CTF-CommandBestEdition103

ReadMe for Unreal Tournament

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Title: CTF-CommandBestEdition103

Filename: ctf-commandbe103.zip

Author: Elliot 'Myscha' Cannon edited by Charles 'DethRoZe' Carey Jr.

eMail Address: dethrozecrc@hotmail.com

Website URL:

Release Date: Saturday, September 08, 2001

Last Update: 10/12/01

Version: 1.03

Credits: My thanks go to Myscha for making a great map, to limpbizkit for resizing the photo for me,
and those who tested it and gave me input. 

Other levels by author: Currently working on an orginal DM map (DM-AlderianDesert) Very close to
being completed...  

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Play Information

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Game: Unreal Tournament

Level Name: CTF-CommandBestEdition103

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: CTF-Command by Elliot 'Myscha' Cannon

Build Time: 5 1/2hours (includes testing and other stuff)

Recommended # of Players: 6-10

Editor(s) Used: UnrealEd

Known Bugs: None that i know of...

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Inventory

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Weapons: Impact Hammer, Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse
Blaster, GES Bio Rifle, Minigun, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Invisibility, Health Packs, Shield Belt, Anti Grav Boots, Health
Vials, Damage Amplifier, Armor, Keg O' Health, Thigh Pads

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Mods

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Installation

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Unzip ctf-commandbe103.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-CommandBestEdition103

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

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Author's Notes

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Basically, i took CTF-Command, listen to what people wanted done, and edited it
accordingly. I had no intention to change the map layout at all, i simply tried
to make it "even" as possible for both teams... These new corrections in version 103
should make gameplay very even. I am very pleased with the imput that i have received.

Version 103 corrections:
    -Decreased Biokeg Respawn time (keg=75secs sheildbelt=90secs)
    -Invisibitily, Boots, Armor now rotate
    -Increased the size of structure in the Translocation room, where one could stand on 
the added walls and still flag drop, no flag dropping can occur now :)
    -Removed 2 spawnpoints from Translocation room and put them in the Blue Flak room. (This
will help balance red because with 4 spawn points in that room, they could easily cut off the
enemy flag carrier.)
    -Removed Chaingun from blue base, now there are only one.
    -Added ThighPads where chaingun was on blue side.
    -Removed 2 med boxes and added 4 health vials in Blue Translocation Room
    -Corrected File name (it had a space in it)

Version 102a corrections:
    -Took out chainsaw
    
Version 102 corrections:
    -Fixed another wall problem in red base
    -In red base, switched Pulse and Chaingun spots, as well as the ammo for them
    -Slightly altered the start point for 1 red and 1 blue
    -Added preview picture
    -Fixed numerous wall dissapearing problems
    -Changed and/or corrected a few textures
    -Tweaked bot paths a bit
    -Removed 1 start point for blue
    -Added 1 start point for blue

Version 101 corrections:
    - added bot support for Keg O Health
    - Fixed 2 walls in reds base
    - added 2 health vials to Reds Base
    - added new D spot for Blue (bot)   
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Copyright / Permissions

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This level is copyright 2001, by Elliot 'Myscha' Cannon edited by Charles 'DethRoZe'
Carey Jr

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

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