CTF-Eclectic
(Eclectic Cavern)

Capture the Flag map for Unreal Tournament

Version:	1.0 (release) / 14 May 2002
		Little if anything has changed; I've had no feedback with respect to v0.4, so
		I thought I should just release the damn map!
		Apologies for any remaining misalignment / BSP / bot pathing errors, but
		I've done my best, and I hope it's nevertheless some fun for someone...

		0.4 (beta) / 6 May 2002
		'Tightrope' room added, creating a new route back from the enemy flagbase.
		Little tweaks to decorations in other areas
		Bot-pathing given major tweak - bots now take upper route (sometimes!)

		0.3 (beta) / 28 April 2002
		Sounds added and lighting tweaked elsewhere.
		Lighting and decoration in main cavern redesigned.
		Made the corridor wall textures more 'ancient'

		0.2 (beta) / 26 April 2002
		Quick patch to eliminate 'citytex' textures (not a standard texture
			package, as was first thought)
		Lighting in the main cavern tweaked (more yellow, more directional)

		0.1 (public beta) / 14 April 2002
		Bots not great - do not use all available routes or activate bridge switch

Author:		Matt 'Fat Marrow' Farrow (mpfarrow@yahoo.co.uk - no large files please)
		(World of Marrow @ www.doodoo.demon.co.uk)
		Apologies for the silly name and logo, but these appeared essential to 
		gain credibility as an Unreal mapper. :-) At least there are no 
		gun-related slogans...

Thanks:		To everyone in the BeyondUnreal and PlanetUnreal editing forums (fora?)
		(in particular Hunter, Tiggy, Twisted Metal, .altan, RFairey, DexterII, 
		OshadowO, yomama) who gave useful feedback on this map and general newbie
		encouragement.

If any textures/prefabs have been used accidentally without consent or credit, please let
me know.

Legal stuff:	Please feel free to distribute this Zip file on a non-commercial basis. 
		However, unless my consent is obtained in advance: (a) this map and/or its
		associated files should not be distributed without a copy of this Readme 
		(eg. don't change the contents of this Zip file before passing it on); and
		(b) the map should not be exploited for commercial gain.

		Also, if you use, or wish to use, any brush/texture/etc. from this map,
		please let me know and acknowledge the use, not least because the 
		brushes/textures/etc. in question may not be mine to begin with!
