CTF-Cyberstrike96

ReadMe for Unreal Tournament

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Title: CTF-Cyberstrike96

Filename: ctf-Cyberstrike96.zip

Author: Uncledumpy

eMail Address: 
		uncledumpy@uncledumpy.com
		uncledumpy@hotmail.com

Website URL: http://www.geocities.com/uncledumpy/ut/
	     http://www.stealthdp.com/ - Forum's Level Designers

Release Date: Friday, Nov. 16th, 2001 

Version: 1.1 (crap had bugs...)

Credits (and Thanks to) :
	IHopeToGodThatsMilk, Ghandi, DemonLord, Creeper, 
	Masterblaster 43, Slain, SoBeiT, axiom82, 
	and everyone to gave input at StealthDP!!!

Other levels by author: StairsOfHealth][a
			NightGolf][

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Play Information

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Game: Unreal Tournament

Level Name: CTF-Cyberstrike96

Game Type: UTCTF

Botmatch: No

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: none

Build Time: 5 weeks (off and on)

Recommended # of Players: 10-20

Editor(s) Used: UnrealEd2,

Known Bugs: 
"inner" rooms cause weird effect from afar. Couldn't fix.  Hole in deemer area? Couldn't recreate.
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Inventory -
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Weapons: Flak Cannon, Ripper, Sniper Rifle (limited ammo), Enforcer, Pulse Blaster, Redeemer, GES
Bio Rifle, Minigun, Rocket Launcher

Armor and PowerUps: Translocator, Thigh Pads, Invisibility, Health Packs, Shield
Belt, Anti Grav Boots, Health Vials, Damage Amplifier, Armor, Keg O' Health

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Mods

----

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Installation

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Unzip ctf-cyberstike96.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description / Author's Notes 

--------------------
Should be a really fast map.  Kickers  ( 3 times more) set up opposite NightGolf][.  
Many paths to/from flag bases.  2 deemers this time.  Basic design was for slowing down
the base campers. :)

Map name and design was suposed to resemble the origional Cyberstrike level 1 map. Opps. 
This is what my "vision" saw.  Hope it's fun. 

Update 11/13/2001 - changed h2o. Build more pathnodes for bots, removed some lighting in skybox. 
Seemed to work and look better.  Couldn't recreate holes in deemer areas.

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Copyright / Permissions

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This level is copyright 2001, by Uncledumpy

Authors may use this level as a base to build additional levels, just give me some props!!!

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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Please e-mail me any suggestions or improvements you may have.. my ears are open

Store this file in '/UnrealTournament/Help/' for best results. 
