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Title                   : Eurydime Mountain Installation
Version                 : 1
Release Date            : 6/3/2000
Filename                : CTF-Eurydime.unr
Author(s)               : Tyler "Aardvark" Boyd
Email Address           : shapeshiftr@gridusa.net
Description             : Outside, symmetrical CTF map with teleporters and defense cannons
Where to get this map   : MappeD, Nali City, UT Underground
Additional Credits to   : DarkWaver and Mokujinn for testing

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Eurydime Mountain Installation
Single Player           : No
Cooperative             : No
Deathmatch              : No
CTF                     : Yes
Dark Match              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
NewUnrealScript         : No
External DLLs           : No
Known bugs              : None

--- Construction ---
Editor(s) used          : Bulk of map created with UnrealEd1, some created with UED2
Base                    : None
Construction Time       : About three weeks


Installation
------------
   Copy CTF-Eurydime.unr and CTF-Eurydime.txt to your maps directory.

Extended description:
--------------------
   A large, flat, outside CTF map. There are multiple levels held up by fins, pillars, and the like. The distance between the flags is a mere 6000 Unreal Units, but there are many paths between the flags, and opportunities for you to catch up with the enemy flag carrier. The bots are hesitant to make flag captures but this should be a blast for servers.
   Mini-story: Greek military installation in Italy restored for CTF after World War III. 

Author's Notes
--------------
 
   In the beginning, I had problems with how easy it was to capture the flag. This was fixed by placing teleporters for the other team to catch up with me and adding minigun cannons around the teleporters just so the flag carrier doesnt cheat. I really recommend this map for servers with 8-14 players. 
	A potential problem may be learning to stay off of the ground. I tried to make the ground a very undesirable path by placing defense cannons here and there and leaving it sparsely pathnoded. This should be a blast to play as long as players and bots remember to keep off the ground.

Copyright / Permissions
-----------------------
   Copyright Tyler "Aardvark" Boyd 2000

   Authors may use this level as a base to build additional levels but must include this readme.

   Archive or its contents may not be sold for profit in any form.
   Archive may be distributed freely in its original form with this
   copyright notice intact.
