CTF-DMUT-StoneForts

ReadMe for Unreal Tournament

----------------------------

Title: CTF-DMUT-StoneForts

Filename: ctf-dmut-stoneforts.zip

Author: Michael 'Bot_40' Rippon

eMail Address: rip@facechange.co.uk

Website URL: http://bot40.topcities.com

Release Date: Wednesday, July 04, 2001

Last Update: Wednesday, July 04, 2001

Version: 1.00

Credits: The Darkmagic team (Erdrik, Mister Cope, Scorpio911 any others I forgot
that helped!)

Other levels by author: DM-Cryptic, DM-UMenu 

CTF-Crusade, CTF-Gravija, (And a load of other crappy CTFs :) 

SH-Urban, SH-Crusade, SH-Fusion, SH-Hydrophobia, SH-Velocity 

LemmingsKomedyMapPack

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Play Information

----------------

Game: Unreal Tournament

Level Name: CTF-DMUT-StoneForts

Game Type: UTOther

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

------------

Base: Original Map

Build Time: 4-5 days

Recommended # of Players: 14+

Editor(s) Used: UnrealEd

Known Bugs: Bots can decide to camp in the moats. Give them a quick blast to wake
them up! A few tiny BSP holes, you'll only see them if you're looking for them
though!

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Inventory

---------

Weapons: Other

Armor and PowerUps:

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Mods

----

Dark Magic

It replaces weapons with spells. You can get it here
http://www.planetunreal.com/ucz/

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Installation

------------

Unzip ctf-dmut-stoneforts.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-DMUT-StoneForts

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

Two grand castles built by the nali, were taken over by the skaarj then left
abandoned untill Liandri discovered them and turned the castles and valleys into a
giant CTF arena. 

Tip: Make sure your stocked up with magic and mana, it's a long way to the other
castle :) 

Tip: He who controls the center bridge shall dominate the game! 

Note: White waters can be harmful to your health!

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Author's Notes

--------------

Overall, the map feels more like an Unreal level than a UT CTF but hey, you can
still hang out in the dungeons for a bit and enjoy the atmosphere! 

Make sure you have fog turned on, otherwise the dungeons will look ugly. To do this: Open up 'C:\UnrealTournament\System\UnrealTournament' in notepad. Make sure you know whether you are running in Software Mode, D3D, OpenGL etc. Scroll down till you see [SoftDrv.SoftwareRenderDevice] and the under the type you are using (eg. [D3DDrv.D3DRenderDevice] for D3D, [OpenGLDrv.OpenGLRenderDevice] for OpenGL) set Volumetric Lighing to True. If you don't know what mode you run UT in you can always set all the volumetric lighting fields to true and it should work. Then save and run UT.

IMPORTANT-The map is low poly and is VERY large so it can cope with up to 24 players
with minimal slowdown. 

Rough guide: tested on a P3 @ 500Mhz & 128Mb RAM & TNT2 32Mb with 23 bots and screen
res. at 800x600 with average frame rate at 32 frames/sec. 

Type 'addbots #' (minus the quotes) into the console where # is the number of bots
to spice up play :)

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Michael 'Bot_40' Rippon

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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created by Fuzzbuster{G3} <fuzzbuster@planetunreal.com> for NaliCity

Please e-mail me any suggestions or improvements you may have.. my ears are open

Store this file in '/UnrealTournament/Help/' for best results. 

