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CTF-FNB-Boxes-R-uS
by Rob 'FraGnBraG' Burns
ReadMe File for Unreal Tournament
Release Date: June 10, 2010
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TITLE: CTF-FNB-Boxes-R-uS
Filename: CTF-FNB-Boxes-R-uS.zip
Version: 2.0 FINAL 
Player load: 12-20 players 
Last Update: June 10, 2010 
Author: Rob 'FraGnBraG' Burns
------------------------------------------

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	 * * *  IMPORTANT NOTE * * * 

 THE ORIGINAL RELEASE OF THIS MAP WAS MISSING SOME TEXTURE FILES 
 - THIS RE-ZIP INCLUDES THE MISSING  FILES. I SINCERELY APPOLOGIZE 
 FOR THE INCONVENIENCE- FNB. JUNE 10, 2010

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INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com

Website: http://sites.google.com/site/fragnbrag/

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DESCRIPTION:  

UT CTF MAP SET IN A LARGE LIANDRI WAREHOUSE.

To begin with, this map is VERY OLD!! So it's not a super great
looking map. DM-BoxesRuS was a large sniper deathmatch map I built 
originally in early 2002 after playing a few months on sniper servers. 

I'd always liked urban environments, especially if they were convincingly 
done. I thought I'd try one of my own and so decided on a urban warehouse 
locale where I had the building as the center surrounded by buildings 
from which players could snipe. 

Boxes-R-uS was my first map design to use more than 1000 brushes,but 
it suffered from some nasty HOMs and overall poor framerates when 
inside the warehouse (one huge zone). Remember that computers in 
2002 were not good at rendering large polycounts without lagging - 
I think the map had about 600-800 polys when you were up high in 
a corner and looking out across the warehouse.

I eventually fixed most of the bugs in the map, and deleted most of 
the outside areas to get more flow into the gameplay, which did improve 
a bit but the map was still pretty big for a regular DM map. A that 
point I reconfigured the layout for CTF, which the map seemed at the 
time to be better suited for. 

The CTF version was built in April 2002 and was eventually released 
as a BETA at Unreal Playground in November 2002.  I did get a some 
feedback which led me to modify the map layout slightly and added 
more deco and detail for a second version. This final CTF version 
pushed the brush-count to over 2000 brushes, however, the improved 
CTF was never released since it still had less than optimal performance, 
(adding more brushes into the map was NOT really a good idea) and I 
wasn't happy with the results so it went on to the shelf for later. 

I think the next time I loaded the map into UED was sometime during 
2005. I had decided to check out Hourances Pitores and HourIndus 
texture sets to use in other projects, so I essentially retextured 
the CTF-FNB-BoxesRuS-v2 map using the Hourances sets to play with them 
and at the same time I made a few layout optimizations before I retired 
the map again.  

Fast forward to today - Earlier in 2010 I was spending a lot of time 
working on the very complexed DM/DOM Fallen Angel map and really needed 
a break from that one - so I switched gears and decided to try and finish 
the Boxes-R-uS map once and for all. Well now it's as finished as I'm 
willing to make it :)

So here it is, all these years later (for better or worse, lol) Boxes-R-uS! 
THREE versions: DM, DOM and CTF. The DM and DOM share the same layout, and 
the CTF is of course a slightly larger symetrical layout. All THREE maps 
are separate releases.

Hope you enjoy the maps! 
FnB, June 10, 2010.

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Play Information
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Game: Unreal Tournament
Level Name: CTF-FNB-Boxes-R-uS
Game Type: UT-CTF
Botmatch: Yes
Single Player: No
Teamplay: Of course... 
Violence: Yes
Blood: Yes
Gore: Yes
Difficulty Settings: Only For Bots
New Textures: Yes
New Sounds: No
New Music: No
Mods/Mutators: YES - UTR XPickups from UT99.org 

# of Players: 8 to 20, for this map I'd suggest no less than 10
players, unless you like to camp or go hunting for kills! 


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Inventory
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----------------------------------
Weapons, pickups & health
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IN EACH BASE:

1 FLAG 
1 REDEEMER
1 SHIELD
1 RIPPER
1 UTR Charger - Boots
1 UTR Charger - DoubleSpeed 
2 SNIPER RIFLE
1 FLAK CANNON
1 PULSE GUN
1 ROCKET LAUNCHER
1 MINIGUN

IN THE WAREHOUSE:

2 KEG
2 ARMOR
2 UDAMAGE
2 THIGHPADS
4 ROCKET LAUNCHER
4 FLAK CANNON
4 SHOCK RIFLE
4 SNIPER RIFLE
4 PULSE GUN
2 BIO RIFLE
2 RIPPER
4 MINIGUN
2 UTR Charger - Invisibilty
2 UTR Charger - BattleSuit
1 UTR Charger - Berserker

LOTS OF AMMO
LOTS OF HEALTH


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Construction
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Base: Original Map - DM-Boxes-R-uS (Feb 2002) 
CTF-FNB-Boxes-R-uS-BETA (Apr 2002) BETA @UP Nov 2002
CTF-FNB-Boxes-R-uS-v2 (Nov 2002)

Build time: Just a guess, but maybe 100-120 hours spent since 
early 2002 frigging around with all versions. 

Editor(s) Used: 
UnrealEd2, Paint Shop Pro, Mesh-Maker.

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Mods/Mutators
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UTR XPickups from UT99.org - This is a very cool mod which 
enhances the pickups (new skins, sounds and effects) and 
adds pickup chargers ala UT3! 

Check out http://www.ut99.org/utr/index.html for more info 
on XPickups and download the UT99.org Community Map Pack 2
for amazing professional-quality UT99 maps and see the full 
effects of XPickups!

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Installation
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Unzip the CTF-FNB-Boxes-R-uS.zip file and place *.unr in your Unreal 
Tournament/Maps directory, then either doubleclick on it, or 
type 'open CTF-FNB-Boxes-R-uS' in the console or select the Map in 
a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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Additional files:
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XPickups.u, XPickups.int, XPickups.ini  
Put these files into the UnrealTournament\System folder.

DXDecoTex01.utx, LPDecoTex01.utx, LPSigns01.utx
Put these files into the UnrealTournament\Textures folder.

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CREDITS:
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Many thanks to UT99.org and the makers of UTR XPickups and  
especially the XReplacer mutator :) 

Many thanks to the folks at Unreal Playground who provided
feedback on CTF-FNB-Boxes-R-uS-BETA map back in Nov 2002.

Thanks to Tom_CaT for helping recently play test the newer 
Boxes-R-uS maps and for providing some good suggestions over 
the years.

Thanks to Bot40 for Smart ALternate Path actor (used in the CTF map).

Thanks to Hourances, for Pitores and hourIndus texture packs.
Thanks to Mychaeel for MEsh-Maker.
Thanks to Akuma for A3text and Richrig.
Thanks to Plutonic for PlutonicUrban.
Thanks to the author of UTTech4.utx, whoever that is :)

Thanks to SilverIBex for LPCityDecos01.u Mesh pack.
Street Decoration Pack for Unreal - http://www.silveribex.com/. 
This pack includes models and textures originally created by 
Silver Ibex, Angel Heart, Matt 'Fat Marrow' Farrow, and 
Gavin -Goslin23- Goslin. I'm going to assume these guys that made 
the meshpack had permission from the original authors.

Various other textures from various urban UT maps have also found 
their way into this map (for example like coke and pepsi machines). 
Now I'm not 100% sure where they all came from originally because 
this map has been around forever and it had a lot of textures added
and replaced over the years, so I just don't remember (sorry :P

Some look like they are from HalfLife1, deusEx1, and other games - 
and some I recognize from early AngelHeart maps like downtown, but 
I'm sure they came from other UT utx files or maps. So to any authors 
of textures used in the Boxes-R-uS maps without credits, I thank you :)

Hope I haven't forgotten anyone!

Cheers
FNB

--------------------------------------------------------------
Other Levels By Author:
--------------------------------------------------------------

-------------------
UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF 
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist... 
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF. 
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

13. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

14. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

15. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

16. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

17. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-UPBG-RockEmSockEmFNBv3
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

21. AS-FoT-OrionsCursePart1 
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 

22 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

23. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 

24. DOM-FNB-Assimilated
- Start Trek BORG theme: Large DOM takes place inside a 
BORG cube - based on StarTrek Voyager T.V. show. Good for 
10-20 players. (Released Unreal Playground June 2008 - UT99) 

25. CTF-FoT-OrionsCursePart2 
- Future Tech: Second part of a map series based on Orion 
Station locale. CTF Battle in the Station Operations Complex. 
10-16 players. (Released in TimeWarp Crew's Fate-of-Time 
MapPack, Nov 2008. Re-released Stand Alone October 2009) 

26. CTF-300K-OMEGA 
- Ancient Egypt theme, zippy mover based CTF.
(Released UnrealPlayground Nov 2008 - UT99 ) 
First map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

27. CTF-300K-UrbanFrag 
- Urbanish rooftop themed CTF, complete with Lift-jumps! 
(Released UnrealPlayground Nov 2008 - UT99 ) 
Second map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

28. DM-300K-Parched 
- Another Ancient Egypt theme (much better done this time :) 
2-6 players (Released UnrealPlayground Nov 2008 - UT99 ) 
Third map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

29. DOM-300K-Newfies 
- 6-12 player DOM match on a small Newfoundland lighthouse isle.
Better stay away from the newfies still cause you might piss them off 
and then you'll be sorry!!! (Released UnrealPlayground Nov 2008 - UT99 ) 
Fourth map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

30. DOM-300K-NaliMonsters 
- 8-12 player DOM match in a Monster-infested Nali Habitat. Of course, 
there's no actual Nalis around, they're all hiding! OK, no more 
monsters after this! (Released UnrealPlayground Dec 2008 - UT99 ) 
Map #5 for Blito3's Annual 300k Contest, Nov-Dec 2008.

31. DM-300K-ShockPit 
- 2-6 player DM in an Ancient Temple of sorts. Kinda nice looking pit :)
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #6 for Blito3's Annual 300k Contest, Nov-Dec 2008.

32. CTF-300K-IdesOfMarch
- 8-12 player CTF in an dusky medieval arena.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #7 for Blito3's Annual 300k Contest, Nov-Dec 2008.

33. CTF-300K-FrozenFrag 
- 8-12 player CTF in an Arctic Outpost Facility.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #8 for Blito3's Annual 300k Contest, Nov-Dec 2008.

34. AS-300k-RedOctober 
- 6-8 player ASSAULT - Retake a hijacked Russian Nuclear Submarine.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #9 for Blito3's Annual 300k Contest, Nov-Dec 2008.

35. DM-FNB-OnceUponATime
- Gothic Mideaval Lava-Filled Deathmatch Arena good for 4-8 players. 
(Released UnrealPlayground May 2009 - UT99 ) 

36. DOM-FNB-OnceUponATime
- Gothic Mideaval Lava-Filled DOMINATION Arena good for 6-12 players. 
(Released UnrealPlayground May 2009 - UT99 ) 

37. CTF-FNB-BarrelOfFun
- Industrial - Vertical CTF in a Mechanized processing station. 
(Released UnrealPlayground June 2009 - UT99 ) 

38. DOM-FNB-BarrelOfFun
- Industrial - 4-CP DOMINATION in a Mechanized processing station. 
(Released UnrealPlayground June 2009 - UT99 ) 

39. CTF-FNB-TDC-2374
- Medium Future Egypt Tech Alien Gothic Temple Arena - 8-16 Players.
Originally designed for Nahand's UP Theme Design Contest Feb 2006.
(Released UnrealPlayground Aug 2009 - UT99 ) 

40. DOM-OMC-UP4EVER
- Industrial - 3-CP DOMINATION in an urban pumping station. 6-10 Players.
Designed for SuperChaz UP October 2009 Mapping Contest (a farewell to UP). 
(Released UnrealPlayground Nov 2009 - UT99 ) 

41. DM-OMC-UP4EVER
- Industrial - Deathmatch/Team Deathmatch in an urban pumping station. 4-8 Players.
Original DOM map was Designed for SuperChaz UP October 2009 Mapping Contest. 
(Released UnrealPlayground Nov 2009 - UT99 ) 

42. CTF-FNB-UP4EVER
- Industrial - CTF in an inducstrial urban pumping station. 8-16 Players.
Original DOM map was Designed for SuperChaz UP October 2009 Mapping Contest. 
(Released UnrealPlayground Nov 2009 - UT99 ) 

43. DM-FNB-Boxes-R-uS
- Industrial - DM/TDM/Sniper map - huge Liandri Corp warehouse. 8-20 Players.
Original CTF map was a 2002 BETA - CTF modified and retextured in 2005. Finally 
finished it off. This is a Deathmatch version based on the CTF locale. 
(Released UnrealPlayground June 2010 - UT99 ) 

44. DOM-FNB-Boxes-R-uS
- Industrial - 4-CP DOMINATION in a huge Liandri Corp warehouse. 12-20 Players.
Original CTF map was a 2002 BETA - CTF modified and retextured in 2005. Finally 
finished it off. This is a DOMINATION version based on the CTF locale. 
(Released UnrealPlayground June 2010 - UT99 ) 

45. CTF-FNB-Boxes-R-uS
- Industrial - CTF action in a huge Liandri Corp warehouse. 12-20 Players.
Original CTF map was a 2002 BETA - CTF modified and retextured in 2005. Finally 
finished it off. Layout is larger than the DM and DOM versions.
(Released UnrealPlayground June 2010 - UT99 ) 

----------------------
UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

-----------------------
Work-In-Progress:
-----------------------
Still have UT99, UT2004 and UT3 projects to finish - 
Same old song-and-dance - no time to map any more - If I can get
a few hours here and there then maybe I can finish something, we
have to just see how it goes... 

For more info on FNB mapping projects, please see 

	http://sites.google.com/site/fragnbrag/.

-----------------------
MAP DOWNLOADS:
-----------------------
FraGnBraG map download Links are available from http://sites.google.com/site/fragnbrag/

You can also check Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014

Other download sites may be found via "Google", just search for "fragnbrag".

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Copyright / Permissions
--------------------------------------------------------------

=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2002 - 2010.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

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COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
HOPE YOU ENJOY THE MAP!
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FNB, June 10, 2010

EOF
