level is copyrighted by Patrick Buijs 2001.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this BSP through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
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GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
