================================================================
Title                   : CTF-Conquest
Version                 : 1.0
Release Date            : 4th March, 2000
Filename                : CTF-Conquest.unr
Author(s)               : Chris 'Plutonic' Blundell
Email Address           : plutonic@planetunreal.com
Web Page                : http://www.planetunreal.com/plutonic/
Description             : In an attempt recreate the brutal battles of mediaevil Earth 
			  history, the Liandri Organisation acquired the 
			  rights to hold a Capture The Flag tournament in the rugged 
			  highlands of Scotland. Deep canyons, waterways, caves and open 
			  plateaus separate the two team bases, making Conquest a challenge 
			  for even the best teams.
Other levels by author  : For UT -> DM-FoolsBravado, DM-AggressiveTendencies][
			  For Unreal -> DM-AggressiveTendencies DmTerminal_Intent, 
			  DmWasted, DmRifles_and_Rockets, DmCrossover,
			  DmPortalXGN,  DmAggressive_Tendencies
Additional Credits to   : My beta testing team (see below)

================================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : CTF-Conquest
Single Player           : Botmatch
Cooperative             : It's CTF, so ... yes indeed!
Deathmatch              : 8 - 16 players suggested  (the larger the team, the better)
Dark Match              : No
Difficulty Settings     : Nil
New Sounds              : Nil
New Graphics            : Nil
NewUnrealScript         : Nil
External DLLs           : Nil
Known bugs              : 

--- Construction ---
Editor(s) used          : UnrealED Beta
Base                    : None
Construction Time       : 90 hours

Installation
------------
Unzip the .unr file into your Unreal Tournament/maps/ directory and enjoy.

Author's Notes
--------------
CTF-Conquest was born out of the impression I had that there weren't many CTF maps
set in an outdoors environment.  At the same time, I wanted to create a map that promoted
team-based strategy. It strikes me that CTF maps that include a tight the playing space 
the player can attack the opposing base and succeed as an individual. Whereas more open 
maps require a squad approach to win by virtue of the fact that a player needs backup to 
cross open areas.  Hence CTF-Conquest is largely an outdoors map, where to breach the 
opposition's castle successfully, you will need someone to 'cover' you.

There are multiple paths between bases, and two entrances into each castle. Both teams will 
need to consider the placement their defending players carefully in order to protect their
flag effectively.  

While the outdoors environment will be the scene of open battle, the interior of both
castles makes for tight, frantic battle. (The intention was to create a considerable 
contrast between the outdoors and indoors environments.) 

Start getting that team together, define some roles and see if you can Capture The Flag.

In case you are wondering, I manipulated about 98% of the vertices to make this map!
Most of the outdoor environment is made with cylinders (with a range of number of sides).
For the sloped ground, 3 sided cylinders were used so that the top face could be 
manipulated to form angled surfaces without fear of holes appearing due to the face 
becoming twisted.

Beta testing team
-----------------
A special thanks goes out to these kind people who helped to test this map.  Your input 
was much appreciated.

Round 1:  The DreamForge LAN team (Jeff Hoffman, Paul Yeso, Brian Lhota, Eric Rice and
Chris Pasetto), Tommy Haupfear, Mark Lewis, Eric Pohl, Art Fousek, Michael Reitermayer,
John Byrum, Samuel Lara, Matt Hayes, Jeff Macfie, David Snyder, Donald Hastings, 
Chris Eassy, Maverick Garrett, QAPete

Round 2: Cliff Bleszinski, John Gorry, Stephen Blundell, Danielle Blundell,
Whit, Geoff Cunningham, Killjoy, Tony Brown, Tommy Haupfear and team.

I'm sure I have forgotten someone; if you are that person, please accept my apologies.



Copyright / Permissions
-----------------------
This level is copyright Chris Blundell 1999.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal Tournament (c) 1999 and UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  
Distributed by GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo 
are registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.