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CTF-FNB-BarrelOfFun
by Rob 'FraGnBraG' Burns
ReadMe File for Unreal Tournament
Release Date: June 1, 2009
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TITLE: CTF-FNB-BarrelOfFun
Filename: CTF-FNB-BarrelOfFun.zip
Version: 1.0 FINAL
Player load: 8-16 players 
Last Update: June 1, 2009 
Author: Rob 'FraGnBraG' Burns
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INTENDED UT RENDERING DRIVER : 
OpenGL (UTGLR32) or later 
Late model D3D driver should be ok 

INTENDED UT BRIGHTNESS SETTING : 
5/10 (Press "F11" key when in-game).

eMail Address: Fragnbrag@gmail.com

Website: http://sites.google.com/site/fragnbrag/

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 DESCRIPTION:  
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This is a CTF conversion of my "Barrel Of Fun" DM map from March 2004. 
The CTF was done right after the DM map was completed and was basically 
an experiment in vertical CTF. I never released it mainly due to a 
perceived imbalance in gameplay favoring the team that had the upper 
base position, but tbh, I didn't test out my assumptions to any great 
degree :) 

I wasn't really worried about releasing a CTF version BarrelOfFun 
anyways, after all the DM project was already "old" (from 2001) 
and I'd had to get really arsed to finish it off after three years 
on the shelf - so I was quite DONE with the BoF business!

Well, I was going through my map folders the other day and there 
it was - The Barrel Of Fun CTF project zip. Dunno why, but I decided 
to play a few matches. Interstingly, after all this time, it didn't 
seem all that bad. I know I've played far worse CTF maps and many 
CTF levels can get really boring after just a few plays. The more
I played this map, the more I realised it is a challenging match,
and also a bit quirky - but quirky goes both ways. Once you figure 
out where you're going it's fun to do a flag run - the bots put up a 
good chase - I found no clear advantage to base position (i.e. going 
up or down) and the test matches played out pretty evenly, with blue 
and red both able to win regularly. Of course, could be completely 
off-balance with humans only :) We'll probably never know :D

So I spent an couple of hours tweaking the map a bit, making sure 
the base markings were obvious and removed a few of the warpzones 
in the middle level (Level 3) which removed some short-cutting. 
Adjusted player starts and fixed some bot bugs and mover lift bugs. 
I did not bother fixing the crazy jump-pads around the center because 
they are not really relevant anyways. Other than that I made no other 
changes to the map. If there's any goofy sh$$t in there then it's 
still in there, lol!

Vertical CTF may not be everyone's Cup-Of-tea, but this one might 
be worth a look. Certainly not your typical CTF map! Well, that's what 
I think anyways :) If you do try it, I would suggest 5 vs 5 or 6 vs 6 
masterful bots.

Cheers 
FNB June 1, 2009

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 Play Information
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Game: Unreal Tournament
Level Name: CTF-FNB-BarrelOfFun
Game Type: UT-CTF
Botmatch: Yes
Single Player: No
Teamplay: If you want... 
Violence: Yes
Blood: Yes
Gore: Yes
Difficulty Settings: Only For Bots
New Textures: stock textures
New Sounds: No, not really...
New Music: no
Mods: No
Mutators: No

# of Players: 8 to 16 

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 Inventory
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----------------------------------
 Weapons and pickups 
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Enough for 16 players!

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 Construction
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Base: Original Map

Build Time: Note that this is a conversion of an existing DM map with minor 
changes made to support the CTF gametype. Including testing and adjustments  
the CTF map took about 8 hours to complete.

Editor(s) Used: 

UnrealEd2 

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 CREDITS: 
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1. Special thanks to Rich "GroundZero" Edwards for reporting a bad 
bug with the BETA version running under D3D!!!!  It would work 
fine under OpenGL but then crash UT when D3D was used... All fixed 
now :) 

2. The "Hazy Sunset" TERRA-GEN 6-image texture set produced by Jim 
"King Mango" Castille.  You can Check out Jim's mappage here: 
http://www.unrealPlayground.com/mapperid=2442

3. The JRM pickup base package (PickUpBaseJrm01.u) produced by John 
"SabbathCat" Martin. 

4. The music "IsoToxin.umx" is from the original "Unreal" game.

5. The "SSMetal.utx" texture package is from "ShockSystems" (current 
address unknown -- was http://www.shock-systems.com)

6. The "TO-Rig2_4UP.utx" texture package is from ????
(Unreal Playground -- originated from the the UP 12-hour mapping contest)  
Author(s) unknown...

7. Richrig.utx -- we all know about this one :)

8. SGTech1.utx -- we all know about this one :)

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Installation
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NOTE THAT THIS MAP REQUIRES UNREAL TOURNAMENT BONUSPACK #4 
(FOR SGTECH1.UTX)

Unzip the CTF-FNB-BarrelOfFun.zip file and place *.unr in your Unreal 
Tournament/Maps directory, then either doubleclick on it, or 
type 'open CTF-FNB-BarrelOfFun' in the console or select the Map in 
a Botmatch or an Internet game.

*.unr files go in Maps/
*.utx files go in Textures/
*.umx files go in Music/
*.uax files go in Sounds/
*.u and *.int files go in System/

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 Additional files: 
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PickUpBaseJrm01.u
TO-Rig2_4UP.utx
Richrig.utx
SSMetal.utx
SGTech1.utx
IsoToxin.umx

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Other Levels By Author:
--------------------------------------------------------------

-------------------
UT99 Levels:
-------------------

1. DM-FNB-RingOfStones 
- Ancient - Alien world temple arena 
(released January 2003 - UT99)

2. CTF-FNB-SpaceJunk 
- Tech - Huge orbital space com platform 
(released August 2003 - UT99)

3. CTF-FNB-Rusty 
- Industrial - Big, gritty, rusty, wet, deadly 
(released January 2004 - UT99)

4. CTF-FNB-Rusty][ 
- Industrial - Improved version of "Rusty" 
(released February 2004 - UT99)

5. DM-FNB-BarrelOfFun 
- Industrial - mechanized unreal FUN! 
(released March 2004 - UT99)

6. CTF-FNB-SpacePods 
- Tech - starship CTF 
(released April 2004 - UT99)

7. DM-CTC-DeadlyWorship 
- Gothic - Mideaval religious deathmatch 
(released December 2004 - UT99 with CTC Vol.2 mappack )

8. CTF-FNB-HyperFrag 
- Tech - OMG another starship CTF 
(released as CTF-FoT-HyperFrag with Swanky's 
FlagsOfTime mappack August 2005 - UT99)

9. CTF-FNB-OrionsRevenge 
- Tech - Land-based sort-of future refinery type 
deal having an Orions Curse theme twist... 
(released September 2005 - UT99)

10. CTF-FNB-HyperFrag (V2) 
- Tech - VERSION 2 completely re-bot-pathed the map and 
fixed problem with BOT FC not leaving the enemy base. 
(released December 2005 - UT99)

11. CTF-CTC-Thadaus 
- Gothic - Mideaval / Ancient Labyrinth - quite large :)
Original map was released with CTC3 mappack, October 2005. 
(Stand alone version released December 2005 - UT99)

12. CTF-CTC-WarpCoreSE
- Tech - updated version of Warp Engine Research facility CTF. 
Original map was released with CTC3 mappack, October 2005. 
(SE released December 2005 - UT99)

13. DM-FoT-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars :)
Released in the Frags-of-Time Vol.2 MapPack, late April 2006. 

14. DM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
This is the original design, never meant for older computers.
(Released May 2006 - UT99 ) 

15. DOM-FNB-SimpleX 
- Future Tech - Industrial Gas Refinery Rig located on Mars.
3-Control-Point DOM map based on DM-FoT-SimpleX. 
(Released May 2006 - UT99 ) 

16. DM-300K-DantesArena
- Ancient theme, a simple but roomy temple of sorts.
Regular version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

17. DM-300K-1vs1-DantesArena
- Ancient theme, a simple temple of sorts.
Half-Sized Duel map version of Dante's Arena.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

18. CTF-300K-ElectricDream 
- Industrialish theme, straight-forward multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

19. CTF-300K-CastleFraG 
- Mideval Castle theme - Convaluted Multi-route CTF.
(Released UnrealPlayground Dec 2006 - UT99 ) 
Released in Blito3's 300k Contest MapPack, Jan 2007. 

20. CTF-UPBG-RockEmSockEmFNBv3
- Replica of an old broken Rock'Em Sock'Em Robots game.
Made for Unreal Playground Board-Game Contest, July 2007. 
(Released July 2007 - UT99 ) 

21. AS-FoT-OrionsCursePart1 
- Future Tech: First part of an assault series based on 
Orion Station locale. Released in TimeWarp Crew's 
Forts-of-Time (Volume 1) MapPack, August 2007. 

22 .CTF-300K-GOMP
- Weird Alien theme - Straight forward CTF for 12-16 players.
Built for Blito3's 300k CTF Contest Jan 2007. 
(Released at Unreal Playground October 2007 - UT99) 

23. CTF-FNB-TrekWOOT 
- Start Trek space theme: Large LowGrav CTF based on 
StarTrek Voyager T.V. show. Good for 10-20 players.
(Released at Unreal Playground January 2008 - UT99) 

24. DOM-FNB-Assimilated
- Start Trek BORG theme: Large DOM takes place inside a 
BORG cube - based on StarTrek Voyager T.V. show. Good for 
10-20 players. (Released Unreal Playground June 2008 - UT99) 

25. CTF-FoT-OrionsCursePart2 
- Future Tech: Second part of a map series based on Orion 
Station locale. CTF Battle in the Station Operations Complex. 
10-16 players. (Released in TimeWarp Crew's Fate-of-Time 
MapPack, Nov 2008.) 

26. CTF-300K-OMEGA 
- Ancient Egypt theme, zippy mover based CTF.
(Released UnrealPlayground Nov 2008 - UT99 ) 
First map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

27. CTF-300K-UrbanFrag 
- Urbanish rooftop themed CTF, complete with Lift-jumps! 
(Released UnrealPlayground Nov 2008 - UT99 ) 
Second map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

28. DM-300K-Parched 
- Another Ancient Egypt theme (much better done this time :) 
2-6 players (Released UnrealPlayground Nov 2008 - UT99 ) 
Third map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

29. DOM-300K-Newfies 
- 6-12 player DOM match on a small Newfoundland lighthouse isle.
Better stay away from the newfies still cause you might piss them off 
and then you'll be sorry!!! (Released UnrealPlayground Nov 2008 - UT99 ) 
Fourth map entry for Blito3's Annual 300k Contest, Nov-Dec 2008.

30. DOM-300K-NaliMonsters 
- 8-12 player DOM match in a Monster-infested Nali Habitat. Of course, 
there's no actual Nalis around, they're all hiding! OK, no more 
monsters after this! (Released UnrealPlayground Dec 2008 - UT99 ) 
Map #5 for Blito3's Annual 300k Contest, Nov-Dec 2008.

31. DM-300K-ShockPit 
- 2-6 player DM in an Ancient Temple of sorts. Kinda nice looking pit :)
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #6 for Blito3's Annual 300k Contest, Nov-Dec 2008.

32. CTF-300K-IdesOfMarch
- 8-12 player CTF in an dusky medieval arena.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #7 for Blito3's Annual 300k Contest, Nov-Dec 2008.

33. CTF-300K-FrozenFrag 
- 8-12 player CTF in an Arctic Outpost Facility.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #8 for Blito3's Annual 300k Contest, Nov-Dec 2008.

34. AS-300k-RedOctober 
- 6-8 player ASSAULT - Retake a hijacked Russian Nuclear Submarine.
(Released UnrealPlayground Dec 2008 - UT99 ) 
Map #9 for Blito3's Annual 300k Contest, Nov-Dec 2008.

35. DM-FNB-OnceUponATime
- Gothic Mideaval Lava-Filled Deathmatch Arena good for 4-8 players. 
(Released UnrealPlayground May 2009 - UT99 ) 

36. DOM-FNB-OnceUponATime
- Gothic Mideaval Lava-Filled DOMINATION Arena good for 6-12 players. 
(Released UnrealPlayground May 2009 - UT99 ) 

37. CTF-FNB-BarrelOfFun
- Industrial - Vertical CTF in a Mechanized processing station. 
(Released UnrealPlayground June 2009 - UT99 ) 


----------------------
UT2004 Levels:
----------------------

1. DM-1on1-Q2SuddenDeath
- Tech Industrial - fave old Q2 duelin' map
(released August 2004 - UT2004)

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Work-In-Progress:
-----------------------
Still have UT99, UT2004 and UT3 projects to finish - Whether any
of those will get attention depends on my available time (which is
not much any more). For more info on these projects, please see
http://sites.google.com/site/fragnbrag/.

-----------------------
MAP DOWNLOADS:
-----------------------
All released FraGnBraG maps are available from:
Unreal Playground - http://www.unrealplayground.com/mapper.php?id=1014
Other download sites can be found via "Google", just search for "fragnbrag".

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Copyright / Permissions
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=======================================
This level is copyright by Rob 'FraGnBraG' Burns 2004, 2009.
Authors may NOT use this level as a base to build additional levels
without explicit permission from the Original Author (ME!!)
=======================================
You are NOT allowed to commercially exploit this level, i.e. put it
on a CD or any other electronic medium that is sold for money without
my explicit permission! You MAY distribute this level through any
electronic network (internet (web/ftp), FIDO, local BBS etc.), 
provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed
by GT Interactive Software, Inc. under license. UNREAL and the UNREAL
logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.
UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.

This ReadMe is BASED ON THE Template generated by UTReadMeTemplate.cgi
created by FuzzBuster{G3} for NaliCity.

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COMMENTS AND SUGGESTIONS ARE ALWAYS WELCOME....
HOPE YOU ENJOY THE MAP!
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FNB, June 1, 2009

EOF
